Aura of Blood Transfusion (5e Spell)
From D&D Wiki
2nd-level Necromancy | |
Casting time: | 1 action |
---|---|
Range: | Self (15-foot cube) |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
You create an aura that allows blood to flow from one creature to another inside it. For the duration of the spell, you can use a bonus action to cause one willing creature inside the aura to lose a hit die. You roll the hit die and a creature of your choice inside the aura to regain hit points equal to the number rolled on the die + your spellcasting ability. This spell can't restore hit points to constructs or creatures without blood.
The aura can transfer a number of hit dice equal to 1 + your spellcasting ability modifier (minimum of twice). After transfering that amount of hit dice, the aura ends.
At Higher Levels. When you cast this spell using a spell slot of Xth level or higher
Back to Main Page → 5e Homebrew → Spells → Sorcerer