Corrosion (Tensura Supplement)
Corrosion
Prerequisites: None
As a Bonus Action for 3 Soul Power and 6 Magicules, you can make a melee weapon attack against a creature or object. On a hit, the target must make a Constitution Saving Throw against your save DC. On a failure, they are afflicted with Corrosion for 1 minute. While affected, they take 1d6 acid damage at the start of each of their turns. They may attempt a Constitution Saving Throw at the end of each of their turns, ending the effect on a success.
Corrosion can also be channeled through weapons, skills, and arts. When you hit a creature with a melee weapon attack or an unarmed strike, you may expend 1 additional Magicule to apply the Corrosion effect.
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