Abjur |
- Adloquium Restore some health to an ally and conjure an additional protective shield to safeguard them from further harm.
- Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
- Blaze of Wrath Using all your might, you channel your energy into a single, powerful fiery punch.
- Block Seed Prevents conception.
- Brand Don't touch my stuff!
- Broken Ward
- Countertrip
No more pesky cantrips for you... - Darius's Selfless Shield An invisible barrier of magical force appears and protects a creature you can see within range.
- Endure Elements Protection from normal environmental hazards.
- False Blade Afraid your 9th level spell might actually kill someone? Well no more!
- Flame Cloak Hurl yourself into a cloak made of fire that damages nearby creatures.
- Flash Sweat You produce a burst of localized heat, drenching you in sweat.
- Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its spellcasting ability modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
- Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
- Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
- Leonardo's Splinter Shell You throw an a energy shell at a creature.
- Magical Deflect Weaken spells that hit you.
- Mana Shield Create a protective sphere of magical force.
- Mark This is mine, and we both know it.
- Mist of Inhibition A translucent magical fog settles around you, impeding motion.
- Prismatic Barrier For a brief time, protect yourself and your allies from damage.
- Protective Barrier
- Repel Pushes any Large or smaller creature or object away from you to a certain distance.
- Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
- Scholar’s Shield Enchant one via touch with an increased armor class.
- Shield of Darkness
- Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
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Conj |
- Allowance Create money when you need it, consequences be damned.
- Arcane Tether Conjure a rope that brings two things together
- Attract Summons a Small or Tiny object that you can see to yourself.
- Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
- Blade Surge You manifest an ethereal aura that turns into an energy weapon to protect you from attackers, hurting them in the process.
- Blue Shield Basically a ridable Tenser's Floating Disk.
- Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
- Call Bird Call one bird to aid you as a pet.
- Conjure Ammunition Conjure a handful of ammunition.
- Conjure Gemstone You can conjure a gemstone.
- Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
- Conjure Water Make water appears.
- Crush Crush enemies you already have in your magical or literal grasp!
- Crystalline Jades The user creates Shimmering jades which float around them before being fired.
- Diamond Storm A cone of "diamonds" shot into the air at your enemies to tear them apart.
- Fellhammer
- Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
- Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
- Glintblade Phalanx Creates a phalanx of magical blue translucent blades that rush forth.
- Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
- Icy Weapon You freeze the air around you to create a weapon of pure ice.
- Isaz the Ice Rune A Rune that when infused with magic can create several effects related to cold energy.
- Kaunan the Fire Rune A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
- Maelstrom, Variant Trap your foes in wind.
- Magic Glintblade Sets up magical blades in the air to be automatically fired after a short period
- Magic Scimitar
- Magnet Orb You conjure an orb that pulls foes towards it.
- Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
- Moist Flame A dripping flame appears in your hand.
- Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
- Planar Calling You summon creatures from other worlds to fight by your side.
- Razor Storm You are the Storm. A flash of metal as you hold your weapon out between your hands and magical copies of it strike out against all around you.
- Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
- Shadow Spray
- Shell Kick
- Spell Blade You conjure a blade of force in your free hand.
- Spellblade
- Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
- Swarm of Pests You cause a cloud of mites, fleas, and other parasites to appear in a 15-foot-radius sphere centered on yourself.
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Div |
- Analyze Analyze grants valuable info for enemies and items.
- Bone Read You attempt to perceive the past, using the bones of the deceased to get some insight into what its last moments of its life was.
- Calder's Starry Sky You project a map of the stars into the air.
- Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
- Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
- Find Quest Helps you find quests to go on.
- Flame Tongue You gain the ability to speak with flame, which relate to you who or what has been within their light radius.
- Glyph of Tracking A more tracking and utility efficient glyph of warding.
- Impart Knowledge A way to quickly and silently communicate complex ideas.
- Master's Touch Makes a target proficient with a held or worn piece of equipment.
