Human (Black Clover Supplement)
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Human[edit]
Humans are the dominant race in the living world, occupying the major kingdoms and lands.
Physical Description[edit]
Humans have varying heights and size, along with skin colour. They're all humanoid in appearance.
History[edit]
Humans have been filling the lands of the world since the first creatures were ever born.
Society[edit]
Humans have varying different societies and ideologies.
Human Names[edit]
Humans have varying names, which could change depending on their culture. These names vary so much listing examples wouldn't bring them justice.
Human Traits[edit]
Ability Score Increase. One ability score of your choice increases by 2.
Age. Humans reach adulthood in their late teens and live less than a century.
Alignment. Humans tend toward no particular alignment. The best and the worst are found among them.
Size. Humans vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Versatile Culture. Humans have a natural aptitude for learning and adapting to new skills, knowledge, and cultures. You gain proficiency in three skills of your choice.
Languages. You can speak, read, and write Common and one other language of your choice.
Subrace. The human subraces are their birthplace. You must choose between the Clover Kingdom, Diamond Kingdom, Heart Kingdom, Spade Kingdom, Witch Forest, Land of the Sun.
Clover Kingdom[edit]
Ability Score Increase. Your Intelligence score increases by 1.
Magic Culture. Magic is something that runs in the culture of the clover kingdom, with your mana amount defining your status. You have advantage on Charisma checks against a creature with a maximum mana amount lower than yours.
Magic Talent. Most people of the clover kingdom have an innate ability with utilizing magic. You gain a Spell feat of your choice that you meet the prerequisites of.
Diamond Kingdom[edit]
Ability Score Increase. Your Dexterity score increases by 1.
Deceptive. The diamond kingdom is full of liars and the worst people in the kingdom. You gain proficiency in Deception. If you already had proficiency due to the Versatile Culture trait, you gain expertise instead.
Liar's Dice. You have a number of Liar's Dice equal to your proficiency bonus. Your Liar's Dice is a d4. Whenever you make a Charisma check or skill check, you can spend one Liar's dice to add to the roll. You may do this after the roll, but before knowing of the results. Whenever you use a Liar's dice, it is spent. You regain all Liar's Dice at the end of a short or long rest.
Heart Kingdom[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Naturalist. The citizens of the Heart Kingdom are very in tune with nature. You gain proficiency with the Nature. If you already had proficiency due to the Versatile Culture trait, you gain expertise instead.
Mana Connection. The Heart kingdom has always been connected to mana in a profound level. You gain a Mana Control feat of your choice that you meet the prerequisites of.
Spade Kingdom[edit]
Ability Score Increase. Your Charisma score increases by 1.
Fear. The society in the Spade Kingdom is driven by fear and strength alone. You have proficiency in the Intimidation skill. If you already had proficiency due to the Versatile Culture trait, you gain expertise instead.
Harsh Winter. The Spade Kingdom is a harsh and cold country, with its residents having to endure its freezing winter. You have advantage against the effects of Extreme Cold.
Witch Forest[edit]
Ability Score Increase. Your Charisma score increases by 1.
Magic Power. Due to being born in the witch forest, just like your sisters you have a natural apititude for spells. You gain proficiency in the Arcana skill. If you already had proficiency due to the Versatile Culture trait, you gain expertise instead.
Inherited Mana. Being born from the Witch Queen, you inherit some of her large mana amounts. You add your level one additional time when calculating your mana.
Land of the Sun[edit]
Ability Score Increase. Your Wisdom score increases by 1.
Weapon Training. The people of the Land of the Sun are naturally trained with weapons. You gain proficiency with three weapons of your choice.
Ki Adept. Ki is something taught since an early age in the Land of the Sun. You gain the Ki Initiate feat.
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