5e Sorcerer Spells

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Sorcerer Spells

0-Level Spells

  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect attacks.
  • Disjunction You channel a sliver of magical energy into your target’s cantrip as it forms, attempting to destabilize the casting.
  • Elemental Aegis You protect a creature with a subtle magic ward.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Haptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Hydro Barrier Throw water in front of yourself to blunt an incoming attack.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Static Armor You generate a shocking aura on a willing creature's armor that damages attackers.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
  • Acidic Blast Shoots beams of acidic energy at enemies.
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Cushion Creates a blast of air to negate fall damage
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arc A ranged lightning attack which can jump between foes.
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Sneak Attack Charge a weapon with mischievous energy to make Sneak Attacks more deadly.
  • Arcane Strike For those mages that wade into the fray.
  • Astral Light By gently waving your hand in a circular motion a stream of light sheds over the area that you do so in creating a trail of aurora, either on the wall or in the air.
  • Aura Sphere
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips.
  • Blastbolt An explosive blast of force erupts from your palm.
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Blazing Counterstrike Counter an attack with a fiery strike
  • Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
  • Bolt of Time A beam of energy with an indigo hue streaks towards a creature within range.
  • Bolt Strike You enhance your next attack with electric energy.
  • Boreal Strike Your weapon emanates a misty cold aura of subtle and scintillating colors, freezing all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
  • Chaotic Rocket A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
  • Chill Boomerang You launch a gust of freezing air at an opponent, after which it comes back to your hand.
  • Chilling Wind You freeze the air around you and then send it at a creature or object within range.
  • Coldslinger Spin up a bowling ball of ice before slinging it right at a target.
  • Combustion Your body is briefly enveloped in flame, burning the creature that damaged you.
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Dark Matter Blast Fire a clump of invisible space matter.
  • Daunting Volt Blade Your weapon is charged with electric energy, released upon impact.
  • Disarming Cry
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Earthen Onslaught, Dagger
  • Earthen Onslaught, Handaxe
  • Earthen Onslaught, Mace
  • Earthen Onslaught, Quarterstaff
  • Ebb And Flow, Dagger
  • Ebb And Flow, Handaxe
  • Ebb And Flow, Quarterstaff
  • Ebb And Flow. Mace
  • Eldritch Burst You launch an invisible blast towards a target.
  • Electrical Handaxe Conjure and throw a handaxe made of electricity
  • Elemental Arrow You throw an arrow made of elemental energy on your target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Ember
  • Ember Blast A barrage of flame that spreads out over distance but is deadly at close range
  • Ember Strike You infuse your next weapon with the embers of a fire.
  • Emberbolt
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Endrian Slash You channel you melee weapon with Endrian energy allowing you to slash your opponent to bits.
  • Farron Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Fire Boom
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firecracker A dazzling, explosive bombardment.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Flame Shot
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Blitz The caster coat itself in flames, then flies forward spinning like a torpedo.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot Shoot an explosive projectile that dazes and burns the two targets.
  • Focus Flame
  • Force Arrow Enhance an arrow, dart, or other such weapon with raw magical power
  • Force Cannon fires a swirling ball of air
  • Force Streak You fill your weapon and ammunition with raw magical energy that repels or draws in those stricken by your projectiles.
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
  • Frost Bolt You hurl a ball of magical frost
  • Froststrike You enhance your next attack with frost energy.
  • Gravity Force This is a spelled used for a homebrewed class. It is the very manipulation of gravity for utility and combat purposes.
  • Haunting Whispers You begin whispering haunting words which instills pain in those who hear them.
  • Heat Beam You concentrate your firepower into a single beam and shoot toward an enemy within range.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Hoarfrost Blade Your weapon is coated in fractalline frost as you attack.
  • Hurricane Blade Whirling winds whip around you and your weapon that threatens to force away any in its path.
  • Ice Blade You pull moisture from thin air, forming it into a sword of solid ice.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignite Create a burst of heat within a cube in front of you.
  • Ignite, Variant You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Implosion
  • Instil Pain Cause a creature frightened of you to suffer further
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Keen Cut Cut down your foes with the power of your mind
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • León's Small Wind Creates a small sphere of wind to target an opponent
  • Liberate Flame Make a flame within range burst, damaging foes nearby
  • Lightning Field A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
  • Lightning Lasers
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Lightning Tendrils Summon Tendrils of Electricity to shock multiple opponents.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • Mage Fist For those mages that wish to brawl.
  • Magic Dart A single magical dart akin to those created by magic missile.
  • Megaton Punch Super Punch!
  • Moonbeam Bolt Hurl a shard of moonlight against a target, can potentially revert shapechangers to their original form.
  • Moonlight You create a source of dim moonlight, capable of revealing the true form of things.
  • Nahal's Reckless Dweomer
  • One Inch Punch You deliver a ki-infused close quarter unarmed strike
  • Pillar of Sand You cause a small pillar of sand to erupt from a point on the ground that you can see.
  • Pixie Storm You point at a creature within range, and they are assailed with a magical storm of glitter.
  • Plague Blast
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Pleasant Breeze You create a pleasant breeze of air around a creature, giving it slight protection against heat and gasses.
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Power Chord
  • Powerful Punch You concentrate a amount of energy and it explode when you hit your target, making possible to push it away and knock it prone.
  • Powerful Strike Control your foes with the power of force.
  • Produce Electricity Send out an arc of electricity, and manipulate it in various ways.
  • Psionic Blast
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Psychokinesis You fling an object weighing up to 10 pounds within range towards another point within range.
  • Push Your enemy is blasted in the face with sheer kinetic force.
  • Pyrokinesis Manifest your magical power by igniting a fire.
  • Quickbolt Creates a silver liquid-like bolt that travels silently and strikes a target.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Strike Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Radiant Strike, Variant Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Red-Flame Missile You unleashed fiery fury upon your foe using ranged weaponry.
  • Rimeward Strike Water and icy winds collect around your weapon to turn it into magical frost.
  • Rune Blast You draw a rune in the air and blast an object or creature in range with different types of damage.
  • Shadow Blast Create a blast of shadows to defeat you enemies and torment your friends.
  • Shadowcery Conjure an object or creature out of your shadow that stands up
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shinsu Baang
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Shocking Reaction The creature that hit you takes 1d4 lightning damage.
  • Solar Blitz Radiant flames come from the tip of your weapon, striking your foes in a flash of light.
  • Solar Bolt You launch a brilliant bolt of light to sear the eyes of your opponents.
  • Sorrel's Minuscule Missile Sorrel Glintwing's micro magic missiles, now a dime a dozen!
  • Soul Claws Your soul shapes into a wicked claw that pierces the body of a creature you touch.
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
  • Static Shock Strike Charge your weapon with electric magic to fend off foes with a strike of your weapon
  • Static Shot Imbue a weapon or piece of ammunition with arcing lightning
  • Static Strike Imbue a weapon with arcing lightning as you strike.
  • Thunder Shock
  • Thundering Whip Summon forth a thunderous whip to rattle and deafen foes.
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Voidbolt
  • Water Blast
  • Water Bolt You hurl a bolt of water at a creature or object within range.
  • White-Frost Weapon You brandish a weapon coated in unnatural frost and swing.
  • Wind Slash Basicaly a firebolt that can snuff-out candles
  • Winds Of Chaos, Dagger
  • Winds Of Chaos, Handaxe
  • Winds Of Chaos, Mace
  • Winds Of Chaos, Quarterstaff
  • Withering Thorn Weave darkness into your weapon to drain your opponent's vitality with a hefty strike.
  • Zap Fire a thin streak of electric energy towards the target.
  • Zephyr-Burst Strike An empowering strike that bursts with slicing winds.
  • Chloromorpho You change the color of a touched object or willing creature for the duration of this spell.
  • Concealment Creatures must make a Wisdom save to notice a specific, small item magically guised on your person.
  • Concealment, Variant You magically draw attention away from a singular, small item on your person.
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Shady Visage You obscure the features of the willing creature that you touch.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
  • Aging Bolt Ages a target
  • Blood Bind Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them.
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Curse Bestow a minor curse on a creature.
  • Death Blade You enchant a blade you wield with a slain soul.
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Death's Garrote You infuse your garrote with the power of death.
  • Empowering Sacrifice
  • Fingers of the Necromancer Rays of necrotic energy shoot from your fingers, withering anything you shoot.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Momentary Relapse A cantrip that deals temporary damage.
  • Necro Blast A beam of necrotic energy streaks toward a creature within range.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Shrieking Skull
  • Soul Drain Your hands sap health from others to bolster yourself
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Vicious Rant You lace your words with withering magic and aggressively rant at a creature or object in range.
  • Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
Needs Work
  • Shift Stone You can instantaneously mold the stone into any shape, and move it up to 30 feet along the ground.

