5e Sorcerer Spells

From D&D Wiki

Jump to: navigation, search

Back to Main Page5e HomebrewSpells

Create new spell.

Sorcerer Spells

0-Level Spells

Abjur
  • Arcane Deflection With a wave of your hand, you create a barrier of arcane energy to deflect a ranged spell attack.
  • Disjunction You channel a sliver of magical energy into your target’s cantrip as it forms, attempting to destabilize the casting.
  • Glyph Trap You cast a glowing pool of magic upon the ground by drawing a glyph with paint, or something that can mark a surface, that damages and hinders anyone who wanders through or is pushed into it.
  • Haptic Counter You focus on the energy kept within you and release it in a defensive manner.
  • Hydro Barrier Throw water in front of yourself to blunt an incoming attack.
  • Spectral Shield You invoke a minor protective force to grant yourself a +1 bonus to your AC.
  • Static Armor You generate a shocking aura on a willing creature's armor that damages attackers.
  • Temporal Blur You briefly glimpse the future, which allows you to narrowly evade an attack.
Conj
Div
Ench
Evoc
  • Acidic Blast Shoots beams of acidic energy at enemies.
  • Acidic Bolt You shoot a solid bolt of acid at a target, dealing piercing and possibly acid damage too.
  • Aerostrike You enhance your next attack with condensed air.
  • Air Cushion Creates a blast of air to negate fall damage
  • Air Slash You form a blade of air and launch it at incredible speeds at a creature or object within range.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Arc A ranged lightning attack which can jump between foes.
  • Arcane Attraction A cantrip to pull folks closer.
  • Arcane Bolt You fire a bolt of magical energy that seeks its target before exploding.
  • Arcane Sneak Attack Charge a weapon with mischievous energy to make Sneak Attacks more deadly.
  • Arcane Strike For those mages that wade into the fray.
  • Astral Light By gently waving your hand in a circular motion, you slowly draw forth an aurora of light into the air around yourself for the duration.
  • Aura Sphere
  • Blast You create a blast of pure destructive force.
  • Blast Cantrip Blast your enemies with elemental power, using the most generic of cantrips.
  • Blastbolt An explosive blast of force erupts from your palm.
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Blazing Counterstrike Counter an attack with a fiery strike
  • Blazing Slash You extend your hand as a slash of scorching heat burns the creature in front of you.
  • Bolt of Time You send out an orb of warped time to a creature within range and try to manipulate its cognitive function.
  • Bolt Strike You enhance your next attack with electric energy.
  • Boom Beat Arrow
  • Boreal Strike Your weapon emanates a misty cold aura of subtle and scintillating colors, freezing all in its path.
  • Bounding Flame You create a magical flame that travels along the ground and autonomously seeks out targets.
  • Carian Slicer Create a translucent blue short sword to quickly slash your opponent.
  • Cataclysm You summon a small amount of pure destruction into your hand and can apply it to something of your choosing.
  • Chaotic Rocket A missile trailing a ribbon of multicolored light is lobbed from the caster, producing random sounds (a whistle, ducks quacking, a long burp, etc) as it streaks for its target.
  • Chill Boomerang You launch a gust of freezing air at an opponent, after which it comes back to your hand.
  • Chilling Wind You freeze the air around you and then send it at a creature or object within range.
  • Chord You pluck at the strings which hold the fabric of time, causing ripples to form in space and resonate forward.
  • Chromatic Bolt Shoot a spark of elemental energy at nearby foes.
  • Coldslinger Spin up a bowling ball of ice before slinging it right at a target.
  • Combustion Your body is briefly enveloped in flame, burning the creature that damaged you.
  • Concussive Blast
  • Conduct You channel lightning through your hand to smite a creature or object you can touch.
  • Coral Blast You hurl a sharp chunk of neurotoxin-laced coral.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Dark Fire A wisp of purple flame coalesces in your hand, which you can use to either illuminate an area or deal damage to an enemy.
  • Dark Matter Blast Fire a clump of invisible space matter.
  • Daunting Volt Blade Your weapon is charged with electric energy, released upon impact.
  • Disarming Cry
  • Dongle's Frozen Fire Bolt A frozen version of the Fire Bolt cantrip, invented by the Gnome Bard Sorcerer Dongle.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Double-Edge Dance, Variant You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Drago Bolt A bolt with the face of a dragon flies through the air damaging anything in its path.
  • Earthen Onslaught, Dagger
  • Earthen Onslaught, Handaxe
  • Earthen Onslaught, Mace
  • Earthen Onslaught, Quarterstaff
  • Earthshatter You use your abilities to cause a point within range to shatter.
  • Ebb And Flow, Dagger
  • Ebb And Flow, Handaxe
  • Ebb And Flow, Mace
  • Ebb And Flow, Quarterstaff
  • Eldritch Burst You launch an invisible blast towards a target.
  • Electrical Handaxe Conjure and throw a handaxe made of electricity
  • Element Blast
  • Elemental Arrow You throw an arrow made of elemental energy on your target.
  • Elemental Blast You form a ball of energy that gathers elemental energy around it and then sends that elemental blast at a creature or object.
  • Ember
  • Ember Blast A barrage of flame that spreads out over distance but is deadly at close range
  • Ember Strike You infuse your weapon with the embers of a fire, then strike as it bursts into flame.
  • Emberbolt
  • Emit Spores You cover the area around you in a fine toxic cloud of fungal spores.
  • Endrian Slash You channel you melee weapon with Endrian energy allowing you to slash your opponent to bits.
  • Energy Strike You enhance your next attack with force energy.
  • Entropy You create a point of entropy in your hand and touch it to a creature or object within range.
  • Farron Dart You hurl a tiny projection of bluish-white energy at a creature or object within range.
  • Fiery Disengage A spell allowing you to rapidly escape in an burst of flame.
  • Final Stroke The fury of the tranquil, wielded only as a last resort.
  • Fire Boom
  • Fire Splash You hurl an exploding bolt of fire at a point within range.
  • Firecracker A dazzling, explosive bombardment.
  • Firesweep
  • Flame Ring You make a weapon attack that rings the target in flames.
  • Flame Shot
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Blitz The caster coat itself in flames, then flies forward spinning like a torpedo.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an adversary attempts to harm you while in this stance, the results are devestating.
  • Flare Shot Shoot an explosive projectile that dazes and burns the two targets.
  • Flèche Chromatique Himo A cantrip that combines with chromatic orb.
  • Focus Flame
  • Force Arrow Enhance an arrow, dart, or other such weapon with raw magical power
  • Force Cannon fires a swirling ball of air
  • Force Streak You fill your weapon and ammunition with raw magical energy that repels or draws in those stricken by your projectiles.
  • Forceful Flash A ball of magical energy hurtles toward a creature in range and blinds them with a flash of bright light.
  • Forceful Strike Magical energy coats your melee weapon and gives it more forceful attacks.
  • Frost Bolt You hurl a ball of magical frost
  • Froststrike You enhance your next attack with frost energy.
  • Frozen Armament You magically coat a weapon you touch with a bluish-white sheen that is freezing cold.
  • Fulgur A basic lightning spell.
  • Gandr Shot A simple curse originating from Scandinavia, which decreases the physical health of the target.
  • Glacies A basic ice spell.
  • Glintstone Pebble Fires a small glintstone the size of a pebble.
  • Gravity Force You use gravitational energy to forcefully push or pull an object or creature within range.
  • Gush of Ash You breath in a pinch of ash, then exhale a hurricane of burning embers towards a creature within range.
  • Haunting Whispers You begin whispering haunting words which instills pain in those who hear them.
  • Heat Beam You concentrate your firepower into a single beam and shoot toward a creature or object within range.
  • Heated Hands You touch a sheet of ice up to 6 inches thick and no larger than 5 feet in any dimension, which instantly melts.
  • Hershey Squirt You cause the target to lose control of their bowels.
  • Hoarfrost Blade Your weapon is coated in fractalline frost as you attack.
  • Hurricane Blade Whirling winds whip around you and your weapon that threatens to force away any in its path.
  • Ice Blade You deftly pull moisture from the air, which briefly solidifies into a blade you use to strike a creature or object within 5 feet of you.
  • Ice Shards You evoke shards of ice to rain into an area.
  • Ignite Create a burst of heat within a cube in front of you.
  • Ignite, Variant You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Illumination, Variant You conjure a globe of light, illuminating an area and blinding an enemy.
  • Instil Pain You attempt to twist the mind of a creature you can see within range.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Keen Cut Cut down your foes with the power of your mind
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • León's Small Wind Creates a small sphere of wind to target an opponent
  • Liberate Flame Make a flame within range burst, damaging foes nearby
  • Lightning Field A cylindrical aura of electricity sweeps around you for a moment, jolting adjacent foes.
  • Lightning Lasers
  • Lightning Orb You summon a ball of electric energy to strike a creature within range.
  • Lightning Tendrils Summon tendrils of electricity to shock multiple opponents.
  • Lightning Whip You create a lash of lightning energy that strikes at one creature of your choice that you can see within range.
  • Lofting Breeze A cantrip frequently used to move or aid in the movement of flying vehicles.
  • Mage Fist For those mages that wish to brawl.
  • Magic Dart A single magical dart akin to those created by magic missile.
  • Megaton Punch Super Punch!
  • Mental Shred Weave darkness into your weapon to drain your opponent's vitality with a hefty strike.
  • Minor Implosion
  • Moonbeam Bolt Hurl a shard of moonlight against a target, can potentially revert shapechangers to their original form.
  • Moonlight You create a source of dim moonlight, capable of revealing the true form of things.
  • Nahal's Reckless Dweomer
  • Ni You call upon an ancient power and speak a forbidden word.
  • One Inch Punch You deliver a ki-infused close quarter unarmed strike
  • Pillar of Sand You cause a small pillar of sand to erupt from the ground in a 5-foot cube originating from a point you can see within range.
  • Pixie Storm You point at a creature within range, and they are assailed with a magical storm of glitter.
  • Plague Blast
  • Plasma Bolt You fire a bolt of hyper charged matter that simultaneously burns and electrocutes your enemy.
  • Pleasant Breeze You create a pleasant breeze of air around a creature, giving it slight protection against heat and gasses.
  • Power Beam You project a beam of force from your melee weapon to attack from a distance.
  • Power Chord
  • Powerful Punch You concentrate a amount of energy and it explode when you hit your target, making possible to push it away and knock it prone.
  • Powerful Strike Control your foes with the power of force.
  • Produce Electricity Send out an arc of electricity, and manipulate it in various ways.
  • Psionic Blast
  • Psionic Kunai You launch a blade that slices the mind.
  • Psionic Strike You enhance your next attack with force energy.