- Minor Psychometry Sense information about the last creature to touch an object and it's past whereabouts.
- Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
- Oreseer You detect the materials that make up an area of stone.
- Patternweave Gives unique investigative insights into things that seem random.
- Speak with David Allows you to speak telepathically with David's past present or future.
- Truer Strikes
- Weight of 1000 Years, Variant You solidify the memories of every surrounding creature, turning them into a force of harm.
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Ench |
- 6 Feet Back, ALRIGHT! (Grum's Social Distancing) Force a creature to adhere to social distancing staying at least 6 feet away from you.
- Bakudo 1 Bakudō # 1: Sai (塞, Restrain) is a Kidō spell.
- Bhahoozun's Hex Manipulate the air in the body of another creature
- Hold Beast The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
- Intimidating Presence You have advantage on intimidation and prevent targets from approaching you.
- Negate Omnipotence Deny a God their Godlihood.
- Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
- Ordinance Command for wizards and sorcerers
- Otto's Ear Ringing Causes vicious, deafening ear ringing in creatures.
- Phoenix Phantom You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
- Power Word Die You utter a word of power that makes you instantly drop dead.
- Reverse Flow Control A spell used by Wave controllers to stop foes or objects in place.
- Ribbit A creature is compelled to only speak in croaks and ribbits, becoming unable to cast spells, but able to breathe both air and water.
- Rune of Distraction You place a distracting, invisible rune on an object.
- Strengthening You fill a creature with the determination to fight.
- Word of Stumbling Disarm and make prone a target following a wisdom save.
- Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
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Evoc |
- Adula's Moonblade An icy sword forms in your hand and sweeps toward a creature of your choice within range
- Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
- Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
- Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
- Arc Bolt You conjure an unstable bolt of electricity and fire it toward a target.
- Arcane Smite You infuse a weapon with arcane power
- Attract Object A simple trick most people learn as a starting point to magic. Attracting an object to your hand.
- Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
- Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
- Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
- Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
- Blast Cast Blast your enemies with elemental power, using the most generic of spells.
- Blink Slash By channeling magic around you, and your blade, you teleport yourself to strike a distant target.
- Burning Orbs Summon and fling a barrage of flaming missiles.
- Chaos Orb You hurl a 4-inch-diameter sphere of a random form of energy towards a target.
- Ciao's Magic Missile You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
- Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
- Crackle With Power You ignite yourself with fiery power from the Strixhaven snarl, then channel it into a blast against your opponents.
- Crystal Barrage Releases a group of glintstone shards fired from the caster.
- Crystal Burst Fires a short ranged, spread out blast of glintstone shards.
- Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
- Culdir's Orb of Fire Create a ball of fire, which enhances other spells slung nearby.
- Cyclone A spell that sends a cylinder of air around an area moving creatures about.
- Dark You direct a blast of shadowy energy at a creature or object within range.
- Delayed Spell You use your action to focus and upscale your next evocation spell.
- Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
- Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
- Dragon Rend
- Eldritch Rebuke Arcane Energy Rebuke.
- Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
- Energy Ray
- Erratic Bolt A wild and unstable bolt of electricity arcs from your fingertips towards a creature of your choice in range.
- Eruption Counter You prepare yourself for an oncoming strike, and counter it.
- Explosion!
- Finger of Chaos
- Fire Dragon's Iron Fist Power your fist up for a punch with the strength of iron and the ferocity of fire.
- Fire Shot Poor man's fireball.
- Fire Spin Fire bursts from your hands as you rapidly spin in a circle, blasting enemies
- Fire Whip You create a magical whip of fire that can be used as a melee weapon.
- Flame Burst Bouts of flame burst forth from your body as if trying to escape, damaging nearby enemies.
- Fox Fire The caster gains a burst of speed as three separate kitsunebi seek out enemies.
- Freezing Burst Emit a blast of chilling energy that stops enemies in their tracks.
- Frost Breath You blow a critically cold cloud of frost at your enemies.
- Frost Strike Infuses your weapon with the power of frost.
