Close Quarters Combatant (5e Feat)
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Close Quarters Combatant
Prerequisites: Dexterity 17 or higher
You've honed your reflexes to become a deadly yet efficient close-quarters combatant.
- Increase your Dexterity score by 1, to a maximum of 20.
- You may take an additional reaction per round.
- Whenever a creature makes a melee attack against you, as a reaction, may use your unarmed strike or a melee weapon to block the strike. Roll your unarmed or melee weapon damage and reduce the amount taken by the result. If you reduce the amount to 0, you may immediately make a melee attack against the creature as a part of the reaction.
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