Purrbox (5e Feat)

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Purrbox

Prerequisites: Charisma 13+; Any feline-adjacent race
Your verbal feline behaviour is now a useful tool!

After every short or long rest you may use:

Soothing Purr. As a bonus action you can start purring loudly, sending the comforting vibrations through your allies' very souls, giving yourself and allies within 30 ft. radius temporary hit points equal to sum of your levels and Charisma modifier.

Excited Purr. As a bonus action you can start purring eagerly as you lock eyes with your prey. You can try to intimidate up to three creatures within 5 feet of eachother and within 30 ft from you. All targeted creatures failing saving throw against your Intimidation DC are frightened by you for 10 minutes or untill you are unconscious.

Frightened Prey. Creatures frightened by Excited Purr have theirs movement speed halved while they see or hear you. All their Attack rolls against you have disadvantage. The first frightened creature to be meelee attacked by you has it's movement speed reduced to zero until the end of it's next turn.

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