Combo Star (5e Feat)

From D&D Wiki
Jump to navigation Jump to search


Combo Star

Prerequisites: Dexterity 13 or higher
Each attack grows in power the more you hit your target. You gain the following benefits:

  • Whenever your score a critical hit, you can perform one additional attack.
  • When you hit a creature with a weapon attack, you can start a combination. If you do so, your next successful attack made before the end of your next turn deals 1d6 additional damage. This increases for each successive hit, increasing to 2d6 additional damage on the third success, 3d6 on the fourth and so on, until you miss an attack. Once the duration ends or you miss an attack, you can't initiate another combo until you complete a short or a long rest.

Back to Main Page5e HomebrewFeats

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the The Seven Deadly Sins franchise, and/or include content directly affiliated with and/or owned by Suzuki Nakaba. D&D Wiki neither claims nor implies any rights to The Seven Deadly Sins copyrights, trademarks, or logos, nor any owned by Suzuki Nakaba. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png