- Frostwave
- Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
- Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
- Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
- Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
- Hadō Sōren Sōkatsui Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast.
- Hellfire Bolt You make an infernal gesticulation, and a thin blast of hellfire roars towards a creature you can see within range.
- Homing Shards You create 1d4 + 2 frozen shards of ice.
- Ice Bolt You create a gelid bolt of supercooled water and blast it at a creature you can see within range.
- Ice Shock You exhale a blast of freezing mist at a creature in range.
- Ice Spike A spike made of ice thrusts from the ground towards target creature.
- Ice Wave After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward.
- Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
- Immolation, Variant You set yourself ablaze to torch surrounding foes.
- Imperial Bolt You shoot a pure beam of radiant energy that weakens your target's will.
- Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
- Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
- Lesser Baja Blast Bring the power of the all-mighty Baja Blast to the battlefield.
- Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
- Magic Burst Expends all spell slots of one level to create a huge explosion.
- Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
- Mindshriek
- Miracle Moon Slice and dice your foes with crescent moons.
- Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
- Paddle Star Fire an omnidirectional star that can then be redirected.
- Paralysis Blow You summon black flames on your weapon.
- Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
- Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
- PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
- Power Within Bolster your strength with the power of flame.
- Railgun
- Remote Bomb
- Revert Time A creature you touch has its wounds revert back in time.
- Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
- Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
- Rock Toss You lift up a small rock and throw it at a target within range.
- Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
- Sakanagi Strike a target with the force of your being for pure damage.
- Sand Impact
- Sand Shurikens Magic Missile, but sand!
- Sandblast
- Scholar’s Armament Coats a nonmagical weapon with magic damage.
- Searing Orb You launch an unstable orb of flames toward a target, where it detonates.
- Shocking Blast Release a burst of electricity that fries your opponents.
- Shoulder Touch
- Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
- Sorrel's Selfless Missile Sorrel Glintwing's answer to the problem of sorcerers not being able to use healing spells.
- Soul Arrow Fires a small magical arrow straight ahead.
- Spin Attack You brandish the weapon used in the spell's casting and whirl around in circles, striking foes all around.
- Spirit Shotgun You focus energy into a fist before firing a wave of numerous small force blasts.
- Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
- Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
- Thundershock Unleash paralyzing shocks of electricity.
- Venomous Ray You fire a venomous ray, which delivers a virulent poison to the target.
- Verge A spell that gains power with each consecutive casting.
- Void Bolt You fire a fazing, mass of void energy at one enemy.
- Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
- Waist-High Wave You conjure a rolling wave of elemental force.
- Water Jet A jet of steaming hot water launches forth from your wrist
- Water Whip You summon a long, rubbery whip of pure water to lash out at a creature or object in range.
- Will Charge The user has learned to channel his will into his weapon for a short period of time.
- Wind Blades Blades made of wind.
- Wisplight Manifest a tiny supernatural light that has both offensive and utility capabilities.
- Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
- Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
- Zoltraak A simple spell that shoots either a large blast or multiple smaller blasts of concentrated mana.
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Illus |
- Chameleon You change yourself to blend into your environment.
- Color You permanently change the color of cloth, leather, or any other inanimate object.
- Hush You touch a creature and imbue it with silence.
- Hush, Variant Shroud a creature's voice in magical silence without compromising their spellcasting.
- Muffle A spell that hushes a creature, making it more difficult to detect.
- Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
- Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
- Placebo Grants temporary relief and protection from harm and ailments.
- Silhouette Cause a creature to appear as a stark black silhouette of itself
- Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
- Ventriloquism Make your voice appear to come from somewhere else.
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Necro |
- Aging Bolt Deals necrotic damage and ages a target.
- Banshee Wail You shriek like a banshee after being struck.
- Blood Tentacles Attack your friend and foes with the blood spilled over the battlefield
- Bloodbridge, Variant
- Bloodletting You imbue a weapon with the power of create wounds that bleed profusely.