1st-Level Spells

  • Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
  • Blaze of Wrath Using all your might, you channel your energy into a single, powerful fiery punch.
  • Block Seed Prevents conception.
  • Brand Don't touch my stuff!
  • Broken Ward
  • Countertrip No more pesky cantrips for you...
  • Darius's Selfless Shield
  • Elemental Shield You create a magical barrier to protect you from elemental attacks
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flame Cloak Hurl yourself into a cloak made of fire that damages nearby creatures.
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
  • Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
  • Leonardo's Splinter Shell You throw an a energy shell at a creature.
  • Magical Deflect Weaken spells that hit you.
  • Mana Shield Create a protective sphere of magical force.
  • Mark This is mine, and we both know it.
  • Mist of Inhibition A translucent magical fog settles around you, impeding motion.
  • Prismatic Barrier For a brief time, protect yourself and your allies from damage.
  • Protective Barrier
  • Repel Pushes any Large or smaller creature or object away from you to a certain distance.
  • Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
  • Surge Accelerates a creature's action to a bonus action.
  • Allowance Create money when you need it, consequences be damned.
  • Arcane Tether Conjure a rope that brings two things together
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
  • Call Bird Call one bird to aid you as a pet.
  • Conjure Ammunition Conjure a handful of ammunition.
  • Conjure Gemstone You can conjure a gemstone.
  • Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
  • Create Building Creates a building whose size varies depending on the level casted at.
  • Crystalline Jades The user creates Shimmering jades which float around them before being fired.
  • Fellhammer
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
  • Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
  • Icy Weapon You freeze the air around you to create a weapon of pure ice.
  • Isaz the Ice Rune A Rune that when infused with magic can create several effects related to cold energy.
  • Kaunan the Fire Rune A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
  • Maelstrom, Variant Trap your foes in wind.
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
  • Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
  • Planar Calling You summon creatures from other worlds to fight by your side.
  • Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
  • Shadow Spray
  • Shell Kick
  • Spell Blade You conjure a blade of force in your free hand.
  • Spellblade
  • Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
  • Swarm of Pests You cause a cloud of mites, fleas, and other parasites to appear in a 15-foot-radius sphere centered on yourself.
  • Calder's Starry Sky You project a map of the stars into the air.
  • Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Flame Tongue You gain the ability to speak with flame, which relate to you who or what has been within their light radius.
  • Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
  • Speak with David Allows you to speak telepathically with David's past present or future.
  • Truer Strikes
  • Weight of 1000 Years, Variant You solidify the memories of every surrounding creature, turning them into a force of harm.
  • 6 Feet Back, ALRIGHT! (Grum's Social Distancing) Force a creature to adhere to social distancing staying at least 6 feet away from you.
  • Bakudo 1 Bakudō # 1: Sai (塞, Restrain) is a Kidō spell.
  • Bhahoozun's Hex Manipulate the air in the body of another creature
  • Negate Omnipotence Deny a God their Godlihood.
  • Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
  • Phoenix Phantom You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
  • Power Word Die You utter a word of power that makes you instantly drop dead.
  • Reverse Flow Control A spell used by Wave controllers to stop foes or objects in place.
  • Ribbit A creature is compelled to only speak in croaks and ribbits, becoming unable to cast spells, but able to breathe both air and water.
  • Rune of Distraction You place a distracting, invisible rune on an object.
  • Strengthening You fill a creature with the determination to fight.
  • Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
  • Arc Bolt You conjure an unstable bolt of electricity and fire it toward a target.
  • Arcane Smite
  • Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
  • Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
  • Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
  • Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Chaos Orb You hurl a 4-inch-diameter sphere of a random form of energy towards a target.
  • Ciao's Magic Missile You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
  • Culdir's Orb of Fire Create a ball of fire, which enhances other spells slung nearby.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dark You direct a blast of shadowy energy at a creature or object within range.
  • Delayed Spell You use your action to focus and upscale your next evocation spell.
  • Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Dragon Rend
  • Eldritch Rebuke Arcane Energy Rebuke.
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Eruption Counter You prepare yourself for an oncoming strike, and counter it.
  • Explosion!
  • Finger of Chaos
  • Fire Dragon's Iron Fist Power your fist up for a punch with the strength of iron and the ferocity of fire.
  • Fire Shot Poor man's fireball.
  • Fire Whip You create a magical whip of fire that can be used as a melee weapon.
  • Fox Fire The caster gains a burst of speed as three separate kitsunebi seek out enemies.
  • Frost Breath You blow a critically cold cloud of frost at your enemies.
  • Frost Strike Infuses your weapon with the power of frost.
  • Frostwave
  • Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
  • Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
  • Hadō Sōren Sōkatsui Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast.
  • Hellfire Bolt You send a bolt of infernal flames toward a creature you can see.
  • Homing Shards why is it that every time you use your "magic water" I end up getting soaked?
  • Ice Bolt You create a super cold concentration of icy energy and blast it at your opponent to try and freeze them in their tracks.
  • Ice Spike A spike made of ice thrusts from the ground towards target creature.
  • Ice Wave After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward.
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Immolation, Variant You set yourself ablaze to torch surrounding foes.
  • Imperial Bolt You shoot a pure beam of radiant energy that weakens your target's will.
  • Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
  • Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Magic Burst Expends all spell slots of one level to create a huge explosion.
  • Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
  • Mindshriek
  • Miracle Moon Slice and dice your foes with crescent moons.
  • Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
  • Paddle Star Fire an omnidirectional star which can then be redirected.
  • Paralysis Blow You summon black flames on your weapon.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
  • Power Within Bolster your strength with the power of flame.
  • Railgun
  • Remote Bomb
  • Revert Time A creature you touch has its wounds revert back in time.
  • Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sakanagi Strike a target with the force of your being for pure damage.
  • Sandblast
  • Searing Orb You launch an unstable orb of flames toward a target, where it detonates.
  • Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
  • Sorrel's Selfless Missile Sorrel Glintwing's answer to the problem of sorcerers not being able to use healing spells.
  • Soul Arrow Fires a small magical arrow straight ahead.
  • Spin Attack
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
  • Thundershock Unleash several paralyzing shocks of electricity.
  • Verge A spell that gains power with each consecutive casting.
  • Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
  • Waist-High Wave You conjure a rolling wave of elemental force.
  • Water Whip
  • Will Charge The user has learned to channel his will into his weapon for a short period of time.
  • Wind Blades Blades made of wind.
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
  • Chameleon You change yourself to blend into your environment.
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Hush You touch a creature and imbue it with silence.
  • Hush, Variant Shroud a creature's voice in magical silence without compromising their spellcasting.
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
  • Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
  • Placebo Grants temporary relief and protection from harm and ailments.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Ventriloquism Make your voice appear to come from somewhere else.
  • Affect Cantrips Galore!
  • Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
  • Arcane Arrow You charge a projectile with arcane energy, ready to release it explosively.
  • Arcane Crush Cripple a creature that you are holding further.
  • Demon Skin Transform your skin to be more like that of a demon’s.
  • Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
  • Earth's Crush A spell for earth benders
  • Erase Remove writings of either magical or mundane nature from a scroll or from one or two pages of paper, parchment, or similar surfaces.
  • Expand/Contract Expand and contract space around you.
  • Floor of Ice Freeze over a floor with slippery, spike-covered ice.
  • Inversion Invert a spell effect back to it's original caster!
  • Manipulate Metal Bend and shape metal into usable forms.
  • Molten Blades Your weapons glow red hot, burning your enemies on contact.
  • Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
  • Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
  • Reorientate Rotate a region of space, and all matter contained within, however you choose.
  • Repair Repair an object or restore hit points to a construct.
  • Slight Polymorph
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
  • Stone Tent
  • Surge Accelerates a creature's action to a bonus action.
  • Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
  • Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
  • Xenae's Aquaforme Turns a target ground area into water.
Needs Work
  • Patternweave Gives unique insight into things that seem random for investigations

