Azrael's Vicious Flock (5e Spell)

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Azrael's Viscious Flock
3rd-level Conjuration
Casting time: 1 action
Range: 150 feet
Components: V, S, M (A few grains of salt that must be thrown in the direction where the flock will appear)
Duration: Concentration, up to 10 minutes

A vicious flock of ravens, magpies, and crows fill a 20-foot-radius sphere centered on a point you choose within range. The sphere spreads around corners, The sphere remains for the duration, and its area is heavily obscured. The sphere's area is difficult terrain. When the area appears, each creature in it must make a Constitution saving throw. A creature takes 4d6 slashing damage on a failed save, or half as much on a successful one. A creature must also make this saving throw when it enters the spell's area for the first time on a turn or ends its turn there.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 5th.

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