Hemorrhaging Criticals (5e Feat)
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Hemorrhaging Criticals
Prerequisites: Strength or Dexterity 13 or higher
Your ferocity and skill in combat allow you to inflict deep punctures and lacerations. You gain the following benefits:
- You score a critical hit on a roll of 19-20. If your critical threat range is 19-20 or higher already, it increases by 1.
- When you score a critical hit with an attack that deals slashing or piercing damage to a creature other than an undead or a construct, you severely wound it. At the start of each of the wounded creature’s turns it takes 1d12 bleeding damage for each time you've wounded it, and it can then make a Constitution saving throw (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier), ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an Action to make a Wisdom (Medicine) check (DC = 8 + your proficiency bonus + your Strength or Dexterity modifier), ending the effect and staunching the bleeding of such wounds on it on a success. Any wounds also close if the target receives magical healing
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