Scald (5e Spell)
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Evocation cantrip | |
Casting time: | 1 action |
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Range: | 90 feet |
Components: | S |
Duration: | Instantaneous |
You turn the water in or around a creature to steam, scalding it. The target must make a Constitution saving throw, taking 1d6 fire damage on a failed save, or half as much on a success. Being underwater doesn't grant resistance against this damage.
This spell has no effect on creatures or objects that are completely devoid of any water inside the target's body or upon its surface, such as a fire elemental or ghost.
You can also use this spell to raise the temperature of or instantaneously evaporate a portion of water that fits within a 1-foot cube.
At Higher Levels. This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
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