Corrosion (Tensura Supplement)
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Corrosion
Prerequisites: None
As a Bonus Action for 3 Soul Power and 6 Magicules, you are able empower your next melee weapon attack or unarmed strike with a corrosive effect. On a hit, the target must make a Constitution Saving Throw against your save DC. On a failure, they are afflicted with Corrosion for 1 minute. While affected, they take 1d6 acid damage at the start of each of their turns. They may attempt a Constitution Saving Throw at the end of each of their turns, ending the effect on a success.
Corrosion can also be channeled through weapons, skills, and arts. When used this way, you may spend 3 Soul Power and 6 Magicules to apply the Corrosion effect.
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