  • Psychic Missile You shoot a projectile made out of psionic power that hurts and dazes your opponent.
  • Psychokinesis You fling an object weighing up to 10 pounds within range towards another point within range.
  • Push You blast an enemy with raw kinetic force, knocking them back.
  • Pyrokinesis Manifest your magical power by igniting a fire.
  • Quickbolt Creates a silver liquid-like bolt that travels silently and strikes a target.
  • Radiant Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Flame Blade You make a weapon attack that rings the target in radiant flames.
  • Radiant Strike Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Radiant Strike, Variant Imbue your weapon with radiant energy, striking your foes with the power of one's will or faith.
  • Red-Flame Missile You unleashed fiery fury upon your foe using ranged weaponry.
  • Rimeward Strike Water and icy winds collect around your weapon to turn it into magical frost.
  • Rune Blast You draw a rune in the air and blast an object or creature in range with different types of damage.
  • Scald You burn a creature with boiling steam.
  • Shadow Blast Create a blast of shadows to defeat you enemies and torment your friends.
  • Shadowcery Conjure an object or creature out of your shadow that stands up
  • Shartrund's Energy Blade The caster raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shenanigan You launch an unpredictable and everchanging bolt of energy at a creature or object within range.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shinsu Baang
  • Shocking Bolt You hurl a small bolt of lightning at a creature or object in range.
  • Shocking Grasp, Variant Lightning springs from your fingertips. Your attack roll has advantage if the target is soaked or wearing metal.
  • Shocking Reaction The creature that hit you takes 1d4 lightning damage.
  • Slashing Winds You shape the air into gusts of sharpened wind that cut away at an opponent.
  • Solar Blitz Radiant flames come from the tip of your weapon, striking your foes in a flash of light.
  • Solar Bolt You launch a brilliant bolt of light to sear the eyes of your opponents.
  • Sorrel's Minuscule Missile Sorrel Glintwing's micro magic missiles, now a dime a dozen!
  • Soul Claws Your soul shapes into a wicked claw that pierces the body of a creature you touch.
  • Spark Shower You bring down sparks of lightning in a small area centered to a point you choose within range.
  • Spellfire You conjure arcane fire in your hand that can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Starlight Bolt A bolt of brilliant light streaks toward a creature within range.
  • Static Shock Strike Charge your weapon with electric magic to fend off foes with a strike of your weapon
  • Static Shot Imbue a weapon or piece of ammunition with arcing lightning
  • Static Strike Imbue a weapon with arcing lightning as you strike.
  • Stone Bullet You hurl a stone at a creature or object within range.
  • Thunder Shock
  • Thundering Whip Summon forth a thunderous whip to rattle and deafen foes.
  • Thunderous Strike A thunderous strike meant to push back the foes of the War wizards and bladesingers.
  • Vent Anger You vent your anger and pulse out hot air in a 15-foot sphere centered on yourself to cool yourself down.
  • Voidbolt
  • Water Blast
  • Water Bolt You hurl a bolt of tightly compressed water at a creature or object within range.
  • White-Frost Weapon You brandish a weapon coated in unnatural frost and swing.
  • Wind Slash Basicaly a firebolt that can snuff-out candles
  • Wind Strike A spell which allows one to project the attack of their melee weapon a short distance.
  • Winds of Chaos, Dagger
  • Winds Of Chaos, Handaxe
  • Winds Of Chaos, Mace
  • Winds Of Chaos, Quarterstaff
  • Withering Thorn Weave darkness into your weapon to drain your opponent's vitality with a hefty strike.
  • Word of Virulence You utter a divine word, and corrupting virulence erupts from you.
  • Zap Fire a thin streak of electric energy towards the target.
  • Zephyr-Burst Strike An empowering strike that bursts with slicing winds.
Illus
  • Chloromorpho You change the color of a touched object or willing creature for the duration of this spell.
  • Concealment Creatures must make a Wisdom save to notice a specific, small item magically guised on your person.
  • Concealment, Variant You magically draw attention away from a singular, small item on your person.
  • Deepen Shadows Remove the light from a 10 foot cube and cause the area to become darker.
  • Label Place a small permanent magical label on an item. The label can be seen by any spell caster or magical creature.
  • Shadow Garrote With a subtle gesture you carve a slice of shadow from the air around you and cast it toward your foe. It wraps around the creature's neck and squeezes the life from it.
  • Shadow Mist You conjure an illusory swarm of inky black clouds.
  • Shady Visage You obscure the features of the willing creature that you touch.
  • Warding Flare You throw up your hand to create a flash of light and distract a creature that is attacking you.
Necro
  • Bleeding Wounds Cause stable creatures to resume dying.
  • Blood Bind Bind your own life force to that of another creature in order to inflict the same damage you deal upon yourself to them.
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creatures, taking the blood of one and giving it to the other.
  • Coagulate You cut yourself to form a magical mote to assault a creature in range that you can see.
  • Curse Bestow a minor curse on a creature.
  • Dawndragon's Vitality Steal A minor life drain spell.
  • Death Blade You enchant the weapon that you wield with the life force of a slain creature.
  • Death Bolt You hurl a dark ball at a creature or object within range.
  • Death's Garrote You infuse your garrote with the power of death.
  • Empowering Sacrifice
  • Fingers of the Necromancer Rays of necrotic energy shoot from your fingers, withering anything you shoot.
  • Ghostly Hands You touch a willing creature and cover its hands with ghostly energy.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Malignant Blast You harm creatures or objects within range with blasts of evil power
  • Momentary Relapse A cantrip that deals temporary damage.
  • Necro Blast A beam of necrotic energy streaks toward a creature within range.
  • Necrotic Overlay You imbue your weapon with necrotic power.
  • Necrotic Overlay, Variant You imbue your weapon with necrotic power.
  • Necrotic Sickles You conjure necrotic energy from the lower plains of existence to give your weapon an aura to increase your attack power
  • Shadow Pulse You harm evil creatures or objects within range with pulses of evil power
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Shrieking Skull
  • Soul Drain Your hands sap health from others to bolster yourself
  • Soul Shallow You cause fear in the soul of another, sending a spirit through their mind.
  • Soul Tear
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
  • Spirit Meddling you use spirits to play tricks on others such as flicking on and off a torch, giving somebody a chill down their spine or any number of things
  • Tear You cause the matter of a creature or object that you touch to split apart.
  • Venomous Sting You strike a target infusing your attack with vicious poison.
  • Vicious Rant You lace your words with withering magic and aggressively rant at a creature or object in range.
  • Viktor's Soul Rend A flash of light sparks from your finger and strikes a creature, dealing necrotic damage that increases each time it is hit by this spell.
Trans
  • Amanuensis You point at the writing and then move your hand as though holding a stylus or quill. As you intone the spell, the script appears on a sheet of paper close at hand.
  • Aqua Push You conjure a blast of water and hurl it into a creature within range.
  • Astral Sacrifice A dangerous gamble. Would you trade your own HP for more spell slots?
  • Attack Bonk!
  • Blade Meld Transform your flesh to fuse a weapon into it.
  • Blood Rush You cause the blood from a creature's body to flow towards its head, dazing it temporarily.
  • Chaos Surge
  • Charged Blade You infuse a melee weapon with arcane energy, guiding your strikes with it.
  • Chronobleed
  • Claws of the Dragon Using your sorcerous bloodline you can grow a set of menacing claws with which to damage your foes.
  • Condense/Suffuse Condense various coins into a coin of equal value, or suffuse the value of one coin into several other coins
  • Control Electricity You take a portion of static charge and manipulate it in one of the following ways...
  • Cryonis Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10.
  • Descent Cause a creature to be pulled back down to the ground.
  • Earthen Bullet A ranged spell attack hurls a clod of hardened dirt and stone towards a creature or object.
  • Elemental Edge Alter the elemental properties of an equipped weapon, changing its damage type.
  • Flame Edged Bolts A minor enchantment commonly used by archers who have dabbled in magecraft to allow their bolts or arrows to strike with the fervor of fire.
  • Forceful Breeze You bend the very winds around you to propel a target.
  • Forge Radiance
  • Gaiastrike You enhance your next attack with the earth.
  • Glass Form Manipulate the properties of a large piece of glass
  • Gluttonous Maw Your jaw distends and your teeth sharpen as you try to take a bite out of a target.
  • Hardened Stone
  • Hemomancy Manipulate your own blood in a limited fashion.
  • Inferno, Mace
  • Inferno, Quarterstaff
  • Launch Bolt A crossbow bolt you touch flies towards a target.
  • Lengthen Gladius Elongates a Roman Shortsword into a Javelin.
  • Leonardo's Magic Card You throw a card imbued with energy that explodes shortly after.
  • Mage Strike Use magic to pull your weapon towards your target for you.
  • Magical Blade A basic enchantment to enhance a blade's sharpness with magic.
  • Magnetize Magnetize metal objects and send them flying in a direction of your choice.
  • Manipulate Snow and Ice You manipulate a portion of snow or ice that you can see within range.
  • Metabolic Boost A "healing" cantrip.
  • Minor Stasis A light object or creature is stopped in time until touched.
  • Mordenkainen's Magnificent Magical Mauling You channel pure magical energy into your hands to causing them to glow brightly become extremely sharp.
  • Paradox Rift Cause a rift to open up and damage a creature next to you.
  • Poisoned Blade You coat your weapon with a deadly poison created by magic.
  • Porte Ècarlate
  • Precipice Blade
  • Shata's Rock of Flames You cause a rock to burst into flame, and kick it at a target.
  • Shift Stone You crudely shape stone or move it up to 30 feet along the ground.
  • Slip Removes friction from a small area.
  • Spectral Throw Throw a ghostly duplicate of your melee weapon.
  • Step Up You slightly hasten your own movement, or the movement of another creature within range.
  • Summon Umbra Summon the aspect of Umbra onto your blade to channel its dark power
  • Sunder Generate minor destructive vibrations with a touch
  • Temporal Surge You give up some of your time and grant it to an ally.
  • The Dungeon Masters Key You summon giant dice the size of a fireball to hit your foes!
  • Unhinged Willpower Transform your sheer willpower into a damaging force.
  • Venom Strike Your blade is coated in a crippling neurotoxin
  • Venomstrike You enhance your next attack with poison.
  • Water Whip, Variant Lash out at an opponent with a snake of water.
  • Weapon Shift A melee weapon you are wielding transforms into a different melee weapon for the duration.
  • Wild Spark Calling upon the chaotic magics within you, your will forces a spell into existence with variable effect. (Designed for Wild Mage Subclass)
Needs Work

