Hemorrhaging Criticals (5e Feat)

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Hemorrhaging Criticals

Prerequisites: Strength or Dexterity 13 or higher
Your ferocity and skill in combat allow you to inflict deep punctures and lacerations. You gain the following benefits:

  • You score a critical hit on a roll of 19-20. If your critical threat range is 19-20 or higher already, it increases by 1.
  • When you score a critical hit with an attack that deals slashing or piercing damage to a creature other than a construct, you severely wound it and apply a stack of Bleed.
  • At the start of each of the wounded creature’s turns Bleed deals 1d8 bleeding damage for each stack. A Bleed stack is added when a creature with Bleed condition is dealt slashing or piercing damage. Critical strikes apply two stacks of Bleed, while Critical Strikes from a creature with this feat apply three stacks of Bleed.
  • The affected can then make a Constitution saving throw (DC = 6 + your proficiency bonus + your Strength or Dexterity modifier + number of stacks of Bleed), reducing the damage of Bleed to zero for that turn a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an Action to make a Wisdom (Medicine) check (DC = 6 + your proficiency bonus + your Strength or Dexterity modifier + number of stacks of Bleed), ending all stacks of Bleed and staunching the bleeding of such wounds on it on a success. Any wounds also close if the target receives magical healing.


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