Weapon Master, 2nd Variant (5e Feat)

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Design Note: This feat is intended to be a revised version of the vanilla weapon master feat attempting to address common complaints surrounding its usefulness.

Weapon Master, 2nd Variant

You have practiced extensively with a variety of weapons, gaining the following benefits:

  • Choose two families of weapons (as seen on the table below). You become proficient in the weapons you have chosen.
  • When you use a weapon you are not proficient with, you can add half of your proficiency bonus (rounded down) to attack rolls made with that weapon.
Weapon Family Weapons
Axes battleaxes, handaxes and greataxes
Blades daggers, greatswords, longswords, rapiers, scimitars, shortswords and sickles
Bows longbows and shortbows
Clubs clubs, flails, greatclubs, quarterstaffs, maces and morningstars
Crossbows hand crossbows, heavy crossbows and light crossbows
Hammers mauls, light hammers, warhammers, and war picks
Polearms glaives, halberds, javelins, lances, pikes, spears and tridents
Thrown daggers, darts, handaxes, and nets

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