Sorrel's Helpful Harpoon (5e Spell)

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Sorrel's Helpful Harpoon
4th-level Evocation
Casting time: 1 action
Range: Self
Components: V,S
Duration: Instantaneous


You create three large javelins of positive life energy, that rover around you until you decide to use them. Using a bonus action on your turn, you can hurl one of the javelins against a creature within 60 feet. A creature stricken by the javelin regains 2d6 + your spellcasting ability modifier hit points.

You can also hurl the javelin against a hostile creature you can see within range. Using a bonus action, make a ranged spell attack against it. If the creature is an undead, it takes 4d6 + your spellcasting ability radiant damage, and is incapacitated until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher you generate an additional javelin per spell level above 4th.

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