1st-Level Spells

Abjur
  • Adloquium Restore some health to an ally and conjure an additional protective shield to safeguard them from further harm.
  • Armour of Jenova You summon a colourful aura of aberrant energy around you that harms creatures close to you.
  • Blaze of Wrath Using all your might, you channel your energy into a single, powerful fiery punch.
  • Block Seed Prevents conception.
  • Brand Don't touch my stuff!
  • Broken Ward
  • Countertrip No more pesky cantrips for you...
  • Darius's Selfless Shield An invisible barrier of magical force appears and protects a creature you can see within range.
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Flame Cloak You weave yourself into a cloak made of fire.
  • Flash Sweat You produce a burst of localized heat, drenching you in sweat.
  • Force Armor You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its spellcasting ability modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
  • Ice Ward You throw up your hands as you are attacked, and icy symbols protect you from harm and slow your assailants.
  • Leonardo's Imploding Shell You momentarily protect a creature with a sphere of armor, only to for the sphere to implode and damage the creature on your next turn.
  • Leonardo's Splinter Shell You throw an a energy shell at a creature.
  • Magical Deflect Weaken spells that hit you.
  • Mana Shield Create a protective sphere of magical force.
  • Mark This is mine, and we both know it.
  • Mist of Inhibition A translucent magical fog settles around you, impeding motion.
  • Prismatic Barrier For a brief time, protect yourself and your allies from damage.
  • Protective Barrier
  • Repel Pushes any Large or smaller creature or object away from you to a certain distance.
  • Rift Balance Chronomancers are tasked with keeping balance in the Astral Plane, whenever you remove something, something must take its place.
  • Scholar’s Shield Enchant one via touch with an increased armor class.
  • Shield of Darkness
  • Shield of Stasis You create an invisible barrier of stasis in front of a creature or object that intercepts spells, creatures, projectiles, etc. and traps them in time.
Conj
  • Allowance Create money when you need it, consequences be damned.
  • Arcane Tether Conjure a rope that brings two things together
  • Attract Summons a Small or Tiny object that you can see to yourself.
  • Bakudo 8 Bakudō #8. Seki (斥, Repulse; "Repulsion") is a Kidō spell.
  • Blade Surge You manifest an ethereal aura that turns into an energy weapon to protect you from attackers, hurting them in the process.
  • Blue Shield Basically a ridable Tenser's Floating Disk.
  • Bound Weapon, Variant You create a weapon of your choosing to bind to yourself.
  • Call Bird Call one bird to aid you as a pet.
  • Conjure Ammunition Conjure a handful of ammunition.
  • Conjure Gemstone You can conjure a gemstone.
  • Conjure Marionettes You summon wooden, hovering, human-shaped constructs that appear in unoccupied spaces that you can see within range.
  • Conjure Water Make water appears.
  • Crush Crush enemies you already have in your magical or literal grasp!
  • Crystalline Jades The user creates Shimmering jades which float around them before being fired.
  • Diamond Storm A cone of "diamonds" shot into the air at your enemies to tear them apart.
  • Fitzmyr's Sage Hands A modified version of the mage hand cantrip, by a kenku wizard. Effective for use of offence, utility, and defense, but not the best at any of them. An all-rounder for 1st level spells.
  • Glacial Crash You conjure a large chunk of ice and launch it at a creature in range.
  • Glintblade Phalanx Creates a phalanx of magical blue translucent blades that rush forth.
  • Grum's Spectral Melee Weapon You exchange an object in your hand for a spectral necrotic damage weapon from the Ethereal Plane.
  • Icy Weapon You freeze the air around you to create a weapon of pure ice.
  • Isaz the Ice Rune A Rune that when infused with magic can create several effects related to cold energy.
  • Kaunan the Fire Rune A powerful sentient fire Rune which can create explosive traps, bless weapons and armor or curse enemies
  • Maelstrom, Variant Trap your foes in wind.
  • Magic Glintblade Sets up magical blades in the air to be automatically fired after a short period
  • Magic Scimitar
  • Magnet Orb You conjure an orb that pulls foes towards it.
  • Minor Distortion In the grand scheme of things, we make many choices. Where exactly we stand, how we move when we see a sword being swung at our head. Sometimes, you're standing in the perfect spot to mitigate a hit you take. Through the use of magic, one can instantly move themselves to said spot as if that were the choice they'd made.
  • Moist Flame A dripping flame appears in your hand.
  • Mordenkainen's Buzzing Bee Conjure a small phantasmal bee to annoy opponent spellcasters
  • Planar Calling You summon creatures from other worlds to fight by your side.
  • Razor Storm You are the Storm. A flash of metal as you hold your weapon out between your hands and magical copies of it strike out against all around you.
  • Rewind Want to go to that spot you were in 6 seconds ago? Go right ahead with this spell!
  • Shadow Spray
  • Shell Kick
  • Spell Blade You conjure a blade of force in your free hand.
  • Spellblade
  • Summon Weapon Summon a weapon or object from a pocket dimension into your hand.
  • Swarm of Pests You cause a cloud of mites, fleas, and other parasites to appear in a 15-foot-radius sphere centered on yourself.
Div
  • Analyze Analyze grants valuable info for enemies and items.
  • Bone Read You attempt to perceive the past, using the bones of the deceased to get some insight into what its last moments of its life was.
  • Calder's Starry Sky You project a map of the stars into the air.
  • Detect Secrets You grant yourself magical perception that greatly enhances your ability to uncover hidden mysteries.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Find Quest Helps you find quests to go on.
  • Glyph of Tracking A more tracking and utility efficient glyph of warding.
  • Impart Knowledge A way to quickly and silently communicate complex ideas.
  • Master's Touch Makes a target proficient with a held or worn piece of equipment.
  • Minor Psychometry Sense information about the last creature to touch an object and it's past whereabouts.
  • Morgrave's Clear Mind You embed a psychic mote in a creature's mind and force it to broadcast its thoughts to those nearby.
  • Oreseer You detect the materials that make up an area of stone.
  • Patternweave Gives unique investigative insights into things that seem random.
  • Speak with David Allows you to speak telepathically with David's past present or future.
  • Truer Strikes
  • Weight of 1000 Years, Variant You solidify the memories of every surrounding creature, turning them into a force of harm.
Ench
  • 6 Feet Back, ALRIGHT! (Grum's Social Distancing) Force a creature to adhere to social distancing staying at least 6 feet away from you.
  • Bakudo 1 Bakudō # 1: Sai (塞, Restrain) is a Kidō spell.
  • Beguile Person You attempt to charm a humanoid you can see within range, which can only resist with the force of its personality.
  • Bhahoozun's Hex Manipulate the air in the body of another creature
  • Hold Beast The target must succeed on a Wisdom saving throw or be paralyzed for the duration.
  • Intimidating Presence You have advantage on intimidation and prevent targets from approaching you.
  • Negate Omnipotence Deny a God their Godlihood.
  • Nilin's Bolt You launch a bolt of energy towards a creature, temporarily remixing its memories, confusing it.
  • Ordinance Command for wizards and sorcerers
  • Otto's Ear Ringing Causes vicious, deafening ear ringing in creatures.
  • Phoenix Phantom You target one foe shooting a beam out of your hand causing the opponent to relive their biggest fear and causes them to be immobilized for their turn not being able to move their body in fear, only re living their biggest fear over and over again, taking 1d4 fire damage and 1d6 psychic damage.
  • Power Word Die You utter a word of power that makes you instantly drop dead.
  • Reverse Flow Control A spell used by Wave controllers to stop foes or objects in place.
  • Ribbit A creature is compelled to only speak in croaks and ribbits, becoming unable to cast spells, but able to breathe both air and water.
  • Rune of Distraction You place a distracting, invisible rune on an object.
  • Seer's Mark A mark that gives you advantage on insight checks and the distance of the target.
  • Strengthening You fill a creature with the determination to fight.
  • Word of Stumbling Disarm and make prone a target following a wisdom save.
  • Wrathful Arrow You imbue a piece of your ammunition with pure wrath.
Evoc
  • Adula's Moonblade An icy sword forms in your hand and sweeps toward a creature of your choice within range
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Agni Shine You throw a hand forward and send a roaring ball of flame roughly 1 foot in diameter towards a target within range.
  • Arc Bolt You conjure an unstable bolt of electricity and fire it toward a target.
  • Arcane Smite You infuse a weapon with arcane power
  • Attract Object A simple trick most people learn as a starting point to magic. Attracting an object to your hand.
  • Bakudo 30 Bakudō # 30: Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam is a Kidō spell.
  • Bakudo 4 Bakudō #4: Hainawa (這縄, Crawling Rope; "Slithering Rope") is a Kidō spell.
  • Begone Thot By denouncing the thot-hood of an enemy one may strike them down with lightning.
  • Black Snow You create a sphere of dark snow that is laced with acid in a 10-foot sphere centered on you.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Blink Slash By channeling magic around you, and your blade, you teleport yourself to strike a distant target.
  • Bubble Blast You shoot bubbles out of your mouth.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Chaos Orb You hurl a 4-inch-diameter sphere of a random form of energy towards a target.
  • Ciao's Magic Missile You create two white bubbling streaks of magical force that inflict a debuff onto the targets.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Crackle With Power You ignite yourself with fiery power from the Strixhaven snarl, then channel it into a blast against your opponents.
  • Crystal Barrage Releases a group of glintstone shards fired from the caster.
  • Crystal Burst Fires a short ranged, spread out blast of glintstone shards.
  • Crystal Wave After you touch the ground, a thin sheet of crystal rapidly extends forth in a 15-foot cone, then ruptures, causing crystal shards to launch skyward.
  • Culdir's Orb of Fire Create a ball of fire, which enhances other spells slung nearby.
  • Cyclone A spell that sends a cylinder of air around an area moving creatures about.
  • Dark You direct a blast of shadowy energy at a creature or object within range.
  • Delayed Spell You use your action to focus and upscale your next evocation spell.
  • Deliberate Surge You pull magic from the weave and release it into the world, causing a surge.
  • Dismantle Cuts your enemy into small, fleshy bits.
  • Dongle's All-Purpose Mending A general purpose spell, invented by Dongle, that combines the effects of Cure Wounds and Mending, to a certain extent.
  • Dragon Rend
  • Eldritch Rebuke Arcane Energy Rebuke.
  • Elemental Armor You cover yourself with a layer of elemental energy that shields you from incoming attacks.
  • Energy Ray
  • Erratic Bolt A wild and unstable bolt of electricity arcs from your fingertips towards a creature of your choice in range.
  • Eruption Counter You prepare yourself for an oncoming strike, and counter it.
  • Explosion!
  • Fellhammer You create a magical hammer before slamming it into the ground.
  • Finger of Chaos
  • Fire Dragon's Iron Fist Power your fist up for a punch with the strength of iron and the ferocity of fire.
  • Fire Shot Poor man's fireball.
  • Fire Spin Fire bursts from your hands as you rapidly spin in a circle, blasting enemies
  • Fire Whip You create a magical whip of fire that can be used as a melee weapon.
  • Flame Burst Bouts of flame burst forth from your body as if trying to escape, damaging nearby enemies.
  • Fox Fire The caster gains a burst of speed as three separate kitsunebi seek out enemies.
  • Freezing Burst Emit a blast of chilling energy that stops enemies in their tracks.
  • Frost Breath You blow a critically cold cloud of frost at your enemies.
  • Frost Strike Infuses your weapon with the power of frost.