2nd-Level Spells

  • Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
  • Arcane Grenade A thrown magical explosion
  • Arcane Sphere Movable sphere of pure arcane energy.
  • Boreale's Deep Strike Vanish for a short period of time, and reappear next to enemies.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Corrosive Bile You lose your lunch, as it turns corrosive on the way up. Ew.
  • Cradle of Jade The caster calls forth a multitude of jades that encases them from harm.
  • Drizonym's Spectral Dagger Chuck spectral daggers really far.
  • Gravity Bomb Pulling enemies in before creating a warp explostion
  • Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
  • Heat Shot
  • Hellfire Harpoon A burning chain with a hooked dagger which flies out from the caster and impales a foe, viciously dragging them towards the caster or location.
  • Hellish Flames Explosion!
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • Internal Flame Summons fire inside a creature's stomach
  • LSD Arrow An attack packed full with psychedelic poison.
  • Luminous Globe Create a luminous globe of crackling electricity that acts as an aerial mine.
  • Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
  • Misty Step, Variant Misty Step but as a defensive reaction
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Pursuers You summon three orbs of warm darkness that seek enemies.
  • Ray of Frog 3 brightly colored frogs are launched at a single creature within range.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. (Basically a stronger version of Shield
  • Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
  • The Juice is Loose 1973 NFL MVP Orenthal James Simpson shows up to help.
  • Void Blink Teleporting with force.
  • Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
  • Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
  • Detect Elements Locate the presence of elements in the enviroment around you.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
  • Eyes of Fate After requesting assistance from the Lady of Fate, you temporarily have access to the deepest intentions and desires of all the people in this world.
  • Bakudo10 Bakudō #10. Geki (撃, Strike) is a Kidō spell.
  • Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
  • Daze Monster You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them.
  • Lesser Mind Blast Using one's mind to blast an enemy's mind into submission
  • Peek-a-boo Scare the daylights out of someone.
  • Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
  • Tormenting Image You create an image so awful, it's painful to look at.
  • Black Storm Barrage an area with dark energies.
  • Blood Boil You cause the blood of nearby enemies to boil.
  • Bone Shield Create six bones that spin and float around you. Each with an innate will to block for you.
  • Corpse Explosion As you snap your finger, a dead creature within range explodes with necrotic energy.
  • Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
  • Critterkill When you need to clear the tavern floor...
  • Draw Blood Command the blood of an injured creature to gush from its wounds.
  • Frigid Darkness Succumb to the numbing darkness
  • Ghost Puppet Creation You create a ghost puppet.
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Raise Ghoul
  • Raise Mount Use the fallen to create a new steed.
  • Remove Breath Force the air right out of someone's lungs.
  • Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
  • Viktor's Soul Link 2nd Level Necromancy Spell
  • Viktor's Withering Ray You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them.
  • Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
  • Alter Size
  • Bronip's Orbiting Hammer You cause a warhammer to fly around you.
  • Change Sex You attempt to change one target to another sex.
  • Ciao's Corrosive Coating Coat yourself in a corrosive acid to destroy enemy weapons.
  • Disarm You disarm an enemy creature of a weapon or other object it's holding.
  • Elemental Hex A potent hex that weakens a creature's resistance to the elements.
  • Flatten Self Render yourself two-dimensional.
  • Glass Storm You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through.
  • Grum's Flavorable Flesh As a wise Orc once said.. "What about their legs? They don't need those.."
  • Hand of Winter Layers of frost grow up your arm and your fingers turn into razor-sharp icicles.
  • Heatvision A spell that gives you the ability to see different concentrations of heat.
  • Illusory Torrent The user delves into water allowing for high-speed movement in a torrent form.
  • Lethal Weapons Any weapon attack you make inflicts an extra 2d6 bludgeoning, piercing, or slashing damage as appropriate to the weapon.
  • Liquid Arrow "Turn a potion into ranged ammunition."
  • Lungs To Gills Converts a person's lungs into gills.
  • Magnokinesis You gain control over one metal object.
  • Major Stasis Pause something in time, along with everything that would affect them.
  • Metabolic Control Gives a target control over their metabolic state.
  • Minor Fabricate You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
  • Minor Polymorph
  • Ommon's Heat Exchange Drain heat from an area and creatures in it, and direct it into a metal object or into another spell.
  • Reflexive Shot
  • Reinforcement A spell that reinforces the body and muscles of its targets
  • Respirance Draw upon the power of elemental air to save yourself from suffocation.
  • Sea of Fire Transform part of floor into flames that deal damage while passing through.
  • Self Projectile Turn into a magic missile and launch yourself at your foes
  • Spit Venom Convert saliva to venom and spit it at an opponent
  • Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
  • Toshaka's Gift Imbue a stone with your own magical potential.
  • Xenae's Aquabind Calls forth a watery appendage to bind a target creature.
Needs Work
  • Clockwork Sphere A 5-foot-diameter sphere of clockwork appears in an unoccupied space of your choice within range and lasts for the duration.
  • Reinforcement, Variant A spell that reinforces the body and muscles of its targets

