Shake Earth (5e Spell)
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4th-level Transmutation (ritual) | |
Casting time: | 1 action |
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Range: | 50 foot radius |
Duration: | Instantaneous |
You shake the earth in a 50 foot radius causing all creatures within that radius to make a dexterity saving Throw, on a failed save the creature is knocked prone and takes 4D8 bludgeoning damage and is stunned. This spell deals double damage to structures.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher the radius increases by 20 feet and the damage increases by 1D8
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