  • Frostwave
  • Ganon's Fist You concentrate destructive energy into a single, supernaturally-powerful punch.
  • Gorgath's Rock-Volver High Nooning with some cheap stones. David and Goliath these dudes.
  • Hado 1 Hadō #1. Shō (衝, Thrust) is a Kidō spell.
  • Hado 4 Hadō #4. Byakurai (白雷, Pale Lightning) is a Kidō spell.
  • Hadō Sōren Sōkatsui Generating blue energy with his/her index and middle fingers, the practitioner makes a pushing motion with both of his/her palms to push the gathered energy toward the target in a concentrated blast.
  • Hellfire Bolt You make an infernal gesticulation, and a thin blast of hellfire roars towards a creature you can see within range.
  • Homing Shards You create 1d4 + 2 frozen shards of ice.
  • Ice Bolt You create a gelid bolt of supercooled water and direct it to hit at a creature you can see.
  • Ice Shock You exhale a blast of freezing mist at a creature in range.
  • Ice Spike A spike made of ice thrusts from the ground towards target creature.
  • Ice Wave After you touch the ground, a thin sheet of ice rapidly extends forth in a 15-foot cone, then ruptures, causing spikes of ice to launch skyward.
  • Icicle Crash With a loud smashing sound, you shower the area in front of you with shattered ice.
  • Immolation, Variant You set yourself ablaze to torch surrounding foes.
  • Imperial Bolt You shoot a pure beam of radiant energy that weakens your target's will.
  • Last Words Go out with a witty one-liner and a bang. Or just a bang, that works too.
  • Lee's Fume Punch Channel forth your anger in the form of a pillar of flame from your fist.
  • Lesser Baja Blast Bring the power of the all-mighty Baja Blast to the battlefield.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Magic Burst Expends all spell slots of one level to create a huge explosion.
  • Magic Strike Your fist is wreathed in magic that instantly draws it to your opponent.
  • Mindshriek Using diabolical eldritch powers, you reach your voice into the minds of your foes and issue forth a soul-splitting scream.
  • Miracle Moon Slice and dice your foes with crescent moons.
  • Misinterpreted Color Spray A wash of colorful mist inexplicably does ludicrous amounts of damage to foes.
  • Paddle Star Fire an omnidirectional star that can then be redirected.
  • Paralysis Blow You summon black flames on your weapon.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Pixie's Gale Evoke the power of wind to fling creatures and objects away from yourself.
  • PK Fire (5e spell)Earthbound’s PK fire, A short ranged evocation with a supportive roll.
  • Power Within Bolster your strength with the power of flame.
  • Railgun
  • Remote Bomb
  • Revert Time A creature you touch has its wounds revert back in time.
  • Riddle (5e spell)You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Rock Splash Chuck a big rock at somebody and hit them with shrapnel.
  • Rock Toss You lift up a small rock and throw it at a target within range.
  • Rock Wave You create a storm of razor-sharp stones that forms a line that is 30 feet long and 5 feet wide.
  • Sakanagi Strike a target with the force of your being for pure damage.
  • Sand Impact
  • Sand Shurikens Magic Missile, but sand!
  • Sandblast
  • Scholar’s Armament Coats a nonmagical weapon with magic damage.
  • Searing Orb You launch an unstable orb of flames toward a target, where it detonates.
  • Shocking Blast Release a burst of electricity that fries your opponents.
  • Shoulder Touch
  • Snap of Radiance You snap your fingers and emit a blinding burst of light.
  • Sorrel's Leaping Missile Sorrel Glintwing wonders, how useful would this actually be?
  • Sorrel's Selfless Missile Sorrel Glintwing's answer to the problem of sorcerers not being able to use healing spells.
  • Soul Arrow Fires a small magical arrow straight ahead.
  • Soul Explosion Inflict soul energy to an area.
  • Spin Attack You brandish the weapon used in the spell's casting and whirl around in circles, striking foes all around.
  • Spirit Shotgun You focus energy into a fist before firing a wave of numerous small force blasts.
  • Stone Bolt You fire a piece of stone at an enemy, much harder than normally possible.
  • Thunder Shock Last Resort An extremely powerful lighting spell last resort option.
  • Thundershock Unleash paralyzing shocks of electricity.
  • Venomous Ray You fire a venomous ray, which delivers a virulent poison to the target.
  • Verge A spell that gains power with each consecutive casting.
  • Void Bolt You fire a fazing, mass of void energy at one enemy.
  • Void Burst A small explosion of aetherial energy centered on a point within range strikes out at all creatures within a 10 foot radius of that point.
  • Waist-High Wave You conjure a rolling wave of elemental force.
  • Water Jet A jet of steaming hot water launches forth from your wrist
  • Water Whip You summon a long, rubbery whip of pure water to lash out at a creature or object in range.
  • Will Charge The user has learned to channel his will into his weapon for a short period of time.
  • Wind Blades Blades made of wind.
  • Wisplight Manifest a tiny supernatural light that has both offensive and utility capabilities.
  • Zap Bolt You fire a small, but concentrated electric current from your hand to zap a creature or object in range.
  • Zodiac Strike The raw power of the zodiac ring and its components placed into a small orb.
  • Zoltraak A simple spell that shoots either a large blast or multiple smaller blasts of concentrated mana.
Illus
  • Chameleon You change yourself to blend into your environment.
  • Color You permanently change the color of cloth, leather, or any other inanimate object.
  • Hush You touch a creature and imbue it with silence.
  • Hush, Variant Shroud a creature's voice in magical silence without compromising their spellcasting.
  • Muffle A spell that hushes a creature, making it more difficult to detect.
  • Net of Shadows You cast the spell, and the surrounding shadows shift at your command, flying toward your targets and wrapping themselves around them.
  • Obscure Illumination Obscures a light source so one may see in the dark without either giving one's position away or resorting to darkvision-like solutions. Unlike darkvision, one can distinguish colours (as permitted by the torch's quality of light)
  • Placebo Grants temporary relief and protection from harm and ailments.
  • Silhouette Cause a creature to appear as a stark black silhouette of itself
  • Silhouette, Variant Cause a creature to appear as a translucent black silhouette of itself
  • Ventriloquism Make your voice appear to come from somewhere else.
Necro
  • Aging Bolt Deals necrotic damage and ages a target.
  • Banshee Wail You shriek like a banshee after being struck.
  • Blood Tentacles Attack your friend and foes with the blood spilled over the battlefield
  • Bloodbridge, Variant
  • Bloodletting You imbue a weapon with the power of create wounds that bleed profusely.
  • Bloody Shell You create a coating of blood that surrounds a creature's skin, protecting them from damage.
  • Cell Decomposition You cause a creature's cells to gradually deteriorate.
  • Dark Dive You grab hold of a creature you can touch and drain its life force until it breaks free.
  • Dark Orb Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
  • Death Blossom Die, die, die!
  • Death Grip You seize the essence of a creature in range and pull it towards you.
  • Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
  • Drain Warmth Take the warmth and lifeforce of a creature for yourself
  • Essence Theft The caster absorbs the essence of a creature during its final moments of life.
  • Flowing Undead Wrath You raise tortured souls from some forsaken source. All creatures within range fall victim to their wrath and woe, only surviving through sheer willpower.
  • Grasping Souls with a sacrifice of blood you pull hundreds of undead hands from the ground, grasping and dashing toward any life they feel.
  • Grum's Greater Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Hand of the Dead Creates a beam of necrotic energy.
  • Heart Strike
  • Inflict Positive Energy You infuse positive energy into a creature, with intent to harm.
  • Lesser Animate Dead This spell creates a temporary undead servant.
  • Lesser Blood Orb You hurl a powerful orb of blood infused with necrotic energy against your enemies.
  • Life Sap Drain health to transfer to allies
  • Light Blood Transfusion You transfer your blood to a wounded creature, healing it.
  • Man's Best Fiend Fiendish/Undead familiar variant
  • Nauseate One creature that you can see in range has an extremely distorted vision for one turn in addition to a horrible stomachache.
  • Palpitate Forces a creature's heart to stop and restart suddenly
  • Post-Mortem Servitude Create a skeleton butler that cannot attack, but can carry out tasks.
  • Raise Flesh You raise an incomplete, amateur undead being.
  • Raise Undead Raise a random bloke from the dead and watch him mill about.
  • Sanguine Tide You cause the blood of the touched creature to flow to you, mending your wounds.
  • Sculpt Corpse Change the appearance of a corpse in one of multiple ways.
  • Shadow Bolt Fire a bolt of shadow at a target within range.
  • Touch of Unlife Invigorate the undead with health-restoring vigor.
  • Wrath You point your finger, and dark energy washes over a target you can see within range.
Trans
  • Aetheric Reconstruction You repair an item of any damage and wear from the last decade
  • Affect Cantrips Galore!
  • Air Step Extra jumping power, and double-jumping too!
  • Animate Minor Object Lesser form of animate objects that targets a single object.
  • Animate Rope You animate an inanimate rope-like object, such as string, yarn, cord, line, rope, or cable of up to 50 feet or a maximum of 10 lbs.
  • Arcane Arrow You charge a projectile with arcane energy, ready to release it explosively.
  • Arcane Crush Cripple a creature that you are holding further.
  • Blade of Blood You shape your blood in the form of a weapon.
  • Bloodied Spittle You spit bloodied saliva on a target's eyes.
  • Demon Skin You cover your skin with fiendish scales and grow a small set of horns.
  • Dissonance Field Twist time and space to cause difficult movement and make it difficult to cast spells.
  • Drowning Pull You send a wave of sand gushing towards an opponent.
  • Earth's Crush A spell for earth benders
  • Earthen Pillar You cause a pillar of earth to erupt from a surface
  • Erase With a wave of your hand, you erase all writing from scrolls, sheets of parchment or paper, or similar objects that you touch.
  • Expand/Contract Expand and contract space around you.
  • Fitzgeralts' Fast Inverse Mender Connect a line to cut.
  • Floor of Ice Freeze over a floor with slippery, spike-covered ice.
  • Flurry of Missiles You touch your weapon and unleash a torrent of projectiles to a creature of your choice... or several creatures if you so choose.
  • Flurry of Strikes Deliver strikes with incredible speed
  • Inversion Invert a spell effect back to it's original caster!
  • Manipulate Metal Bend and shape metal into usable forms.
  • Might of Annam Call upon magic learned- or perhaps stolen- from the giants to deliver a devastating strike.
  • Molten Blades Your weapons glow red hot, burning your enemies on contact.
  • Phase Causes the caster to be able to move through some solid matter as if it was a liquid.
  • Quill Hide Long quills sprout from the target’s body, dealing damage on contact.
  • Reorientate Rotate a region of space, and all matter contained within, however you choose.
  • Repair Repair an object or restore hit points to a construct.
  • Slight Polymorph
  • Stasis Mine You choose a bit of space to arm with a stasis mine. When you activate it, it causes anyone inside it to be harmed and stopped in time.
  • Sticky Blood Your transmutated blood seals the wound and catches the opponent's weapon.
  • Stone Spike You cause stone spikes to raise from the ground underneath up to three creatures of your choice on the ground within range.
  • Stone Tent
  • Surge You channel harmless electrical energies in a willing creature you touch, heightening its speed and senses.
  • Sword Trap Defensive spell that allows you to stop enemies from using weapons, like a different version of the shield spell.
  • Water Tendril The water you touch grows a prehensile limb-like tentacle from the point you touch, which obeys your spoken commands for the duration.
  • Xenae's Aquaforme Turns a target ground area into water.
Needs Work

