Personal Armory (5e Feat)

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Personal Armory

Prerequisites: proficiency with martial weapons, character level 10
You create a personal pocket of space that can store weapons, armor, and shields. As an item interaction on your turn, you can draw a weapon or equip a shield from your personal armory, or swap weapons and shields if you already have a weapon or shield equipped. You can equip or swap two weapons at the same time, or a weapon and a shield at the same time, as a bonus action. Equipping armor from your personal armory is an item interaction, but if you are already wearing armor, it requires an action to swap armor with another armor set in your personal armory. There is no limit to how many pieces of equipment you can store in this space, as long as they are a weapon, a shield, or a piece or set of armor.


5.00
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