To Ashes (5e Spell)

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To Ashes
6th-level Evocation
Casting time: 1 action
Range: 60 ft
Components: S, V
Duration: Instantaneous


Closing your eyes and reaching a hand forward towards a target within range, you mutter the Astral words for "Time", "Accelerate", and "End". Dark blue light beams fire from your hand towards the target.

The target must make a Dexterity or Constitution saving throw (your choice). On a failed save, the target takes psychic damage equal to a number of d4s equal to your caster level and an additional 20 acid damage. For example, if you are level 11, the target takes 11d4 psychic damage plus 20 acid damage. If you are multiclassing, use your total character level. For example, a multiclass character at level 10 in one class and level 5 in another deals 15d4 psychic damage plus 20 acid damage.

If this damage reduces the target to 0 hit points, they are disintegrated and turned to ash. A disintegrated creature, along with everything it is wearing and carrying (except magic items), is reduced to a pile of fine grey dust. The creature can only be restored to life by means of a true resurrection or a wish spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the additional Acid damage increases by 5 and the psychic damage increases by 1d4 for each spell slot above 6th


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