2nd-Level Spells

Abjur
Conj
  • Acid Spray You throw a small ball acid that explodes and rains acid upon your foes.
  • Ambush Shard Conjures a rift behind a target that fires a small gemstone into its back.
  • Arcane Grenade A thrown magical explosion
  • Arcane Sphere Movable sphere of pure arcane energy.
  • Boreale's Deep Strike Vanish for a short period of time, and reappear next to enemies.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Corrosive Bile You lose your lunch, as it turns corrosive on the way up. Ew.
  • Cradle of Jade The caster calls forth a multitude of jades that encases them from harm.
  • Create Building This spell creates a simple building that fits entirely within a 10-foot cube within range.
  • Crystal Release Conjures a rift above the caster’s head that rains down glintstone shards.
  • Dissolving Grasp You grab an opponent and magically dissolve them.
  • Drizonym's Spectral Dagger Chuck spectral daggers really far.
  • Eternal Darkness Summons a gravitational void above the caster’s head that draws in projectiles and ranged spell attacks.
  • Fermentation Explosion Turn that old kombucha into a weapon.
  • Forced Teleportation You force a creature to switch places with you with a teleport.
  • Foster's Instant Anvil You temporarily summon a large heavy object to drop on a foe.
  • Grasp Fantasy force choke!
  • Gravity Bomb Pulling enemies in before creating a warp explostion
  • Gravity Bomb, Variant Use gravity to pull creatures into an orb you create, before exploding it.
  • Greatblade Phalanx Creates a phalanx of magical blue translucent blades that rush forth.
  • Heat Shot
  • Hellfire Harpoon You summon a burning chain with a vicious barbed harpoon that flies from your hand towards a creature you can see within range.
  • Hellish Flames Explosion!
  • Hydra You conjure three poison breathing hydra heads.
  • Ice Javelin You conjure a javelin made of ice which appears in your hand.
  • Implode Poison You conjure a strain of poison within a creature you can see within range, which then explodes within the target
  • LSD Arrow An attack packed full with psychedelic poison.
  • Magechain The target must succeed on a Reflex saving throw or be restrained for the duration.
  • Misty Step, Variant Misty Step but as a defensive reaction
  • Moving Platform A rock is thrown and grows into a platform that can support up to 3 average sized humanoids.
  • Pursuers You summon three orbs of warm darkness that seek enemies.
  • Radiant Swords A glowing-radiant short sword that can be use to have resistance against necrotic damage and can be used as a last resort option when you lose your weapons!
  • Rancorcall Sends out a small group of ghostflame skulls.
  • Ray of Frog 3 brightly colored frogs are launched at a single creature within range.
  • Storm Shield A shield of lightning protects you from harm, and harms those who would harm you. Basically a stronger version of shield
  • Summon Astral Beast As you close your eyes and reach one hand out in front of you, you speak the astral words for beast, and astral. Blue astral energy sparks from your hands and the surrounding area as a small dog-like form materializes in an empty space within range.
  • Switcheroo You magically twist space around another creature and yourself that you can see within range.
  • The Juice is Loose 1973 NFL MVP Orenthal James Simpson shows up to help.
  • Visk's Walk-In Closet You summon a large antique wardrobe (6f wide / 2ft deep / 8ft tall) in an empty space within 30ft. When the doors are opened by anyone other than the caster, the interior appears as a regular wardrobe. When opened by the caster, it reveals a small demi-plane which takes the appearance of a large walk-in closet, with shelving, drawers, and clothes railings, as well as a full length mirror. Any clothing or wearable items left within the demi-plane are kept there safely stored, however any other objects or creatures left inside will be left safely on the ground after the spell ends or is dismissed.
  • Void Blink Teleporting with force.
Div
  • Ancient Tether Closing your eyes you feel the astral ley lines flowing all around you. Opening your eyes your reach forward and touch an object or a creature and attach a ley line to the object.
  • Bloodshot Eyes You can see the blood inside a creature's body.
  • Detect Amount This spell tells you how much of a kind of object or creature is within the bounds of a specified area.
  • Detect Elements Locate the presence of elements in the enviroment around you.
  • Determine Lineage This spell determines the lineage of a creature back several generations.
  • Ethereal Hunter Detect and strike down creatures of the ethereal plane with ease.
  • Eyes of Fate After requesting assistance from the God of Fate, you momentarily gain insight into a beings future
  • Mirror of Fate Predict the actions of your opponent, giving you an edge in combat.
Ench
  • Bakudo10 Bakudō #10. Geki (撃, Strike) is a Kidō spell.
  • Daze Monster You patch together a complex string of disconnected or contradictory thoughts before causing them to fill a creature's mind, briefly dazing them.
  • Field of Fear Plant a field of raw horror that taps into creatures' minds.
  • Gaslight Subtly manipulate someone's worldview, to such a degree that the truth becomes painful.
  • Lesser Mind Blast Using one's mind to blast an enemy's mind into submission
  • Light Inversion You can invert a creature's perception of light.
  • Peek-a-boo Scare the daylights out of someone.
  • Shatter Confidence You shoot a doubtful look at a creature within range and attempt to shatter its confidence.
Evoc
  • Ashkin's Spazzledazzle Create a dazzling sphere of fire that stuns those outside its borders and traps those within.
  • Bakudo9 Bakudō #9. Hōrin (崩輪, Disintegrating Circle) is a Kidō spell.
  • Ball Lightning You conjure a ball of electricity that shocks multiple targets per turn.
  • Burning Coals Conjure burning coals to burn any who linger on top of them.
  • Carian Greatsword Create a large magic translucent blue greatsword and slash in front of you.
  • Carian Piercer Create a large magic translucent blue longsword and pierce in front of you.
  • Chains of Ice
  • Chaos Blade You evoke a blade of chaos in your hand.
  • Clockwork Sphere You create and direct a sphere of clockwork to impose order on your enemies.
  • Cold Flame Throw flames of extreme cold.
  • Concuss A concussive wave rips through a 15-foot cone. Creatures in the area take psychic damage and might be knocked prone and deafened.
  • Crash and Burn Recklessly launch yourself forwards leaving devastation in your wake.
  • Crystal Torrent Unleashes a continuous barrage of glintstone shards from the caster.
  • Cutter Boomerang Throw a spinning blade, which flies straight back to you.
  • Dark Force You channel the dark force to damage your enemies.
  • Dark II
  • Dead Man's Volley You manifest and hurl a ball of electric energy at a creature or object you can see within range.
  • Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
  • Destruction Bolt You shoot a dark purple energy ball that disintegrate targets on contact.
  • Detonate Set down a few of these orbs, and then detonate them when the time is right!
  • Direct Lightning You fill a 20-foot sphere around yourself with sparks of lightning, damaging creatures of your choice.
  • Dorsatum's Deterrent A cacophony of sharp bolts jolt from your body, being most effective at close range. Handily, it doesn't require arms.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Elemental Weapon, Variant You create a weapon made of pure elemental power.
  • Enchantment of the Wind Until the start of your next turn, wind swirls around you, acting as an extension of your own body.
  • Eruption Create an explosion of blue fire erupting from your greatsword.
  • Fiend Fire You hold out your hand and create a 60 foot line of jet-black flame.
  • Fire Dragon's Wing Attack You create wings of flame and sweep two nearby enemies
  • Fire Orb
  • Fire Spray This burning fan of fire will burn your enemies to a crisp!
  • Flame Charge
  • Flame Spiral A helix of fire surrounds you, whipping nearby foes.
  • Flareball 2 balls of fire.
  • Flight of Fire You thrust out your arms and flames burst from the undersides of your arms, propelling you into the air.
  • Forcewave Knock down your foes with a blast of pure force.
  • Franklin's Funny Missiles This spell is derived from an old bard named Franklin experimenting with existing spells; he created a much more potent, if delayed, version of the Magic Missile spell.
  • Geyser Create a mostly harmless pillar of water rushing up out of the create.
  • Hado 58 Summon a huge gust of wind from your sword to stop incoming attacks.
  • Hado11 Hadō #11. Tsuzuri Raiden (綴雷電, Bound Lightning; "Lightning") is a Kidō spell.
  • Hailstone A large hailstone shoots from your hands towards a creature within range.
  • Heritage Rebuke You seem to burn to ash in an explosion of black flames, then reform from motes of shadow and flame elsewhere.
  • Howling Wraiths You channel the screams of lost souls into a wave of energy.
  • Hyper Voice The caster lets out an ear-piercing shout against hostile creatures.
  • Ice Coffin You encase an area in a tall coffin of ice, which has the potential to temporarily immobilize frozen creatures.
  • Kunai of Ice A kunai infused with cold energy that freezes an opponents legs or arms to a location.
  • Light Binding You halt a foe's movement with the power of luminosity.
  • Lightning Surge
  • Luminous Globe Create a luminous globe of crackling electricity that acts as an aerial mine.
  • Moon Pulse
  • Needle Hex You create spectral needles in the air around a creature you can see within range, which prick at it as it moves.
  • Orb of Charm The caster sends out an orb which upon contact makes a creature harmlessly infatuated.
  • Overload A field of electrical energy explodes from your body.
  • Phaerrexis You summon darkness with such weight that it can knock someone's sight out for a moment.
  • Phoenix Strike Harness the power of the phoenix to create a huge blast of flame energy
  • Positive Energy Ray Blast enemies with positive energy beams.
  • Pressure Sphere Use the surrounding water to crush your opponents in a brutal way
  • Psyshock
  • Raddik's Weakest Link Launch a small bolt of homing lightning, which goes after the easiest target first.
  • Reflexive Shot (5e spell)You react to anothers movements, preparing a deadly shot.
  • Rumplestiltskin´s Rainbow Blast <!-.-->Scorching ray is terrible, so use this instead!
  • Serac A freezing wave of ice explodes in a 15-foot cube centred on yourself.
  • Sky-Pierce Lance Conjure a bolt of power which can reach for miles.
  • Sorrel's Forceful Missile Sorrel Glintwing's more powerful Magic missile that bursts on impact striking foes behind the initial target.
  • Sorrel's Impact Missile Sorrel Glintwing's Modified Magic Missile used to deal damage and shove enemies around
  • Sorrel's Unforgiving Missile Sorrel Glintwing's Protective and reactive missile spell.
  • Spectral Hammer You conjure a greatclub that floats around the target creature.
  • Spectral Hand You conjure a hand near a creature, which the creature can use as its own limb.
  • Stellar Burst A shockwave of fire slows your enemies.
  • Stoneburst You undo stone in thunderous fashion.
  • Sun Strike Your weapon flares up with the light of the sun.
  • Three Freeze Five meter range reached! You know the rest.
  • Thunder Down Under
  • Thunderwhip You evoke a vibrating whip in your free hand, whose whipcrack is most disturbing to animals.
  • Tile of Fire One 5-foot square you can see within range is lit on fire by magical means.
  • Tractor Cannon You push a creature away from you.
  • Twin Sand Attack
  • Virgil's Lightning Spear You form a spear of lightning that you can use as a weapon.
  • Void Rupture Tear into the void and exert physics upon your foes.
  • Warp Lightning You conjure a storm of green lightning from above the point you choose within range, bolts that slam into anyone beneath the green lightning storm, crackling bolts of energy that rip through armor and flesh alike.
  • Wild Surge You pull magic from the flow, and release it into the world.
Illus
  • Ancient Path You wave your hand across the footprints behind you as you encourage the time around them to speed up leading to complete cover of the footprints.
  • Dekkard's Captured Image
  • Drawmij's Scent Mask One creature you touch is rendered scentless and cannot be tracked by smell.
  • Quiet Armor Remove the stealth disadvantage of your noisy armor by canceling the noise.
  • Shadow Blink Gain the ability to walk through shadow and reappear instantly at a new location within shadow.
  • Skin Mimic You throw a piece of fabric that becomes an illusory copy of you as you sneak away invisibly.
  • Smoke Screen You create a smokescreen that blocks vision and harms those within it.
  • Tormenting Image You create an image so awful, it's painful to look at.
  • Vancora's Tentacles of Madness You invoke nightmarish madness in the form of tentacles
Necro
  • Aura of Blood Transfusion You create an aura that allows blood to flow from one creature to another inside it.
  • Black Storm Barrage an area with dark energies.
  • Blood Boil You cause the blood of nearby enemies to boil.
  • Blood Bolts You hurl bolts of enchanted blood darts from your fingertips at your targets.
  • Bone Shield Create four bones to intercept attacks made against you.
  • Corpse Explosion As you snap your finger, a dead creature within range explodes with necrotic energy.
  • Crimson Skin You draw blood from a fresh corpse to form armor and weapons for yourself born from necromancy.
  • Critterkill When you need to clear the tavern floor...
  • Dead Again Humanoid corpses explode with dark energy.
  • Draw Blood Command the blood of an injured creature to gush from its wounds.
  • Fallen Marionette You can control a nearby lifeless body filled with blood as a puppet, fighting under your command
  • Frigid Darkness Succumb to the numbing darkness
  • Ghost Puppet Creation You create a ghost puppet.
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Raise Ghoul
  • Raise Mount Use the fallen to create a new steed.
  • Remove Breath Force the air right out of someone's lungs.
  • Sapping Slash You touch a willing creature, drawing from its life force to create a massive slash of energy.
  • Soulfire Strike Convert part of your soul into a bolt of energy to directly attack an enemies soul - causing them to become exhausted.
  • Thirsting Blade On a hit, the target suffers the attack's normal effects as well as 2d6 necrotic damage. You regain a number of hit points equal to the necrotic damage inflicted by this spell.
  • Viktor's Soul Link 2nd Level Necromancy Spell
  • Viktor's Withering Ray You channel the green fires of your necromantic being into three pulsing beams of energy that lash out at targets you choose within range, poisoning them.
  • Vital Blast Blast away enemies with their own blood and make a chain explosive reaction.
  • Withering Ray You create three rays of necromantic energy and hurl them at targets within range.
Trans
  • Alter Size
  • Bronip's Orbiting Hammer You cause a warhammer to fly around you.
  • Change Sex You attempt to change one target to another sex.
  • Ciao's Corrosive Coating Coat yourself in a corrosive acid to destroy enemy weapons.
  • Disarm You disarm an enemy creature of a weapon or other object it's holding.
  • Elemental Hex A potent hex that weakens a creature's resistance to the elements.
  • Empowered Temporarily boost your powers in combat
  • Flatten Self Render yourself two-dimensional.
  • Floortilting You alter gravity's effect on a creature within range so it pulls in a direction horizontal to you.
  • Frigid Javelin You magically freeze your blood, shaping it in the form of a javelin
  • Glass Storm You fill a small area with a storm of tiny glass shards, damaging and hindering creatures that pass through.
  • Grum's Flavorable Flesh As a wise Orc once said.. "What about their legs? They don't need those.."
  • Hand of Winter Layers of frost grow up your arm and your fingers turn into razor-sharp icicles.
  • Heatvision You touch a willing creature and grant it the ability to see heat.
  • Illusory Torrent The user delves into water allowing for high-speed movement in a torrent form.
  • Lethal Weapons Any weapon attack you make inflicts an extra 2d6 bludgeoning, piercing, or slashing damage as appropriate to the weapon.
  • Liquid Arrow "Turn a potion into ranged ammunition."
  • Lungs to Gills Converts a person's lungs into gills.
  • Magnokinesis You gain control over one metal object.
  • Major Stasis You point at a creature or object within range that weighs 2,000 pounds or less and cause it to become stopped in time.
  • Metabolic Control Gives a target control over their metabolic state.
  • Minor Fabricate You convert raw materials into products of the same material. For example, you can fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, and clothes from flax or wool.
  • Minor Polymorph
  • Mold Metal You manipulate and bend a piece of metal.
  • Ommon's Heat Exchange Drain heat from an area and creatures in it, and direct it into a metal object or into another spell.
  • Pomodoro
  • Reflexive Shot
  • Reinforce Self You boost your abilities with arcane energy, adding your spellcasting modifier to the next 4 ability checks you make.
  • Reinforcement A spell that reinforces the body and muscles of its targets
  • Reinforcement, Variant A spell that reinforces the body and muscles of its targets
  • Respirance Draw upon the power of elemental air to save yourself from suffocation.
  • Rock Spears You create three spears of rock to shoot up from the ground at targets within range.
  • Sea of Fire Transform part of floor into flames that deal damage while passing through.
  • Self Projectile Turn into a magic missile and launch yourself at your foes
  • Speak with Flames You gain the ability to speak with ordinary flames, which can relay what has happened within their light.
  • Spit Venom Convert saliva to venom and spit it at an opponent
  • Split You momentarily transform your body into a mass of floating, sentient, gooey particles.
  • Stone Shelter Make a small stone shelter for the night.
  • Sugar Rocket Some say this is just a discount Fireball with niche additional utility. They're probably right.
  • Toshaka's Gift Imbue a stone with your own magical potential.
  • Transmogrification Alter the appearance and certain basic properties of a piece of equipment.
  • Uncanny Appearance Transform your physical appearance to become intimidating and uncanny.
  • Xenae's Aquabind You call forth a watery appendage from a body of water to bind a nearby creature.
Needs Work
  • Commune With Death You ask a death god to help a near-dead targeted creature and the death god can either help or not help the life of a creature.
  • Internal Flame Summons fire inside a creature's stomach
  • Spell Mine A spell that enfuses a violent force of magical energy into a hole into ground and is sealed, ready to explode when stepped on.
  • Sphere of Ruin You create a swirling sphere of ruin around yourself.

