Fellhammer (5e Spell)

From D&D Wiki

Jump to: navigation, search
Fellhammer
1st-level conjuration
Casting time: 1 action
Range: Self (10 ft. cube)
Components: S
Duration: Instantaneous

Your arms become a magical instrument of destruction. Choose between fire, cold, lightning, radiant, necrotic, thunder or force. You form a magical hammer over both hands, a weapon or a staff that you may use to attack. Make a melee spell attack against a target. On a hit, the target takes 1d8 of the chosen damage and is pushed 5 ft. back. Alternatively, you may choose to slam the hammer on the ground. All targets within 5 feet of you must make a dexterity saving throw. On a fail, the targets take 1d8 of the chosen damage type and are pushed 5 ft. back. After your attack, the hammer disappears.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage die increases by 1d8 and the radius increases by 5 ft. for each slot level above 1st.



Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!


Advertisements: