Dead Again (5e Spell)

From D&D Wiki

Jump to: navigation, search
Dead Again
2nd-level necromancy
Casting time: 1 action
Range: 60 feet
Components: V, S, M
Duration: Instantaneous

Each humanoid corpse within range explodes with dark energy. Each creature except you within 5 feet of such a corpse must make a Dexterity saving throw. A creature takes 2d6 necrotic damage on a failed save, or half as much on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the radius of each explosion increases to 10 feet. The damage increases by 1d6 for each spell slot above 2nd.

(0 votes)

Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock

Home of user-generated,
homebrew pages!