Great Weapon Offense (5e Feat)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Design needs to be improved per all the feat design advice given by WotC etc.

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Great Weapon Offense

Prerequisites: Strength 15+
You are well-versed in how to wield a two-handed weapon in an effective offensive style. You may add half your Strength modifer (rounded down) with a maximum of +3, to all damage rolls made with that weapon. In addition, you gain the following abilities:

  • You may spin your body weight fully and focus the momentum into your weapon. As an action, you may make an attack. If you hit a creature that is your size, smaller, or up to one Size Category larger than you with your melee weapon, you may force it to make a Strength save (DC 8 + your proficiency bonus + your Strength Modifier). If it fails, it is knocked prone. If you were running when you began this maneuver, you gain a +2 on the Attack Roll.
  • You may set your stance with the weapon in such a way that you are better prepared for mounted enemies. This is done very quickly as a bonus action, and when you set your stance in this way you may not move from your current square. You gain a +4 bonus against the next mounted enemy that you attack with a two-handed melee weapon while you are in this stance.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!