Drunken Brawler (5e Feat)

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Drunken Brawler

Prerequisites: Constitution 13 or higher
You’ve heard some monks train their entire lives to simulate the limber carelessness of the drunkard. You achieve the same results in much less time with much more fun.

  • Gain AC equal to your Intoxication Points over your Intoxication Threshold, up to your Constitution modifier.
  • Whenever you gain Intoxication Points, gain the same amount of temporary hit points.
  • While Intoxicated, you gain resistance to Psychic and Thunder damage.
  • While Intoxicated, you gain advantage on Dexterity and Constitution saving throws unless Poisoned.
  • You receive no reductions of your attack rolls from being Intoxicated.
  • Healing does not remove Intoxication Points unless you are Poisoned.


2.00
(one vote)

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