Physical Spellcaster (5e Feat)

From D&D Wiki

Jump to: navigation, search
Scales.png This page is of questionable balance. Reason: Feats shouldn't have level requirements, this feat breaks bounded accuracy, and extremely powerful effects with downsides to balance them are all but phased out in 5e(negative ability scores, cursed items have to be balanced based on their effects without the curse, ect.).

You can help D&D Wiki by better balancing the mechanics of this page. When the mechanics have been changed so that this template is no longer applicable please remove this template. If you do not understand balance please leave comments on this page's talk page before making any edits.
Edit this Page | All pages needing balance

Physical Spellcaster

Prerequisites: Constitution 14 or higher, Ability to cast spells, Level 6 or higher
Add 1 physical ability modifier to Spell Caster Modifier.

  • Upon selecting this feat, pick a physical based ability modifier (Strength, Dexterity or Constitution).
    • This selection is permanent and will be used as the secondary ability.
  • Spellcasters with this feat may use the selected ability modifier to increase their spellcasting modifier.
    • For example a warlock spell caster modifier is their Charisma and chose Dexterity, Upon using the feat their spellcasting modifier becomes Charisma + Dexterity.
    • This increase affects Spell Attack Rolls (Melee and Ranged), Spell Saves and Spell potency where spellcasting modifier is mentioned, Example cure wounds.
  • Upon casting a spell with this feat, the spell caster takes the (Spell Level - Constitution modifier) minimum of 0, damage after the spell is cast.
    • This damage (if above 0) will trigger any concentration checks required to maintain concentration spells that have been cast.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!