3rd-Level Spells

  • Alternate Reality You tamper with an event from within the last couple of seconds, potentially changing the outcome.
  • Armor of Avernus You conjure a layer of armor around a creature formed from the magic of Avernus.
  • Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
  • Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
  • Combat Avatar Encase yourself in a powerful combat avatar.
  • Dark Dome You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
  • Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
  • Mage Plate You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
  • Null Bolt Fires a bolt of energy that dispels magic upon impact.
  • Shadow Armor A necrotic shroud appears over your robes, temporarily defending you from harm.
  • Shield Barrier Created by war mages as an enhancement of the shield spell to support and protect others, not just your self.
  • Stasis You attempt to put an attacking creature or projectile near you into stasis.
  • Steal Spell This spell allows you to use another creature's spell.
  • Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
  • Tidecaller's Blessing You imbue an ally's weapon with strong frost energy.
  • Abyssal Strength Wield strength from an abyssal being.
  • Backstep You constantly warp back to the location you casted.
  • Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
  • Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
  • Barrak's Black Fangs Black fangs erupt from the ground and assault your enemies.
  • Conjure Bladestorm You animate several swords, which then fight for you.
  • Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Find Lesser Dragon Familiar
  • Flame Charge, Variant Cloak yourself in flame and rush forward in a line, dealing damage to any creature you pass through and potentially knocks them prone.
  • Flame Step Teleport to a point within range and leave a devastating explosion on impact
  • Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Heavenly Prison You create a cube-shaped heavenly prison around a creature you choose within range.
  • Hemorrhage You briefly conjure tiny sharp things in the bodies of creatures nearby, causing them to bleed internally.
  • Invoke Wolfgeist You summon the spirit of a slain Werewolf.
  • Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
  • Magic Pocket As the spell is about to hit you, you crack open a small hole into a pocket dimension.
  • Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
  • Materialize Trap Summon traps that are yours to command for once!
  • Night Guardians You call forth dream creatures to protect you.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Raskraadun's Somniterous Breath You let out a breath of gas that intoxicates creatures into deep slumber.
  • Red-Hot Chains Create flaming chain links to restrict your enemies!
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Serrated Gust Conjure bolts of wind to cut your enemies
  • Servant Permanence Remove the time limit of a servant, binding it to eternal service.
  • Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
  • Something Gives you something.
  • Step Like Thunder Step, but without the thunder.
  • Summon Anthill Call forth ants from far and wide to spew from a new anthill.
  • Summon Exotic Humanoid Call forth an exotic champion to your aid.
  • Summon Monstrous Humanoid Call forth a ferocious warrior to your aid.
  • Summon Smith Will Smith will give your opponent a smack.
  • Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
  • Teleposition You and your victim exchange places.
  • Unstable Sphere You summon an entropic, fractal orb of light to blind and burn your enemies.
  • Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • Afterburner You move super-humanly fast, leaving a trail of fire behind you.
  • Arcane Explosion A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
  • Arcane Spear Turn a staff into a deadly magically-enhanced projectile.
  • Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10-foot area.
  • Borca's Improbability Zone Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
  • Catastrophic Devastation "You brought judgement upon yourself, once you accept your life is at end, you are at peace"
  • Chaos Ball You point your finger toward a point within range where a sphere of flickering light suddenly appears. The light on the sphere flashes very quickly before stopping on one color, and the sphere collapses into itself, before exploding into a color wave.
  • Charged Magic Missile You create a charged glowing dart of magical force that gets stronger the longer you wait to fire it.
  • Choke You raise your hand and forcefully choke up to five creatures within range, elevating them several inches off the ground.
  • Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
  • Coned Blast A blast in a 30 foot cone from you dealing 6d6 force damage.
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Dark Flare A stream of dark fire bursts forth from your hand.
  • Dark III
  • Dongle's Frozen Fireball A version of Fireball, invented by Dongle, that freezes foes on impact.
  • Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
  • Enhanced Darkness A 60-foot-radius of magical darkness spreads out from a point you choose within range.
  • Fiery Beam A sweeping beam of fire
  • Finnegan's Forceful Fusillade You conjure a barrage of arcane lances, and send them forth to strike your enemies.
  • Firebeads A series of fiery beads spring from your hand, darting across the battlefield.
  • Flame Swathe After a short delay, great flames envelop and immolate faraway foes.
  • Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
  • Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
  • Frigid Rebuke You can momentarily engulf an attacker on blizzard.
  • Frostball A small ball of blue and white energy leaves the point of your finger and upon impact explodes, giving a large sharp sound and covering the area with a snow-like surface
  • Glacial Pass You cause a 5-foot square of ice shards to rise out of the ground then move in a 30-foot line.
  • Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
  • Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
  • Isband's Freezing Chains Summon a mass of icy chains to bind your enemies
  • Klee's Fireball A fireball variant made by a child prodigy. Please be careful when using it.
  • Lightning Cloak Coat yourself in a shield of lightning, making yourself massively faster at the cost of limiting your magic.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Lightning Stake Stake an enemy with a bolt of explosive lightning.
  • Lingering Flame You create a ball of fire, set to explode when anyone comes near.
  • Lockhart's Fireball A haphazardly bouncy fireball. You're gonna have to work on your aim.
  • Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
  • Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
  • Niflbolt A spell that both damages and obscures the vision of the target.
  • Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
  • Orb of Deception The caster conjures a blue orb of their spiritual essence and launches it before it returns to them.
  • Positive Energy Blast Cause an explosion of raw positive energy.
  • Reverb A spell that bombards your target with sounds.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Sandblast, variant Create a blast of sand that erodes enemies and objects.
  • Sigil Sword Strike A destructive spell developed by a legendary enchantress. Call down a spectral blade to damage enemies and slow them down with special effects.
  • Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Sleepy Trouble Bubble Kick a bubble at enemies and put them to sleep!
  • Sorrel's Greater Magic Missile Sorrel Glintwing's more powerful magic missile
  • Sorrel's Rending Missile Sorrel Glintwing's special magic missile variant that affects objects as well as normal targets.
  • Soul Spear Fire a great bolt of magical energy..
  • Sticky Fingers A spell that summons a zipper that can aid you.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Swordcraft You brandish the weapon used in the spell's casting and gain the ability to unleash a flurry of blurry, brightly glowing slashes of magical force in every direction.
  • Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set an invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
  • Unholy Weapon An unholy weapon appears in the within the location.
  • Venomous Spite You fire several poisonous darts.
  • Virgil's Blade Flash You weave between your enemies in a flash of lightning, striking every foe you pass.
  • Void Bombard Let loose a bolt of force, which explodes upon impact.
  • Wild Chaos Blade You join your hands together, and as you mimic unsheathing an imaginary sword, the light around you temporarily get dimmer. A sword of chaotic energy appears in your hand, looking like solidified multicolored light.
  • Wings of the Phoenix As your vision begins to fade, your magical power surges as you are granted wings of fire.
  • Zone of Frost Call forth a zone of cold, freezing the ground and anyone caught in the effect.
  • Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
  • Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
  • Ghostly Encirclement You create 13 images of yourself encircling up to 3 creatures within 5 foot proximity. Which one is the real one?
  • Greater Disguise Self
  • Hashnad's Shadowy Tendrils Conjure a swarm of shadowy tendrils to blind and confuse your foes
  • Inception You break into someone's mind a plant a seed that grows into an idea.
  • Other A spell that makes you appear as another creature to divination magic.
  • Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Needs Work