3rd-Level Spells

Abjur
  • Abyssal Strength, Variant Wield strength from an abyssal being.
  • Alternate Reality You tamper with an event from within the last couple of seconds, potentially changing the outcome.
  • Anti-Fireball Perfect answer for Fireball.
  • Arcane Juggernaut Take anything that comes your way and return it.
  • Armor of Avernus You conjure a layer of armor around a creature formed from the magic of Avernus.
  • Briars of Punishment Calls forth briars surrounding the caster.
  • Briars of Sin Calls forth blood briars in line in front of the caster.
  • Carian Retaliation Abosrbs a spell directed at the caster and turns it into magical blades
  • Cerg's Fortification Fortification A magical, shimmering barrier falls over items, causing them to be much more durable.
  • Column of Time You raise your hand and open it up towards the sky as Astral Runes start to form around your feet.
  • Combat Avatar Encase yourself in a powerful combat avatar.
  • Cover In a flash of light, you and the targeted creature switch places.
  • Dark Dome You invoke the power of Urei, conjuring a dome of dark magic that surrounds you in a protective dark barrier, in response to an attack.
  • Leonardo's Projected Force You create balls of force that circle your person, and for the duration can hurl one per turn to deal damage.
  • Mage Plate You touch a willing creature who isn’t wearing armor, and an immensely protective magical force surrounds it until the spell ends.
  • Null Bolt Fires a bolt of energy that dispels magic upon impact.
  • Redirecting Shield A Shield spell that returns fire.
  • Shadow Armor A necrotic shroud appears over your robes, temporarily defending you from harm.
  • Shield Barrier Created by war mages as an enhancement of the shield spell to support and protect others, not just your self.
  • Stasis You attempt to put an attacking creature or projectile near you into stasis.
  • Steal Spell This spell allows you to use another creature's spell.
  • Succor Empower multiple nearby allies with a quick burst of healing, and a temporary magical shield
  • Sword of Protection Similar to spiritual weapon, but with a wizard's twist and better/more versatile.
  • Tidecaller's Blessing You imbue an ally's weapon with strong frost energy.
Conj
  • Abyssal Strength Wield strength from an abyssal being.
  • Azrael's Vicious Flock Summon a vicious flock of ravens and crows from The Void to swarm an area.
  • Backstep You constantly warp back to the location you casted.
  • Bakudo21 Bakudō #21: Sekienton (赤煙遁, Red Smoke Escape) is a Kidō spell.
  • Bakudo37 Bakudō # 37: Tsuriboshi (吊星, Suspending Star) is a Kidō spell.
  • Barrak's Black Fangs Black fangs erupt from the ground and assault your enemies.
  • Carian Phalanx Creates a phalanx of magical blue translucent blades that rush forth.
  • Conjure Bladestorm You animate several swords, which then fight for you.
  • Conjure Minigun You conjure an energy minigun, which is ready to blast your enemies.
  • Conjure Minor Devils You summon lawful fiend creatures that appear in the unoccupied spaces that you can see within range.
  • Elusive You can dart suddenly to and fro, becoming uncannily nimble and hard to pin down.
  • Find Lesser Dragon Familiar
  • Flame Charge, Variant Cloak yourself in flame and rush forward in a line, dealing damage to any creature you pass through and potentially knocks them prone.
  • Flame Jump Bursts of flame fly from under your feet launching you quite far.
  • Flame Step Teleport to a point within range and leave a devastating explosion on impact
  • Fog Bank You create a 20-foot-radius, 20-foot-high cylinder of fog centered on a point within range.
  • Ghostly Clone You create partly visible clones of yourself to fight for you.
  • Glyph of Teleportation Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Heavenly Prison You create a cube-shaped heavenly prison around a creature you choose within range.
  • Hellish Spawn you fish up a demon from the fiery abyss.
  • Hemorrhage You briefly conjure tiny sharp things in the bodies of creatures nearby, causing them to bleed internally.
  • Leonardo's Everflowing Chalice of Missiles You summon a pool of radiance that unleashes magic missiles.
  • Magic Pocket As the spell is about to hit you, you crack open a small hole into a pocket dimension.
  • Magic Speed You move in the blink of an eye, literally, you can blink twice your movement speed.
  • Materialize Trap Summon traps that are yours to command for once!
  • Mitotic spindle You conjure a Small, translucent orb, dry to the touch but filled with viscous fluid and thin blue spindles, in an unoccupied space you can see within range, which floats in midair and lasts the duration.
  • Night Guardians You call forth dream creatures to protect you.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Red-Hot Chains Create flaming chain links to restrict your enemies!
  • Rocks Fall Rocks rain down from above
  • Scatter Banish You attempt to send one creature to a location within 60 feet. The target must succeed on a Charisma saving throw or be teleported.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Serrated Gust Conjure bolts of wind to cut your enemies
  • Servant Permanence Remove the time limit of a servant, binding it to eternal service.
  • Shadow Step Steps into the shadows and teleport to another shadow nearby
  • Sheer Heart Attack A spell that deploys a small heat-seeking drone that explodes when it reaches its target.
  • Something Gives you something.
  • Step Like Thunder Step, but without the thunder.
  • Summon Anthill Call forth ants from far and wide to spew from a new anthill.
  • Summon Exotic Humanoid Call forth an exotic champion to your aid.
  • Summon Monstrous Humanoid Call forth a ferocious warrior to your aid.
  • Summon Smith Will Smith will give your opponent a smack.
  • Teleport Slash Summon an ethereal blade capable of slicing through space to hit its target.
  • Teleportation Glyph Teleportation has always been one of the more useful bits of magic and mages are always looking to improve on it. This method while simple is fairly versatile.
  • Teleposition You and your victim exchange places.
  • Unstable Sphere You summon an entropic, fractal orb of light to blind and burn your enemies.
Div
  • Arcane Sight This spell makes your eyes glow blue and allows you to see magical auras within 120 feet of you.
  • Detect Enchantment
  • Fly Eye This spell allows the caster to see 360 degrees around itself.
  • Lunar Luck Miniature moons orbit you and let you bestow luck on allies.
  • Soul Reading You read the souls of any creature and object within the radius.
Ench
Evoc
  • Abyssal Eruption Release a blast of necrotic energy in an area that withers both the outside and inside of creatures.
  • Afterburner You move super-humanly fast, leaving a trail of fire behind you.
  • Arcane Explosion A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of arcane energy.
  • Arcane Spear Turn a staff into a deadly magically-enhanced projectile.
  • Astral Guardian Calling for assistance from the Astral Plane, an ethereal apparition of a Guardian Form Chronomancer materializes in front of you in a 10-foot area.
  • Borca's Improbability Zone Attempt to hold control over the Weave, then lose control and watch the return to entropy wreak havoc on your enemies.
  • Bore Hole You create a hole in the ground with a diameter of 10 ft in a location that you can see. The hole can be up to 15 ft deep.
  • Catastrophic Devastation "You brought judgement upon yourself, once you accept your life is at end, you are at peace"
  • Chaos Ball You point your finger toward a point within range where a sphere of flickering light suddenly appears. The light on the sphere flashes very quickly before stopping on one color, and the sphere collapses into itself, before exploding into a color wave.
  • Charged Magic Missile You create a glowing dart of magical force that gets stronger the longer you wait to fire it.
  • Choke You raise your hand and forcefully choke up to five creatures within range, elevating them several inches off the ground.
  • Chromatic Spray You hold up your open hand and a spray of energy shoots forth from your palm.
  • Collapsing Stars Sends forward a group of gravity warping voids.
  • Coned Blast You ring a small bell and cause it to emit a concussive blast.
  • Conflagulated Breath You breathe forth a cone of red acidic droplets.
  • Crushing Wave A wave of water rushes out from you, sweeping creatures off their feet.
  • Dark Flare A stream of dark fire bursts forth from your hand.
  • Dark III
  • Delayed Beam Dissolution You build energy in your hands before releasing it in a beam that grows stronger the longer you charge it.
  • Desert Wall
  • Dongle's Frozen Fireball A version of Fireball, invented by Dongle, that freezes foes on impact.
  • Emerald Splash A cone of magical emeralds that cut their targets. No one can deflect it.
  • Enhanced Darkness A 60-foot-radius of magical darkness spreads out from a point you choose within range.
  • Fiery Beam A sweeping beam of fire
  • Finnegan's Forceful Fusillade You conjure a barrage of arcane lances, and send them forth to strike your enemies.
  • Firebeads A series of fiery beads spring from your hand, darting across the battlefield to six different points within range.
  • Flame Swathe After a short delay, great flames envelop and immolate faraway foes.
  • Force Beam A brilliant beam of pure energy shoots from your hand towards a target within range.
  • Freezing Gale Channel the essence of a blizzard in a line of effect.
  • Freidyne With a somatic gesture, you evoke a spherical blast of white light at a point within range.
  • Frigid Rebuke You utter a string of magical words and a momentary blizzard surrounds the creature that attacked you.
  • Frost Lance You hurl a lance made of ice at a creature or object within range.
  • Frostball A small ball of blue and white energy leaves the tip of your finger and flies to a point you can see within range, exploding upon impact with a sharp crack and covering surfaces in a 20-foot-radius sphere centered on that point with snow and frost.
  • Furious Unleashment A spell to use as a last resort when enemies gets too close to your liking or in desperate situations.
  • Glacial Pass You create a wave of ice shards that rise out of the ground along a line 5 feet wide and 30 feet long.
  • Halo of Lightning Create a halo of crackling lightning orbs.
  • Hissing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Ice Eruption A bright blue streak flashes from your pointing finger, spreading jagged ice across the ground in a 30-foot square centered on a point within range.
  • Ice Spear A frozen spear of ice pierces through a line 30 feet long by 5 feet wide starting at a point in range that you can see.
  • Isaac's Missile Swarm An upgraded version of Magic Missile, with slightly higher damage and restrictions.
  • Isband's Freezing Chains You summon a mass of icy chains to bind your enemies, which burst into existence around a creature you can see within range.
  • Kaleido Star Cannon The star is concentrated and pressed, then several rings are created, the size of 3 feet, in front of you in the predetermined direction and you discharge a beam of light 360 feet from you that invests everything, whoever in the trajectory makes a Dexterity saving throw . A creature that fails the save takes radiant damage + fire damage + force damage, or takes only half as much damage on a successful one.
  • Klee's Fireball A fireball variant made by a child prodigy. Please be careful when using it.
  • Lightning Cloak Coat yourself in a shield of lightning, making yourself massively faster at the cost of limiting your magic.
  • Lightning Spear You create a bolt of lightning in your hand, similar in shape to a spear and hurl it at a creature or object within range.
  • Lightning Stake Stake an enemy with a bolt of explosive lightning.
  • Lingering Flame You create a ball of fire, set to explode when anyone comes near.
  • Lockhart's Fireball A haphazardly bouncy fireball. You're gonna have to work on your aim.
  • Lunar Blast Harness the power of the moon to weaken your foes and reveal their true natures
  • Magic Warhead Fires off a larger version of Magic Missile that not only automatically hits its target, but also damages those around it.
  • Master Spark Bringing your hands together, palms forward, you fire a white, rainbow-tinged beam of light and heat energy from your hands that is 90 feet long and 5 feet wide.
  • Meteoric Barrage Hurl a swarm of meteoric embers toward your foes.
  • Niflbolt A ray of glowing blue ice shoots from your palm at a creature you can see within range.
  • Noxious Blast Blast enemies with deadly fumes.
  • Nyan's Ball Lightning Based on an actual natural phenomenon! Basically fireball with lightning.
  • Orb of Deception The caster conjures a blue orb of their spiritual essence and launches it before it returns to them.
  • Phy's Wondrous Acid A bubble of sticky acid appears in your hand, which you throw at a creature that you can see within range.
  • Positive Energy Blast Cause an explosion of raw positive energy.
  • Psionic Drain You attempt to sap the psyche of a creature you can see within range.
  • Psybeam You fire a beam of psionic energy 60 feet long and 5 feet wide from your eyes.
  • Reckless Lightning Bolt
  • Reverb A spell that bombards your target with sounds.
  • Royal Flare A brilliant streak of sunlight flashes from your pointing finger to a point you choose within range then blossoms with a high-pitched "flash" sound into a radiant ball of sunlight energy.
  • Sandblast, variant Create a blast of sand that erodes enemies and objects.
  • Sigil Sword Strike A destructive spell developed by a legendary enchantress. Call down a spectral blade to damage enemies and slow them down with special effects.
  • Sky-Fury Bolt You create a long-range bolt of crackling force which is especially effective against flying creatures.
  • Sleepy Trouble Bubble Kick a bubble at enemies and put them to sleep!
  • Solid Freeze You cast a line of frost witch will instantly freeze any liquid even blood leaving a trail of frost on the ground.
  • Sorrel's Greater Magic Missile Sorrel Glintwing's more powerful magic missile
  • Sorrel's Rending Missile Sorrel Glintwing's special magic missile variant that affects objects as well as normal targets.
  • Soul Spear Fire a great bolt of magical energy..
  • Sticky Fingers A spell that summons a zipper that can aid you.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Sunspark You create a brilliant, blinding glowing orb to illuminate the way before you.
  • Swordcraft You brandish the weapon used in the spell's casting and gain the ability to unleash a flurry of blurry, brightly glowing slashes of magical force in every direction.
  • Time Bomb A bright streak flashes from your pointing finger to a point you choose within range in which you set an invisible time bomb which then blossoms with a low roar into an explosion of arcane when activated.
  • Unholy Weapon An unholy weapon appears in the within the location.
  • Venomous Spite You fire several poisonous darts.
  • Virgil's Blade Flash You weave between your enemies in a flash of lightning, striking every foe you pass.
  • Void Bombard Let loose a bolt of force, which explodes upon impact.
  • Wild Chaos Blade You join your hands together, and as you mimic unsheathing an imaginary sword, the light around you temporarily get dimmer. A sword of chaotic energy appears in your hand, looking like solidified multicolored light.
  • Wings of the Phoenix As your vision begins to fade, your magical power surges as you are granted wings of fire.
  • Zone of Frost Call forth a zone of cold, freezing the ground and anyone caught in the effect.
Illus
  • Fade Immediately after taking damage, you fade from view and become harder to hit and locate.
  • Fool's Speech You touch up to eight willing creatures. Creatures affected by this spell gain the ability to speak in a secret language that is incomprehensible gibberish to all other creatures.
  • Ghostly Encirclement You create 13 images of yourself encircling up to 3 creatures within 5 foot proximity. Which one is the real one?
  • Greater Disguise Self
  • Hashnad's Shadowy Tendrils Conjure a swarm of shadowy tendrils to blind and confuse your foes
  • Illusory Light Blind opponents in an area
  • Illusory Phantom The user creates a water phantom to distract their foes.
  • Inception You break into someone's mind a plant a seed that grows into an idea.
  • Other A spell that makes you appear as another creature to divination magic.
  • Shadow Evocation You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of a sorcerer or wizard evocation spell of 2nd level or lower.
Necro
Trans
Needs Work

4th-Level Spells

Abjur
  • Barrier You send a protective barrier around a willing creature within range
  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range, causing it to become anchored to its current plane.
  • Heavy Mage Armor You touch a willing creature, and they are protected by overlapping plates of rigid magical force.
  • Mind Freeze Touch another creature with the power of cold and freeze its mind
  • Quintessa's Dweomershield You touch a willing creature. Until the spell ends, the target ignores the effects of one common magic item, either on hand or specified by name, history, description, or indentified by some other manner.
  • Rumplestiltskin's Catch Missiles Tired of Weeb Space communists blasting you at range? This spell will catch any projectile that comes your way!
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words a blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
Conj
Div
  • Atum's Guidance Is this a spell that lets you read your opponents' souls for truth? YES! YES! YES! YES! YES! YES!
  • Hermit's Wisdom A spell that brings forth knowledge and wisdom, through purple vines that extend from the spellcaster's arms.
Ench
Evoc
Illus
  • Become Fear You replace a creature's perception of you with its greatest fear.
  • Dark Nebula You create an inky void that blocks light.
  • Fool's Gold You touch a pile of up to 150 copper coins or an object made out of copper, brass, or bronze, you turn them into gold.
  • Mirage
  • Poof When a hostile creature approaches you, you momentarily become invisible.
  • Poof, Variant When a hostile creature approaches you, you momentarily become invisible.
  • Shadow Blur You shift between the shadows, becoming untouchable.
  • Shadow Well You spit out the words of the spell, and the shadow of your foe darkens, becoming a solid black pit. Your opponent pinwheels its arms as it topples backward into the darkness.
  • Shadow Well, Variant The shadow of your target stretches and darkens, becoming a gateway into the Shadowfell.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Total Craft Variant You tightly weave together strands and twists of Shadowfell energy to manifest in this world as a perfect imitation of a physical object.
  • Twilight's Reflection Creates an illusion of a creature that turns their abilities against them.
Necro
Trans
  • Abyssal Invocation Wield borrowed power from an abyssal being.
  • Abyssal Invocation, Variant Wield borrowed power from an abyssal being.
  • Alpha Radiation
  • Arachnid Transformation Transform yourself into an arachnid visage.
  • Bane Shot You touch three pieces of ammunition, infusing it with the power of time.
  • Blade Bane Choose one creature you can see within range, and choose one of the following damage types: bludgeoning, piercing, or slashing.
  • Chronoshift
  • Control Air Manipulate air to your advantage
  • Creation of Wings Grants you and only you easily destroyed wings for 1 hour.
  • Enchanted Quiver Enchant a quiver with bottomless ammunition.
  • Enroot You invoke the power of the forest in order to root creatures in place.
  • Enspell Empower allies' weapons with the power of the elements.
  • Flurry of Magic Allows a spell caster to rapidly cast many minor spells.
  • Gender Bend Forcefully change the gender of the target
  • Golden Wind A spell that imbues life into whatever you touch.
  • Gravity Hammer Crush your foes to death with highly localized gravity fields.
  • Lava Line You create a small arrangement of tiles into a lava pit.
  • Leafify Transform a Large or smaller unattended object into a Tiny, pocket-able leaf.
  • Lesser Control Weather The takes control over the weather to cause minor alterations.
  • Magic Ship Using enough magic, you turn an ordinary ship into a flying one.
  • Might of Giants A creature you touch gains the strength of a giant for a limited time.
  • Pyre Siphon You draw the flame from an object or creature within range.
  • Shadow Shift Become one with the darkness.
  • Shake Earth Shake the earth to cause creature to be knocked prone and take damage
  • Spatial Distortion You twist space in a large volume, adding more of it or taking some away.
  • Transfer Ability You touch a creature, and attempt to drain one of its abilities to enhance one of yours.
  • Un-Blight Transmutation energy covers a creature of your choice that you can see within range, moisturizing and giving vitality to it or causing entropic creatures to be damaged.
  • Xenae's Waterspout Creates a large waterspout.
Needs Work