- Bloody Shell You create a coating of blood that surrounds a creature's skin, protecting them from damage.
- Cell Decomposition You cause a creature's cells to gradually deteriorate.
- Dark Dive You grab hold of a creature you can touch and drain its life force until it breaks free.
- Dark Orb Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
- Death Blossom Die, die, die!
- Death Grip You seize the essence of a creature in range and pull it towards you.
- Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
- Drain Warmth Take the warmth and lifeforce of a creature for yourself
- Essence Theft The caster absorbs the essence of a creature during its final moments of life.
- Flowing Undead Wrath You raise tortured souls from some forsaken source. All creatures within range fall victim to their wrath and woe, only surviving through sheer willpower.
- Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
- Grum's Greater Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
- Hand of the Dead Creates a beam of necrotic energy.
- Heart Strike
- Inflict Positive Energy You infuse positive energy into a creature, with intent to harm.
- Lesser Animate Dead This spell creates a temporary undead servant.
- Lesser Blood Orb You hurl a powerful orb of blood infused with necrotic energy against your enemies.
- Life Sap Drain health to transfer to allies
- Light Blood Transfusion You transfer your blood to a wounded creature, healing it.
- Man's Best Fiend Fiendish/Undead familiar variant
- Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
- Palpitate Forces a creature's heart to stop and restart suddenly
- Post-Mortem Servitude Create a skeleton butler that cannot attack, but can carry out tasks.
- Raise Flesh You raise an incomplete, amateur undead being.
- Raise Undead Raise a random bloke from the dead and watch him mill about.
- Sanguine Tide You cause the blood of the touched creature to flow to you, mending your wounds.
- Sculpt Corpse Change the appearance of a corpse in one of multiple ways.
- Shadow Bolt Fire a bolt of shadow at a target within range.
- Touch of Unlife Invigorate the undead with health-restoring vigor.
- Wrath You point your finger, and dark energy washes over a target you can see within range.
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Trans |
- Aetheric Reconstruction You repair an item of any damage and wear from the last decade
- Affect Cantrips Galore!
- Air Step Extra jumping power, and double-jumping too!
- Animate Minor Object Lesser form of animate objects that targets a single object.
- Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
- Arcane Arrow You charge a projectile with arcane energy, ready to release it explosively.
- Arcane Crush Cripple a creature that you are holding further.
- Blade of Blood You shape your blood in the form of a weapon.
- Bloodied Spittle You spit bloodied saliva on a target's eyes.
- Demon Skin You cover your skin with fiendish scales and grow a small set of horns.
- Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
- Drowning Pull You send a wave of sand gushing towards an opponent.
- Earth's Crush A spell for earth benders
- Erase With a wave of your hand, you erase all writing from scrolls, sheets of parchment or paper, or similar objects that you touch.
- Expand/Contract Expand and contract space around you.
- Floor of Ice Freeze over a floor with slippery, spike-covered ice.
- Flurry of Missiles You touch your weapon and unleash a torrent of projectiles to a creature of your choice... or several creatures if you so choose.
- Flurry of Strikes Deliver strikes with incredible speed
- Inversion Invert a spell effect back to it's original caster!
- Manipulate Metal Bend and shape metal into usable forms.
- Might of Annam Call upon magic learned- or perhaps stolen- from the giants to deliver a devastating strike.
- Molten Blades Your weapons glow red hot, burning your enemies on contact.
- Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
- Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
- Reorientate Rotate a region of space, and all matter contained within, however you choose.
- Repair Repair an object or restore hit points to a construct.
- Slight Polymorph
- Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
- Sticky Blood Your transmutated blood seals the wound and catches the opponent's weapon.
- Stone Spike You cause stone spikes to raise from the ground underneath up to three creatures of your choice on the ground within range.
- Stone Tent
- Surge You channel harmless electrical energies in a willing creature you touch, heightening its speed and senses.
- Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
- Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
- Xenae's Aquaforme Turns a target ground area into water.
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Needs Work |
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