Close Quarters Combatant (5e Feat)
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Close Quarters Combatant
Prerequisites: Dexterity 17 or higher
You've honed your reflexes to become a deadly yet efficient close-quarters combatant.
- Increase your Dexterity score by 1 to a maximum of 20.
- You may take an additional reaction per round.
- Whenever a creature makes a melee attack against you, as a reaction, you may use your unarmed strike or a melee weapon to block the strike. Roll your unarmed or melee weapon die plus your Strength or Dexterity modifier and reduce the amount taken by the result. If your unarmed strike or melee weapon would have any attachers to its damage that are not additional die (like a flame tongue weapon), such as being a +1 weapon, you add that to the result. If you reduce the amount to 0, you may immediately make a melee attack against the creature as a part of the reaction.
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