4th-Level Spells

  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Heavy Mage Armor You touch a willing creature, and they are protected by overlapping plates of rigid magical force.
  • Mind Freeze Touch another creature with the power of cold and freeze its mind
  • Quintessa's Dweomershield You touch a willing creature. Until the spell ends, the target ignores the effects of one common magic item, either on hand or specified by name, history, description, or indentified by some other manner.
  • Rumplestiltskin's Catch Missiles Tired of Weeb Space communists blasting you at range? This spell will catch any projectile that comes your way!
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
  • Atum's Guidance Is this a spell that lets you read your opponents' souls for truth? YES! YES! YES! YES! YES! YES!
  • Hermit's Wisdom A spell that brings forth knowledge and wisdom, through purple vines that extend from the spellcaster's arms.
  • Dark Nebula You create an inky void that blocks light.
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze, you turn them into gold.
  • Illusory Phantom The user creates a water phantom to distract their foes.
  • Mirage
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Poof, Variant When a hostile creature approaches you, you momentarily become invisible.
  • Shadow Blur You shift between the shadows, becoming untouchable.
  • Shadow Well You spit out the words of the spell, and the shadow of your foe darkens, becoming a solid black pit. Your opponent pinwheels its arms as it topples backward into the darkness.
  • Shadow Well, Variant The shadow of your target stretches and darkens, becoming a gateway into the Shadowfell.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Total Craft Variant You tightly weave together strands and twists of Shadowfell energy to manifest in this world as a perfect imitation of a physical object.
  • Awaken Undead Bless an undead with the gift of sentience. Maybe it will thank you for it.
  • Bone Cleaves Steel Risen soldiers are empowered by their master, increasing their damage, accuracy, and effectiveness against armored opponents.
  • Bone Pile Reanimate bones to fight for you.
  • Dareun's Overexertion Create a loop of power, which grows stronger as the target strains.
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Explosion of Death You make a blast of death that kills creatures and animates them into zombies under your control
  • Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
  • Hell’s Gaze You emit a horrid glare, enough to blind those that make eye contact.
  • Life Drain You attempt to drain the life out of a creature within range.
  • Necromancer's Enervation You release a black ray of crackling negative energy from your pointed finger that suppresses the life force of any creature it strikes.
  • Necrotic Reconstruction Break down, and rebuild.
  • Putrid Gale You summon a necrotic storm which heals undead and deals AoE damage
  • Shell Bomb Send forth an animated explosive shell to decimate a far-away foe.
  • Skeletal Warhorse Create a skeletal warhorse from the bones of a large horse or horse-like creature.
  • Soul Tide Conjure a barrage of lost souls, who create more in their wake.
  • Soul-Stealing Fist Your fist rips energy from a creature you use to bolster your defenses, leaving it stunned.
  • Toxic Fumes Make a large cloud of gas from a vial of poison.
  • Viktor's Soul Extraction 4th Level Necromancy Spell
  • Virulent Plague Conjure a rapidly spreading disease.
  • Zeno's Death Summon
  • Abyssal Invocation Wield borrowed power from an abyssal being.
  • Abyssal Transformation Wield borrowed power from an abyssal being.
  • Alpha Radiation
  • Bane Shot You touch three pieces of ammunition, infusing it with the power of time.
  • Blade Bane Choose one creature you can see within range, and choose one of the following damage types: bludgeoning, piercing, or slashing.
  • Control Air Manipulate air to your advantage
  • Creation of Wings Grants you and only you easily destroyed wings for 1 hour.
  • Enroot Casting this spell will make you enemies one with the forest.
  • Enspell Empower allies' weapons with the power of the elements.
  • Flurry of Magic Allows a spell caster to rapidly cast many minor spells.
  • Gender Bend Forcefully change the gender of the target
  • Golden Wind A spell that imbues life into whatever you touch.
  • Gravity Hammer Crush your foes to death with highly localized gravity fields.
  • Lava Line You create a small arrangement of tiles into a lava pit.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Pyre Siphon You draw the flame from an object or creature within range.
  • Shadow Shift Become one with the darkness.
  • Shake Earth Shake the earth to cause creature to be knocked prone and take damage
  • Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
  • Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
  • Xenae's Waterspout Creates a large waterspout.
Needs Work
  • Become Fear Become Fear is powerful illusionary magic that requires years of practice. once a day, you will be able to summon your demonic power and make all of your targets see you as their greatest fears
  • Touch of Pleasure this spell can increase a target's attraction.