5th-Level Spells

Abjur
  • Astral Entity You close your eyes and focus on the Astral Energy around you as your form slowly starts to dissipate in blue flashes until you completely leave the material plane.
  • Energy Immunity Give a willing creature immunity to one type of elemental damage
  • Enigma's Paper Seal A spell designed to use the fears of a target to aid in sealing them away in paper.
  • Freedom of the Winds Wind wraps around your body, tugging at your hair and clothing as your feet lift off the ground.
  • Frozen Defenses You become a statue of ice for a few seconds, nullifying oncoming attacks and chilling nearby creatures to the core.
  • Hallowed Ground You create an aura of negative energy, which stifles most spells.
  • Helotry Channel magical energies through an ally, allowing them to cast spells using it
  • Kinetic Redistribution Create a magical barrier which absorbs the impacts of damage, and can transform into a weapon.
  • Mass Dodgeball You give a whole bunch of creatures the power to dodge balls.
  • Perfect Cube Conjure an invincible cube.
  • Quintessa's Dweomerdrain With but a touch you drain a pool of energy from a magic item and retain it for the purpose of casting spells that have a consumable material component cost.
  • Reflect You attempt to reflect a spell toward its caster in the process of casting said spell.
  • Sorrel's Warding Missile Sorrel Glintwing's Modified missile spell that grants greater protection against attacks.
  • Stun Monster A creature in range must succeed on a Strength saving throw to break through, or be paralyzed for the duration.
  • Super Duplex Barrier Create a barrier to damage and repel enemies.
Conj
  • Acid Rain Create a magical cloud of acid rain to cause damage over large amounts of area
  • Air Punch You punch the air creating a giant fist to hit a target.
  • Bhahoozun's Maddening Gale Use the power of wind to make your opponents go insane
  • Conjure Dream Creature You call forth a servant being from The Dream.
  • Conjurer Joke
  • Drowning
  • Far Jaunt Teleport a very large distance.
  • Glitterdust Choose a point within range. A cloud of golden particles covers everyone and everything within a 10-foot radius of that point, blinding creatures.
  • Hado 90 You summon a large black box made of spiritual pressure, and hurt anything that was caught inside of it
  • Lightning Rain When using his powers an insane lightning storm begins to fall from the sky and hit several targets causing lightning and thunder damage
  • Mark of Syrix You place the mark of the dragon Syrix on your foes, searing their flesh.
  • Petty Wish Cast a petty wish to fill some small desire of yours
  • Power Word: Soup Imbed the truth of the Demi-God Storm, and impart the wisdom that tea is, in fact, the best soup.
  • Random Walk Haphazardly teleport a creature away.
  • Riddle You call upon an extraplanar entity, an alien intellect or devious fiend, becoming a conduit for its power as you speak out a complex riddle.
  • Road Roller summon the almighty road roller to flatten your enemies
  • Six Paths, Five Rings: Kurikara Divine Blade Create a divine manifestation of Nioh Kulika.
  • Spike Storm You fire hundreds of needles, daggers and other small blades from your hand, ripping at everything in their way.
  • Summon Mahoraga Summon Mahoraga from jujutsu kaisen
  • Telefrag Physics really doesn't like it when two objects try to be in the same place at the same time.
  • Traumatic Teleport You teleport a creature within range into a solid object.
  • Vankodek's Black Widow Sprout several spider-esc limbs, which greatly enhance your combat capabilities.
Div
Ench
  • Compel Suicide You compel a creature to kill itself.
  • Control Person You control the mind of a humanoid, which can only resist with the force of its personality.
  • Dragon Rage For the duration of the spell, your melee prowess grows exponentially.
  • Dragon Rage, Variant For the duration of the spell, your melee prowess grows exponentially.
  • Forced Movement You meld your hand to the forces of space, forcefully moving your opponent
  • Infernal Law You invoke the Pact Primeval, the oldest rules governing the cosmos, and the bonds of infernal law descend upon whomever your gaze lands upon.
  • Mike's Hard Lemonade, Variant Harnessing the power of Lapuard, you unleash a torrent of Booze upon your enemies to quench their thirst and render their bows and blades useless.
  • Mind Fog You fill a 20-foot-radius sphere centered on a point within range with a thin, otherworldly fog bank that weakens the mental resistance of those caught in it.
  • Permanency
  • Smile of the Stheno Invoke the power of a Gorgan sister through a disarming smile.
  • Workaholic By casting the spell the target you have chosen is forced to do menial tasks and chores wherever they are currently located (including the tidying up of a forest or dungeon).
Evoc
  • Assquake
  • Astral Release Harness the planar disruption caused by the severing of a soul for a last-ditch effort to destroy your enemies.
  • Bakudo62 Bakudō # 62: Hyapporankan (百歩欄干, Hundred Steps Fence) is a Kidō spell.
  • Blasting Beam A thin, blindingly bright sliver of light instantly streaks from your fingertips to any creature or surface, exploding at the point of contact.
  • Cannon of Haima Shoots an arcing magic explosive that explodes on impact.
  • Chaos Storm You pound an area with blasts of chaotic energy.
  • Chromatic Explosion You gesture to a point you can see within range, and an explosion of energy that erupts from that point.
  • Crown of Stars, Variant The caster surrounds themselves with a crown or mantle of stars primed to decimate their foes.
  • Darkbolt With a quick invocation you call forth a nimbus of jet-black night around your hands, from which you shoot black bolts of power that trail wisps of terrible darkness.
  • Draconic Strike You conjure a ghost-like draconic spirit that flies at a creature or object within range.
  • Dragon Meteor You leap into the air and then fire a modified version of the master spark downward, sacrificing range for width and firepower.
  • Eternal-Force Blizzard You unleash magic emulating eternal cold, solidifying the very air itself momentarily, threatening to deep-freeze even the souls of creatures caught within.
  • Fallen Meteor A bright streak of light appears in the sky: a meteorite heated to incandescence in the atmosphere, which you direct to a point within range.
  • Final Move Fall unconscious to protect allies, or to destroy enemies.
  • Firaga IV
  • Fire Flow A stroke of flowing fire forming a line 100 feet long and 15 feet wide blasts out from you in a direction you choose.
  • Fire Volley For the duration of the spell, you can repeatedly shoot bolts of fire.
  • Fires of Entanglement An entangle spell that burns.
  • Goldweaver's Ray You charge for a few seconds, and release a massive swarm of force bolts.
  • Great Chaos Fireball Hurl a clump of searing, flaming lava at a foe.
  • Greater Darkness Magical darkness spreads to fill a vast area.
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching along a curved path towards a creature you can see within range.
  • Hellfire Sphere
  • Ice Beam You cast a chilling blue-white light in a line 60 feet long and 5 feet wide.
  • Improved Magic Missile An improved version of the Magic Missile spell.
  • Kerrhylon’s Magic Missile An improved version of the Magic Missile spell, created by Kerrhylon Sora-Ghesh, an Archmage of Evocation.
  • Magic Missile Barrage A more potent form of Magic Missile aimed at targeting multiple targets at once.
  • Magic Missile Storm You summon a devastating swarm of magic missiles in a designated area
  • Massive Magic Missile More magic missiles.
  • Necrotic Boom Allows you to react to damage with an explosion
  • Nexus Weapon You imbue a weapon you touch with psychic power.
  • O'Bannon's Siege Missiles You fire a barrage of oversized magic missiles capable of battering down castle walls.
  • Permanency, Variant A spell cast with another spell causing to become permanent.
  • Prismatic Bow A magical Longbow appears in your hands.
  • Rain of Fiery Blades Massacre your enemies with a storm of swords that are on fire!
  • Random Spell Cast a random spell from your class spell list
  • Realistic Explosion A surprisingly realistic explosion.
  • Remorseless Winter Release an icy storm around you.
  • Righteous Storm Three pillars of fire erupt on a place of your choosing.
  • Sand Tornado A great tornado of sand causes chaos and devastation at your whim.
  • Shock Coil Emit a powerful field of electricity surrounding you.
  • Sorrel's Magic Lance Sorrel Glintwing thought why stop at darts? Lances are bigger RIP Winkin Redberries.
  • Sorrel's Superior Magic Missile Sorrel Glintwing's Even Stronger Magic Missile
  • Spirit Rush The caster emits an ephemeral aura allowing high-speed dashes.
  • Stellar Conflagration You create 5 spheres of fire on your back, which can be used in multiple ways
  • Tabrīs’ Holy Fire Blast an opponent with the power of good and flames
  • Teuful's Fireball An all-or-nothing fireball.
  • Time Trap
  • Water Volley For the duration of the spell, you can repeatedly shoot bolts of water.
  • Wild Fire Surge You take a ruby in your hand, and hold it between your hand as if you were praying. Your hand starts emitting red light and sparks appears around you. Your eyes turn into a pool of red.
  • Wizzro's Blast You push both hands forward to blast a searing beam of life-draining energy.
Illus
Necro
  • Army of the Dead
  • Carrion Beetles Conjure beetles to eat away at your opponents
  • Create Horror Knight Summon an undead knight to bring terror to your enemies.
  • Dark Transformation You infuse and undead creature within range with power, transforming it into an unstoppable monstrosity
  • Drain Make a melee spell attack against one creature.
  • Enervation, Variant You fire a ray of necrotic energy at a creature within range and attempt to drain its life away.
  • Enlighten Undead A spell that brings the soul back to an undead creature.
  • Fia's Mist Create a black mist that, if stood inside of for too long, instantly kills a creature.
  • Ghoul Touch You touch a living creature to imbue a minor magical strain of undeath, paralyzing it.
  • Grum's Lesser Mojo Transfer This lesser version of a higher level spell transfers a soul from a character to an object.
  • Mourning Mist You evoke a cloud of gray mist, which horrifically transforms any creature it comes in contact with.
  • Nathaniel's Undead Army Project your soul and drain your blood to raise your personal army of undeath.
  • Redemption Restores an undead creature to life.
  • Siphoning Conduit Turn yourself or another into a conduit, draining the life from all nearby enemies.
  • Summon Wight Summon one Wight, which can, in turn, control ghouls.
  • Traitorous Blood "I can make you dance like a puppet, your very blood eager to obey."
  • Undead Artisans You create an undead only capable of craftsmanship
Trans
  • 10cc of Time Stop Stop time and take a half-turn as a reaction to anything.
  • Accelerate Self Uttering the Astral words for time and accelerate, you feel yourself speed up, to you the world seems to be moving at a snail's pace.
  • Baleful Polymorph Transform an enemy into a harmless animal
  • Ballistakinesis You gain the ability to manipulate the trajectory and force of physical projectiles by thought.
  • Decrepit Hands Cripple one of your hands to cripple the hand of your target.
  • Enraged Enhancement Your form balloons, as does your rage.
  • Giant Size You cause a willing creature within range to grow to a much larger size.
  • Gloom Walk Wreathed in your own shadow, your quiet movements allows you to move with haste through darkness.
  • Greater Polymorph
  • Healing Fire Transmute magic fire into healing
  • Heaven's Door A spell that allows one to look at the honest life experiences and truths a person knows.
  • Imbue Harmlessness
  • Lolth's Bloodline You transform your body, gaining powerful spider-like abilities and features, depending on level this spell was cast at.
  • Phoenix Dash Take to the skies in a burst of flames!
  • Power Word Recharge Oh, the only way to regain expended charges is by waiting it out, you say?
  • Repair/Raze Manipulate the age of a certain area, either turning back time or advancing it to dust.
  • Seamless Space Connect two nearby points in space seamlessly.
  • Shape Flesh Permanently change a creature's physical appearance
  • Stamp The study of negative energy has allowed you to understand how to share it's affects with others
  • Superspeed Spheres Finally go fast!
  • Time Control You gain control of the passage of time of the environment in an area around you.
  • Vanishing Trick You cause one creature to vanish, as if they were disintegrated.
  • Xenae's Bubble Prison You trap a Huge or smaller creature within range in a suffocating mass of water.
Needs Work
  • Astral Communication You split a gateway to the Astral Plane and standing on the other side are the Twins of the Astral plane, they bow gently awaiting your questions
  • Dragon Rage, 2nd Variant
  • Larger on the Inside Used to increase the area of a room or space.
  • Possess One of the hardest spells to cast for an master spellcaster that can be used to do wonders, but comes with a great cost if used incorrectly

6th-Level Spells

Abjur
  • Antimagic Blast, Variant You fire a blast of disruptive magic, disabling the Weave for a moment.
  • Aura of Time Protect yourself and others with time energy.
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Damage Deflection Absorb the energy coming from a spell and return that damage with a blast of force
  • Interference Field Project a field of disruptive magic that hinders spellcasting in a large area.
  • Reflection Warding yourself with powerful defensive magic, you gain the ability to reflect spells back at attackers.
  • Rockform Encase yourself in solid earth, giving you a rock-hard shell.
  • Sphere of Warded Repulsion You create a magical sphere of energy around you that protects you against large amounts of damage.
  • Wall of Adaption A wizard says the magic words with a piece of wood, steel, brick or adamantine in hand. The piece disintegrates as a wall of force as strong as the piece appears.
Conj
  • Alpha Demiplane you manifest in the ethereal plane using your soul to create or expand a demiplane of limited space risking your own soul.
  • Call to Adventure Conjure a team of adventurers from across the multiverse to perform some service.
  • Conjure Dragon You summon a dragon of challenge rating 6 or lower.
  • Gather Instantly bring selected creatures to you.
  • Gravity Sphere You create a sphere of damaging force which attracts things to it.
  • Lindwurm Conflagration Summon a great fiery serpent to immolate your foes.
  • Misty Gate
  • Screen Stride You gain the ability to enter an electronic visual display (screen) and exit from another screen within 500 feet of you.
  • Suffocate You lift the mote and the air swirls out of it as it teleports the air from a creature's lungs into the Plane of Air and forces them empty.
  • Talisman of Summoning You touch a nonmagical piece of jewelry, and enchant it with the power to summon yourself.
  • Twisting Tendril You create a twisting wreathing tendril of necrotic energy.
  • Wall of Wonder You create a wall of chaotically shifting colors. No-one knows exactly what happens to the poor sap who tries to pass through it.
Div
  • Bone Telling Throw bones and see what you get!
  • Eyes of Time After requesting assistance from the Lord of Time you temporarily have access to the knowledge of the entire history of this world.
  • Sphere of Awareness Project your awareness into the space around you.
Ench
  • Form Contract Bind a fiend within a weapon, armor, or jewelry.
  • Lucky Charm Choose up to six creatures that you can see within range to bestow incredible luck upon.
  • Mind Swap You swap the minds of two creatures you are touching between bodies.
  • Mind Switch You attempt to take control of a nearby living creature, forcing your mind and soul into its body, and its into yours.
Evoc
  • Acid Storm Unleash a brief downpour on your enemies
  • Antimodes Greater Fireball You create a blazing purple ball, infused with both freezing cold and sweltering heat.
  • Avalanche
  • Aysa's Plasma Cage A cage of plasma erupts from your fingers to encase your target in heat
  • Disassemble Molecules Rend creatures at the atomic level.
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Elemental Wrath You unleash devastating elemental destruction upon everything in your viscinity
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Force Lightning UNLIMITED POWER!!
  • Internal Incineration The bones of a creature start to burn like hot iron, and the target is incinerated from the Inside out.
  • Magma Storm Create a cylinder of storming magma and flames that traps creatures inside and deals continous damage.
  • Raddik’s Focusing Blast Conjure a weak blast of plasma, which shrinks in size and grows in power.
  • Sorrel's Battering Javelins Sorrel Glintwing just really wanted to get rid of that pesky castle wall.
  • Sorrel's Burst Missile Sorrel Glintwing's Enhanced magic missile spell that explodes in a 10 ft radius on impact.
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Soul Stream Fire the high megalazor!
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
  • Wheel of Fire's Blaze
  • Zone of Power You create a zone of slightly bluish energy that suffuses an area you can see.
  • Zuzar's Flaming Laser Sword You invoke the ancient power of dragon breath and a single blue laser fires from your fingertip.
Illus
Necro
  • Apocryphic Zone You and your target's souls enter a necrotic plane where magic is enhanced, leaving vulnerable physical bodies.
  • Armor of Flesh You touch an undead creature at least one size category larger than you and merge into its body for the duration.
  • Bloodtap You tap into the latent energy inside every being.
  • Chain of Corruption Whip your enemies with a corrupting chain.
  • Chain Pain A dark lightning bolt leaps from your finger towards the target, inducing pain and leaping towards another nearby creature.
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Phantasmal Ship You enchant a ship, turning it into a powerful undead vehicle.
  • Sorcerous Possession Caster attempts to possess creatures, similar to Magic Jar
  • Soul Bind You target the soul of one or two enemies and bind them to each other. If there is only one enemy target-able, the first enemy to come within 60 feet of the targeted creature is then bound to the first targeted creature.
  • Undeath to Death Destroy the undead hoards by unmaking the magic animating them
  • Unholy Flame, Variant Flame-like malevolence engulfs a 15 foot area around you.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Viktor's Brand Of Undeath Become undead and....
Trans
Needs Work

