Power (5e Spell)
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8th-level transmutation | |
Casting time: | 1 bonus action |
---|---|
Range: | Self (30 foot radius) |
Components: | S, M (A pearl worth at least 500gp, which the spell consumes) |
Duration: | 1 hour |
You gain 10d12 Power, which is a temporary resource you have access to for the duration. Power can be used in the following ways:
- As an action, you can expend one or more Power and target a creature within 30 feet of you. The target must succeed a Constitution saving throw or take necrotic damage equal to the amount of Power you expended. On a successful save, the target takes half as much damage.
- As a reaction, when you or a creature within 30 feet of you would take damage, you can expend one or more Power. The damage that creature takes from the triggering source is reduced by the amount of Power you expended (min 0).
- Whenever you would fail a Strength, Dexterity, or Constitution saving throw, you can expend two or more Power (max 10). You gain a +1 bonus to that saving throw for every 2 Power you expended, potentially turning failure into a success.
- As part of casting a spell, you can expend 3 or more Power (max 9). For every 3 Power you expended, you gain a +1 bonus to your Spell Attack Modifier and Spell Save DC for the casting of that spell.
Each point of Power can only be expended once, and this spell ends early once you expend all Power.
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