5th-Level Spells

  • Astral Entity You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
  • Energy Immunity Give a willing creature immunity to one type of elemental damage
  • Enigma's Paper Seal A spell designed to use the fears of a target to aid in sealing them away in paper.
  • Frozen Defenses You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
  • Hallowed Ground You create an aura of negative energy, which stifles most spells.
  • Helotry Channel magical energies through an ally, allowing them to cast spells using it
  • Kinetic Redistribution Create a magical barrier which absorbs the impacts of damage, and can transform into a weapon.
  • Mass Dodgeball You give a whole bunch of creatures the power to dodge balls.
  • Perfect Cube Conjure an invincible cube.
  • Quintessa's Dweomerdrain With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost.
  • Reflect
  • Sorrel's Warding Missile Sorrel Glintwing's Modified missile spell that grants greater protection against attacks.
  • Stun Monster A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
  • Super Duplex Barrier Create a barrier to damage and repel enemies.
  • Acid Rain Create a magical cloud of acid rain to cause damage over large amounts of area
  • Bhahoozun's Maddening Gale Use the power of wind to make your opponents go insane
  • Conjure Dream Creature You call forth a servant being from The Dream.
  • Conjurer Joke
  • Drowning
  • Far Jaunt Teleport a very large distance.
  • Glitterdust Choose a point within range. A cloud of golden particles covers everyone and everything within a 10-foot radius of that point, blinding creatures.
  • Mark of Syrix You place the mark of the dragon Syrix on your foes, searing their flesh.
  • Petty Wish Cast a petty wish to fill some small desire of yours
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Road Roller summon the almighty road roller to flatten your enemies
  • Spike Storm You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
  • Traumatic Teleport You teleport a creature within range into a solid object.
  • Vankodek's Black Widow Sprout several spider-esc limbs, which greatly enhance your combat capabilities.
  • Compel Suicide You compel a creature to kill itself.
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Dragon Rage For the duration of the spell, your melee prowess grows exponentially.
  • Infernal Law You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
  • Mind Fog Mind fog produces a bank of thin mist that weakens the mental resistance of those caught in it.
  • Permanency
  • Workaholic
  • Assquake
  • Astral Release Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
  • Bakudo62 Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
  • Blasting Beam A thin, blindingly bright sliver of light instantly streaks from your fingertips to any creature or surface, exploding at the point of contact.
  • Chaos Storm You pound an area with blasts of chaotic energy.
  • Chromatic Explosion You point to a location within range that you can see. An explosion of energy erupts from that point.
  • Darkbolt With a quick invocation you call forth a nimbus of jet-black night around your hands, from which you shoot black bolts of power that trail wisps of terrible darkness.
  • Dragon Meteor You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
  • Eternal-Force Blizzard You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
  • Fallen Meteor A bright streak of light that appears in the sky when a meteorite is heated to incandescence in the atmosphere.
  • Final Move Fall unconscious to protect allies, or to destroy enemies.
  • Firaga IV
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Fire Volley For the duration of the spell, you can repeatedly shoot bolts of fire.
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Great Chaos Fireball Hurl a clump of searing, flaming lava at a foe.
  • Greater Darkness Magical darkness spreads to fill a vast area.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Hellfire Sphere
  • Ice Beam This spell is a super-charged casting of the Ray of Frost cantrip.
  • Improved Magic Missile An improved version of the Magic Missile spell.
  • Kerrhylon’s Magic Missile An improved version of the Magic Missile spell, created by Kerrhylon Sora-Ghesh, an Archmage of Evocation.
  • Magic Missile Barrage A more potent form of Magic Missile aimed at targeting multiple targets at once.
  • Magic Missile Storm You summon a devastating swarm of magic missiles in a designated area
  • Nexus Weapon You imbue a weapon you touch with psychic power.
  • O'Bannon's Siege Missiles You fire a barrage of oversized magic missiles capable of battering down castle walls.
  • Permanency, Variant A spell cast with another spell causing to become permanent.
  • Prismatic Bow A magical Longbow appears in your hands.
  • Rain of Fiery Blades Massacre your enemies with a storm of swords that are on fire!
  • Random Spell Cast a random spell from your class spell list
  • Remorseless Winter Release an icy storm around you,
  • Sorrel's Magic Lance Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries.
  • Sorrel's Superior Magic Missile Sorrel Glintwing's Even Stronger Magic Missile
  • Spirit Rush The caster emits an ephemeral aura allowing high-speed dashes.
  • Swift Blade Bane A slashing force that powers your blade, infusing it with magical power.
  • Tabrīs’ Holy Fire Blast an opponent with the power of good and flames
  • Teuful's Fireball An all-or-nothing fireball.
  • Time Trap
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wild Fire Surge You take a ruby in your hand, and hold it between your hand as if you were praying. Your hand starts emitting red light and sparks appears around you. Your eyes turn into a pool of red.
  • Wizzro's Blast
  • 10cc of Time Stop Stop time and take a half-turn as a reaction to anything.
  • Accelerate Self Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.
  • Baleful Polymorph Transform enemy into harmless animal
  • Ballistakinesis You gain the ability to manipulate the trajectory and force of physical projectiles by thought.
  • Decrepit Hands Cripple one of your hands to cripple the hand of your target.
  • Enraged Enhancement Your form balloons, as does your rage.
  • Giant Size You cause a willing creature within range to grow to a much larger size.
  • Gloom Walk Wreathed in your own shadow, your quiet movements allows you to move with haste through darkness.
  • Greater Polymorph
  • Healing Fire Transmute magic fire into healing
  • Heaven's Door A spell that allows one to look at the honest life experiences and truths a person knows.
  • Imbue Harmlessness
  • Lolth's Bloodline You transform your body, gaining powerful spider-like abilities and features, depending on level this spell was cast at.
  • Phoenix Dash Take to the skies in a burst of flames!
  • Power Word Recharge Oh, the only way to regain expended charges is by waiting it out, you say?
  • Repair/Raze Manipulate the age of a certain area, either turning back time or advancing it to dust.
  • Seamless Space Connect two nearby points in space seamlessly.
  • Shape Flesh Permanently change a creature's physical appearance
  • Stamp The study of negative energy has allowed you to understand how to share it's affects with others
  • Superspeed Spheres Finally go fast!
  • Time Control You gain control of the passage of time of the environment in an area around you.
  • Vanishing Trick You cause one creature to vanish, as if they were disintegrated.
  • Xenae's Bubble Prison Creates an aquatic prison which slowly suffocates and exhausts the target within.
Needs Work
  • Astral Communication You split a gateway to the Astral Plane and standing on the other side are the Twins of the Astral plane, they bow gently awaiting your questions