7th-Level Spells

Abjur
Conj
Div
Ench
Evoc
Illus
  • Gorgon's Glare You create a horrifying illusion, changing your face to that of a horrifying monster.
  • Harrowing Insanity You cause a creature to see horrifying visions in everything.
  • Illusoid You create a semi-real illusion.
Necro
  • Duplicate Self Split yourself in twain.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
  • Supremacy You sap the power of one creature, and add it to your own.
  • Tendrils of the Scarlet Mist Create a cloud of vampiric crimson mist that saps vitality from creatures.
  • Wall of Souls You create a wall made of undead spirits that scares all those who get too close.
  • Waves of Exhaustion You raise your hands and thrust them forward, violently flinging foul rays of energy from your fingertips.
  • Withering Destruction You conjure a bolt of dark energy that leaps at a creature or object within range.
Trans
  • Accelerating Sphere
  • Animate Breath Give your breath weapon life
  • Conceive Humanoid procreation spell, warning: 18+ content
  • Deathly Polymorph Transform yourself into an undead creature.
  • Dendromorph You attempt to transform a creature into a tree for an indefinite amount of time.
  • Dirty Deeds Done Dirt Cheap
  • Eco Dolor You select one living creature and create a small copy of the target in your hand, at the beginning of your next turn you "pop" the small copy making the target receive again all the damage caused to it since you cast the spell
  • Flatten Target Turn other creatures and objects into paintings
  • Golem Cause the earth itself to sprout legs and obey your command.
  • Grove Enroot Casting this spell, will turn a group of enemies into a grove of trees.
  • Instant Dash You instantaneously go for a little walk.
  • Instant Strike You instantaneously deal damage.
  • Mergewall A creature you target is turned into a painted version of itself.
  • Moat of Lava This spell creates a moat of lava around yourself.
  • Slow Time Slow down the flow of time for a little bit.
  • Temporal Enhancement Enhance the capabilities of yourself or an ally.
  • Vankodek's Chimeric Transformation You bind a second creature into yourself, allowing you full reign over their power and yours.
  • Vitrify This spell transforms normal sand of any depth into crude glass. 10d6 fire damage, plus trapping creatures.
  • Wave of Time Slow down your enemies in a wave of time, effecting creatures closer to the center of your attack the most.
Needs Work

8th-Level Spells

Abjur
Conj
Div
Ench
  • Control Monster You control the mind of a creature, which can only resist with the force of its personality.
  • Dalamars Unerring Strikes You creates an invisible force field around themselves that guides projectiles to their targets.
  • Mute With a single gesture and a commanding shush, you attempt to magically silence a creature you can see within range.
  • Power Word Charm A word of power that compels instantaneous, unconditional reverence and awe.
  • Power Word Sleep You speak a word of power that can compel a creature to sleep.
  • Power Word Testicular Torsion You utter a word of power that can force a creature you can see within range to have its testicles twisted.
  • Punishment of a Fraud A malevolent spell that afflicts its target with a relentless psychological torment. Once this curse is placed upon an individual, they become vulnerable to the effects of failure in their actions.
  • Superiority Complex Egos are a killer in this line of work.
Evoc
  • Blasting Bolt Make a ranged attack roll against a creature or object within range that you can see. On a hit, the target takes 15d10 damage of a type you choose from acid, cold, fire, force, lightning, necrotic, radiant, or thunder.
  • Comet Azur Fires forth a devastating comet inside a star’s torrent.
  • Energy Rupture You choose a creature to absorb energy until it ruptures out from them in an explosion of force.
  • Eradication Flame A beam of white flame sears into your foes.
  • Explosion, Variant KA-BOOM! A massive explosion erupts from a point you choose within range.
  • Frozen Tomb You wave your hand and entomb a creature you can see within range in ice.
  • Gamma Radiation You release a radioactive ray of Gamma Radiation.
  • Hræsvelgr's Glory
  • Kraken's Tentacle You conjure a kraken's tentacle that sprouts from a body of liquid and attacks your enemies.
  • Massacre
  • Polar Ray A blue-white ray of freezing air and ice springs from your hand and towards a creature within range.
  • Quasar You sweep an area with overwhelming quantities of deadly light.
  • Sorrel's Chaining Lances Sorrel Glintwing enjoyed her chaining missile so much she thought she'd turn it up a notch or two
  • Star Blast You call down energy from the stars to SMITE YOUR OPPONENTS IN THE MOST POWERFUL WAY KNOWN TO MAN!!
  • Star Fire Invoke a supernova that crushes nearby opponents with unrelenting Force
Illus
Necro
  • Death Blade, Variant You put necrotic power into a weapon.
  • Eviscerate You attack the heart(s) of a creature that you can see within range.
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Heartstop Stop a creature's heart, causing it to rapidly expire.
  • Power Word Bleed You speak a word of power that causes the blood of one creature you can see within range to burst forth.
  • Soul Bomb I'm taking you with me.
  • Substitution A way to cheat death, at the cost of your very soul.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
Trans
  • Awaken Ooze You grant sentience to an ooze.
  • Earth Glide You give the subject the ability to glide through earth and stone as easily as an earth elemental does.
  • Fusion
  • Glacial Armor You grow in size and at the same time, your flesh turns into animate ice, making you into a living glacier.
  • Gravity Surge
  • Magic Warship You enchant a ship, granting it several potent abilities.
  • Mass Blade Bane A number of creatures you choose become vulnerable to bludgeoning, piercing, or slashing damage.
  • Megascale Flight You touch a willing creature, granting it the ability to fly at supersonic speeds.
  • Otherworldly Polymorph
  • Power You fill yourself with energy, which can be used to harm your enemies or bolster your own vitality.
  • Quincy's Investiture You call upon the power of investing to invest in investitures.
  • Rewind, Variant Rewind either a target or a spell/class ability back in time by 6 seconds.
  • Skyweave Transmute and compress a great volume of air into other materials.
  • Spellwise Aura You radiate raw arcane power, enhancing the spells of other spellcasters like some sort of arcane dynamo.
  • Warclaw You grow devastatingly powerful claws which can tear a tank apart or rip off the heads of enemies with ease.
Needs Work

9th-Level Spells

Abjur
Conj
  • 617 Pages Call upon a creature from somewhere unknown.
  • Abyssal Army Summon a handful of demons
  • Death from the Heavens You summon a holy storm that can shatter even the strongest defenses.
  • Destructive Teleport You teleport yourself and up to eight willing creatures or an object. Whatever you teleport explodes on arrival for massive damage.
  • Dragon Knight You summon a dragon of challenge rating 10 or lower.
  • Genesis The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  • Infernal Rain You throw the pieces of brimstone into the air and they catch fire and grow in size as creatures of living fire take their place.
  • Kamikaze Summons a godly wind to annihilate armies of opponents and sink ships
  • Mass Traumatic Teleport You teleport up to eight creatures within range into one or more solid object.
  • Myrsta’s Soulfire Smite your foes with an extremly powerful blue fire
  • Perfect Wish Wish Beyond, Plus Ultra!
  • Power Word Crash You disconnect a creature from the matrix of reality.
  • Ragnarok Giant flaming swords falling from the sky to destroy your enemies. What could be better?
  • Summon Falling Rocks Rocks fall, everyone dies
  • Summon Greater Daemon You summon a greater demon to wreak havoc upon the battlefield.
  • The Sun, Revealed Create the sun in miniature.
  • True Seraphim Become more than man.
  • Unlimited Blade Works I am the bone of my sword
  • Vortex Creating a portal to the depths of space, you attempt to suck your foes through.
  • Whiteout A blizzard forms, centered on a point you can see and spreading to a radius of 80 feet.
  • World Eater Summon a world-eating monster whose only goal in life is to consume everything. Become the Hive.
Div
Ench
  • Boy II Man's Curse RO! SHAM! BO! A spell that saps the life energy from creatures you beat in Rock, Paper, Scissors.
  • Darkest Fear You fill the minds of creatures around you with horrific waking nightmares.
  • Erase Memory
  • Mark of Nirvana You touch a creature and enlighten it.
  • Mind Scour You attempt to rewrite another creature's mind.
  • True Mind Switch You attempt to take control of a nearby living creature, permanently forcing your mind and soul into its body, and its into yours.
Evoc
  • Absolute Zero You evoke absolute cold to freeze solid all creatures in an area within range.
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Antimatter Beam A beam of dark energy that obliterates all it touches! Ok, not really, but pretty close.
  • Apocalypse from the Sky One of the evilest and most destructive spells a creature could cast.
  • Arthur's Infinite Inferno A powerful explosion, at the cost of the caster's life. Will your gamble truly be worth it?
  • Atomic Bolt You conjure a devastating bolt of nuclear power at a target within range.
  • Bites the Dust Bomb Type 3: Bites the Dust! A spell that turns your target into a time reversing bomb. As a bonus, it also can kill the target after time has reset.
  • Black Hole Beam You create a tiny black sphere in an unoccupied space that you can see within the spell’s range that begins rapidly sucking in everything around it. After some time, a giant laser beam originating from you fires through the sphere, obliterating anything that was sucked in.
  • Blast Everything in That Direction Beam of light that deals 1d4+100 force damage and repels 30 feet.
  • Bolt of the Storm An orb of crackling energy appears in your hand, which you can use to hurl lightning bolts.
  • Calamitous Strike On a successful weapon attack, you deal a massive amount of damage.
  • Contained Apocalypse
  • Dark Meteor You hurl a meteor of dark matter from the heavens.
  • Eclipse Life You draw out a creature's life force and turn it into an explosion of magical force.
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Entropy Field Weaken enemies, warp reality and manipulate results
  • Essence of the Elements You conjure the pure essence of the elements to destroy your enemies.
  • Eye of the Storm You stand in the center of a blizzard of your own making, wreaking havoc among your foes.
  • Flames of Hephaestus a spell to either make magic items of destroy magic people
  • Frostfall Freeze the region and call down comets of ice.
  • Glacier You put your hand to the ground and then spikes of ice blast out of the ground.
  • Greatwyrm's Wrath Conjure the flames of a dragon of legend, and wreak devastation upon your foes.
  • Hell's Lightning Call forth the most powerful lightning from the deepest and darkest parts of hell to destroy everything that stands in your way.
  • High Octane Explosion Bring the spectacle of a high-budget action movie to your life.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Mad Mage's Rage You fill yourself with great arcane power at the cost of being consumed by madness.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Mass Disintegrate A blast of green light erupts from your outstretched hand, dealing heavy force damage in a cone.
  • Mass Immolation You set a whole bunch of creatures on fire.
  • Noval Strike Invoke the mighty power of the number nine!
  • Obliterate Level a blow that can reduce people to nothing.
  • Phoenix Climax You expend more power than you have to raze everything around you.
  • Phoenix Fire Like the phoenix of legend, you explode in an enormous blast of flame as you overcome your death with raw power alone.
  • Power Bolt For the duration of the spell, you can repeatedly shoot highly damaging bolts of concentrated magical energy.
  • Power Word Bind
  • Power Word Explode You speak a word of power that can compel a creature to explode.
  • Pulverize Lift an enemy into the air and grind them to dust.
  • Purple Haze A savage and deadly virus created by magic that devours the flesh and quickly kills those infected with it.
  • Pyroclasmic Unmake You summon the malicious fury of red dragons to incinerate your enemies.
  • Raddik's Plasmatic Tear Create a massive rift of plasma, boiling both anything it touches, and anything close to it.
  • Replication Replicate the effects of another spell or magical effect.
  • Star Blazing Summons a giant rainbow star that splits into smaller stars to attack enemies.
  • Stardown Part the sky itself!
  • Starfall Summon a falling star.
  • Stormblast Summon the wrath of the entire sky, and blast all your enemies into ash
  • Tidal Front Calamity
  • Ultimatum A final trump card, for when you know there is no way out.
  • Victus's Sonic Boom
  • Violet Inferno The deadliest spell of all time. Probably.
  • Wall of Time Create a singularity point in which you twist time to your whim.
  • Weave Warrior When the light dims, hope is not yet lost. It's always darkest before the dawn, and the dawn has come.
  • Wildfire A foe bursts into flame and spits out fiery motes that spreads the fire to others.
Illus
  • Dreamworld Create a vivid, surreal dreamscape that slowly wears down the minds of all afflicted.
  • Ice Assassin You create a living, breathing creature that is a near-perfect duplicate of an existing creature, formed entirely out of ice.
  • Microcosm You warp the consciousness and senses of one or more creatures, sending the victim(s) into a catatonic state.
  • Mordenkainen's Spirit Burst In response to an attack that damages you, you create a burst of arcane energy that channels the very essence of Mystra.
  • Perfect Reflection Create a perfect reflection of a creature.
Necro
Trans
Needs Work
Home of user-generated,
homebrew pages!


Advertisements: