Chaos Ball (5e Spell)
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3rd-level Evocation | |
Casting time: | 1 action |
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Range: | 100 feet |
Components: | V, S, M (a weighted die) |
Duration: | Instantaneous |
You point your finger toward a point within range where a sphere of flickering light suddenly appears. The light on the sphere flashes very quickly before stopping on one color, and the sphere collapses into itself, before exploding into a color wave on a 20-foot radius.
Each creature in range must make a Dexterity saving throw. Roll 2d20 + 1d6 damage. Choose one of the d20s. The number rolled on that die determines the attack's damage type, as shown below. On a failed save, a target takes the entirety of the damage, or half on a successful one.
If you roll the same number on both d20s, the chaotic energy leaps to a target within range of the explosion. You make an attack roll for chaos bolt at the level the spell was casted to, which could cause the chaotic energy to leap again. Only creature that has been affected by the chaos ball can be targeted by chaos bolt, and only once.
d20 | Damage Type |
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1-11 | Acid |
2-12 | Fire |
3-13 | Radiant |
4-14 | Thunder |
5-15 | Force |
6-16 | Necrotic |
7-17 | Lighting |
8-18 | Psychic |
9-19 | Cold |
10-20 | Poison |
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increase by 1d6 for each slot level above 3rd.
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