6th-Level Spells

  • Antimagic Blast, Variant You fire a blast of disruptive magic, disabling the Weave for a moment.
  • Aura of Time Protect yourself and others with time energy.
  • Reflection
  • Rockform Encase yourself in solid earth, giving you a rock-hard shell.
  • Sphere of Warded Repulsion You create a magical sphere of energy around you that protects you against large amounts of damage.
  • Wall of Adaption A wizard says the magic words with a piece of wood, steel, brick or adamantine in hand. The piece disintegrates as a wall of force as strong as the piece appears.
  • Call to Adventure Conjure a team of adventurers from across the multiverse to perform some service.
  • Conjure Dragon You summon a dragon of challenge rating 6 or lower.
  • Gather Instantly bring selected creatures to you.
  • Gravity Sphere You create a sphere of damaging force which attracts things to it.
  • Lindwurm Conflagration Summon a great fiery serpent to immolate your foes.
  • Misty Gate
  • Screen Stride You gain the ability to enter an electronic visual display (screen) and exit from another screen within 500 feet of you.
  • Suffocate You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Twisting Tendril You create a twisting wreathing tendril of necrotic energy.
  • Wall of Wonder You create a wall of chaotically shifting colors. No-one knows exactly what happens to the poor sap who tries to pass through it.
  • Bone Telling Throw bones and see what you get!
  • Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
  • Form Contract Bind a fiend within a weapon, armor, or jewelry.
  • Lucky Charm Choose up to twelve creatures of your choice that you can see within range. For the duration, each creature gains a +1 bonus to AC, attack rolls, ability checks, and saving throws.
  • Mind Switch You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours.
  • Acid Storm Unleash a brief downpour on your enemies
  • Avalanche
  • Aysa's Plasma Cage A cage of plasma erupts from your fingers to encase your target in heat
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Elemental Wrath You unleash devastating elemental destruction upon everything in your viscinity
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Internal Incineration The bones of a creature start to burn like hot iron, and the target is incinerated from the Inside out.
  • Magma Storm Create a cylinder of storming magma and flames that traps creatures inside and deals continous damage.
  • Raddik’s Focusing Blast Conjure a weak blast of plasma, which shrinks in size and grows in power.
  • Sorrel's Battering Javelins Sorrel Glintwing just really wanted to get rid of that pesky castle wall.
  • Sorrel's Burst Missile Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
  • Wheel of Fire's Blaze
  • Zone of Power You create a zone of slightly bluish energy that suffuses an area you can see.
  • Zuzar's Flaming Laser Sword You invoke the ancient power of dragon breath and a single blue laser fires from your fingertip.
  • Apocryphic Zone You and your target's souls enter a necrotic plane where magic is enhanced, leaving vulnerable physical bodies.
  • Bloodtap You tap into the latent energy inside every being.
  • Chain of Corruption Whip your enemies with a corrupting chain.
  • Chain Pain A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature.
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Sorcerous Possession Caster attempts to possess creatures, similar to Magic Jar
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Undeath to Death Destroy the undead hoards by unmaking the magic animating them
  • Unholy Flame, Variant Flame-like malevolence engulfs a 15 foot area around you.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Viktor's Brand Of Undeath Become undead and....
Needs Work

7th-Level Spells

  • Repulsion Prevent creatures from entering your sphere of influence.
  • Time Walk Let's do the time walk again!
  • Power Word Pacify You utter a word of power that can compel one creature that you can see within range to immediately cease hostile actions.
  • Power Word Sit Your commanding voice forces a creature to take a seat.
  • Gorgon's Glare You create a horrifying illusion, changing your face to that of a horrifying monster.
  • Harrowing Insanity You cause a creature to see horrifying visions in everything.
  • Illusoid You create a semi-real illusion.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
  • Tendrils of the Scarlet Mist Create a cloud of vampiric crimson mist that saps vitality from creatures.
  • Wall of Souls You create a wall made of undead spirits that scares all those who get too close.
  • Waves of Exhaustion You raise your hands and thrust them forward as you lean back as crippling energy flies from your fingertips.
  • Withering Destruction You conjure a bolt of dark energy that leaps at a creature or object within range.
  • Animate Breath Give your breath weapon life
  • Conceive Humanoid procreation spell, warning: 18+ content
  • Deathly Polymorph Transform yourself into an undead creature.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Flatten Target Turn other creatures and objects into paintings
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Instant Strike You instantaneously deal damage.
  • Lucid Control You force yourself asleep, and you dreams become reality.
  • Mergewall A creature you target is turned into a painted version of itself.
  • Miniaturize Mega-shrink
  • Moat of Lava This spell creates a moat of lava around yourself.
  • Slow Time Slow down the flow of time for a little bit.
  • Temporal Enhancement Enhance the capabilities of yourself or an ally.
  • Vankodek's Chimeric Transformation You bind a second creature into yourself, allowing you full reign over their power and yours.
  • Vitrify This spell transforms normal sand of any depth into crude glass. 10d6 fire damage, plus trapping creatures.
  • Wave of Time Slow down your enemies in a wave of time, effecting creatures closer to the center of your attack the most.
Needs Work

