Salvation (5e Feat)
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Salvation
Prerequisites: Wisdom 13 or higher
You run faster towards wounded allies in order to save them. You gain the following benefits:
- You learn the spare the dying cantrip. You can cast this cantrip using your bonus action.
- You gain proficiency in the Medicine skill. If you’re already proficient, your proficiency bonus is doubled for checks you make with it.
- As a reaction when an allied creature you can see within 30 feet fall unconscious, you can move to its position and make a Wisdom (Medicine) check or cast the spare the dying spell. This movement is not hindered by difficult terrain and does not provoke opportunity attacks.
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