Power Word Agony (5e Spell)

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Scales.png This page is of questionable balance. Reason: No saving throws. Does not follow 5e spell (cantrip) design guidelines; anything involving the term 'Power Word' should not be a cantrip. A cantrip that essentially does ability damage (in 5e). Almost comes off like dark force points from SW:RPG.


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Stub Logo.png This page is incomplete and/or lacking flavor. Reason: "Do your bidding"-is this charmed, or something more? "Creatures will get enraged", but there is no meaningful effect, despite the disclaimer indicating as such. Something is missing. Is this part of a campaign?


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Broom Icon.svg.png This page needs grammatical help. Reason: Does not follow wording standards. Includes unnecessary backstory fluff that detracts from mechanics.


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Design Note: Warning, using this spell may cause those around you to distrust you, and familiars and charmed persons will try to harm you.

Power Word Agony
Enchantment cantrip
Casting time: 1 action
Range: 60 feet
Components: V, S, M (a hand)
Duration: Instantaneous


Backstory: One day, a little dragonborn sorcerer named Arjhan was messing around with a childhood friend, Kriv sending red sparks everywhere, but when he said one wrong incantation his beloved friend dropped to the ground, writhing in pain. When it stopped he was dead, and the next thing Arjhan knew, he was crumbling away to dust, the power overcoming him causing him to wither away.

Your hands glow a deep red preparing for the pain that you are about to cause. You point at your target, who falls prone, starts scream in pain, and takes 2d4 psychic damage. The tortured creature screams echo everywhere and it suffers disadvantage on Strength and Charisma checks until killed or stopped. Nearby creatures become enraged with the screaming, and will turn their attention to the tortured thing.

After using this spell, and killing something with it, your hand withers and gives you disadvantage on all Strength checks until it heals. No one can heal you hand magically or through any special remedies. After an hour in sunlight your hand slowly goes back to normal.

The spell's damage doubles when you reach 5th level (4d4), 11th level (8d4), and 15th level (16d4). At 5th level, when a creature dies to this spell's damage, the tortured creature's body explodes and deals 1d12 force damage to all creatures in a 5-foot sphere, and deals 1d4 force damage to all creatures beyond that in a 10-foot sphere. At 15th level you can torture two more creatures and make tortured creatures do your bidding.

3.00
(2 votes)

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