8th-Level Spells

  • Blasting Bolt Make a ranged attack roll against a creature or object within range that you can see. On a hit, the target takes 15d10 damage of a type you choose from acid, cold, fire, force, lightning, necrotic, radiant, or thunder.
  • Elden Stars Creates a stream of golden shooting stars that assail the area.
  • Energy Rupture You choose a creature to absorb energy until it ruptures out from them in an explosion of force.
  • Eradication Flame A beam of white flame sears into your foes.
  • Explosion, Variant KA-BOOM! A massive explosion erupts from a point you choose within range.
  • Frozen Tomb You wave your hand and encase a creature you can see within range in ice.
  • Gamma Radiation You release a radioactive ray of Gamma Radiation.
  • Hræsvelgr's Glory
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Mass Disintegrate A blast of green light erupts from your outstretched hand, dealing heavy force damage in a cone.
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
  • Power Power is very powerful
  • Power Word Crash You disconnect a creature from the matrix of reality.
  • Quasar You sweep an area with overwhelming quantities of deadly light.
  • Star Blast You call down energy from the stars to SMITE YOUR OPPONENTS IN THE MOST POWERFUL WAY KNOWN TO MAN!!
  • Star Fire Invoke a supernova that crushes nearby opponents with unrelenting Force
  • Skyweave Transmute and compress a great volume of air into other materials.
  • Death Blade, Variant You put necrotic power into a weapon.
  • Eviscerate You attack the heart(s) of a creature that you can see within range.
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Heartstop Stop a creature's heart, causing it to rapidly expire.
  • Power Word Bleed You speak a word of power that causes the blood of one creature you can see within range to burst forth.
  • Soul Bomb I'm taking you with me.
  • Substitution A way to cheat death, at the cost of your very soul.
  • Supremacy You sap the power of one creature, and add it to your own.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
  • Awaken Ooze You grant sentience to an ooze.
  • Fusion
  • Glacial Armor You grow in size and at the same time, your flesh turns into animate ice, making you into a living glacier.
  • Gravity Surge
  • Magic Warship You enchant a ship, granting it several potent abilities.
  • Mass Blade Bane A number of creatures you choose become vulnerable to bludgeoning, piercing, or slashing damage.
  • Megascale Flight You touch a willing creature, granting it the ability to fly at supersonic speeds.
  • Otherworldly Polymorph
  • Quincy's Investiture You call upon the power of investing to invest in investitures.
  • Spellwise Aura You radiate raw arcane power, enhancing the spells of other spellcasters like some sort of arcane dynamo.
  • Warclaw You grow devastatingly powerful claws which can tear a tank apart or rip off the heads of enemies with ease.
Needs Work

9th-Level Spells

  • 617 Pages Call upon a creature from somewhere unknown.
  • Abyssal Army Summon a handful of demons
  • Destructive Teleport You teleport yourself and up to eight willing creatures or an object. Whatever you teleport explodes on arrival for massive damage.
  • Dragon Knight You summon a dragon of challenge rating 10 or lower.
  • Genesis The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  • Infernal Rain
  • Kamikaze Summons a godly wind to annihilate armies of opponents and sink ships
  • Mass Traumatic Teleport You teleport up to eight creatures within range into one or more solid object.
  • Myrsta’s Soulfire Smite your foes with an extremly powerful blue fire
  • Perfect Wish Wish Beyond, Plus Ultra!
  • Ragnarok Giant flaming swords falling from the sky to destroy your enemies. What could be better?
  • Summon Falling Rocks Rocks fall, everyone dies
  • Summon Greater Daemon You summon a greater demon to wreak havoc upon the battlefield.
  • True Seraphim Become more than man.
  • Unlimited Blade Works I am the bone of my sword.
  • Vortex Creating a portal to the depths of space, you attempt to suck your foes through.
  • Whiteout A blizzard forms, centered on a point you can see and spreading to a radius of 80 feet.
  • Absolute Zero
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Antimatter Beam A beam of dark energy that obliterates all it touches! Ok, not really, but pretty close.
  • Apocalypse from the Sky One of the evilest and most destructive spells a creature could cast.
  • Arthur's Infinite Inferno A powerful explosion, at the cost of the caster's life. Will your gamble truly be worth it?
  • Atomic Bolt You conjure a devastating bolt of nuclear power at a target within range.
  • Bites the Dust Bomb Type 3: Bites the Dust! A spell that turns your target into a time reversing bomb. As a bonus, it also can kill the target after time has reset.
  • Black Hole Beam You create a tiny black sphere in an unoccupied space that you can see within the spell’s range that begins rapidly sucking in everything around it. After some time, a giant laser beam originating from you fires through the sphere, obliterating anything that was sucked in.
  • Bolt Of The Storm a power stormy blast.
  • Calamitous Strike On a successful weapon attack, you deal a massive amount of damage.
  • Contained Apocalypse
  • Dark Meteor You hurl a meteor of dark matter from the heavens.
  • Death from the Heavens You summon a storm that can shatter even the strongest defences.
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Essence of the Elements You conjure the pure essence of the elements to destroy your enemies.
  • Eye of the Storm You stand in the center of a blizzard of your own making, wreaking havoc among your foes.
  • Flames of Hephaestus a spell to either make magic items of destroy magic people
  • Glacier You put your hand to the ground and then spikes of ice blast out of the ground.
  • Hells Lightning Call forth the most powerful lightning from the deepest and darkest parts of Hell to destroy everything that stands in your way.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Mad Mage's Rage You fill yourself with great arcane power at the cost of being consumed by madness.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Mass Immolation You set a whole bunch of creatures on fire.
  • Massive Magic Missile The most powerful form of magic missiles that has damage of multiple types (force, thunder, cold, Lightning, fire, radiant, necrotic, poison or acid)
  • Noval Strike Invoke the mighty power of the number nine!
  • Obliterate Level a blow that can reduce people to nothing.
  • Power Bolt For the duration of the spell, you can repeatedly shoot highly damaging bolts of concentrated magical energy.
  • Power Word Explode You speak a word of power that can compel a creature to explode.
  • Pulverize Lift an enemy into the air and grind them to dust.
  • Purple Haze A savage and deadly virus created by magic that devours the flesh and quickly kills those infected with it.
  • Pyroclasmic Unmake You summon the malicious fury of red dragons to incinerate your enemies.
  • Raddik's Plasmatic Tear Create a massive rift of plasma, boiling both anything it touches, and anything close to it.
  • Replication Replicate the effects of another spell or magical effect.
  • Star Blazing Summons a giant rainbow star that splits into smaller stars to attack enemies.
  • Stardown Part the sky itself!
  • Stormblast Summon the wrath of the entire sky, and blast all your enemies into ash
  • Ultimatum A final trump card, for when you know there is no way out.
  • Violet Inferno The deadliest spell of all time. Probably.
  • Weave Warrior When the light dims, hope is not yet lost. It's always darkest before the dawn, and the dawn has come.
  • Wildfire A foe bursts into flame and spits out fiery motes that spreads the fire to others.
  • Ice Assassin You create a living, breathing creature that is a near-perfect duplicate of an existing creature, formed entirely out of ice.
  • Microcosm You warp the consciousness and senses of one or more creatures, sending the victim(s) into a catatonic state.
  • Mordenkain's Spirit Burst In response to an attack that damages you, you create a burst of arcane energy that channels the very essence of Mystra.
Needs Work
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