Unlimited Blade Works (5e Spell)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fate franchise, and/or include content directly affiliated with and/or owned by Type-Moon. D&D Wiki neither claims nor implies any rights to Fate copyrights, trademarks, or logos, nor any owned by Type-Moon. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Unlimited Blade Works
9th-level Conjuration
Casting time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes

The spell transports you and up to ten creatures within range to a demiplane of your creation. Unwilling creatures can make a Charisma saving throw to avoid being transported with you. The demiplane appears to be an endless wasteland under a twilit sky, but is actually a hemispherical plane with a 60-foot radius, with the sky being an invisible dome of force. Once a creature is transported to this demiplane, it cannot leave by any means until the spell ends.

Within the demiplane, you can use a bonus action on each of your turns to summon a spectral weapon into your hands. This weapon can be a longsword, a greatsword, a rapier, or a pair of scimitars or shortswords. You can make two melee spell attacks with these weapons each turn, inflicting force damage equal to the weapon’s normal damage plus your spellcasting ability modifier. Additionally, you can use an action on each of your turns to bombard a 30 foot-radius sphere with hundreds of magically-propelled swords. Each creature in that area must make a Dexterity saving throw, taking 8d6 magical slashing damage on a failed save, or half as much damage on a successful one.

Maintaining this spell places a great strain on your mind. When the spell ends, you take 1d6 psychic damage for every minute that the spell was maintained.

Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!