Hellfire Chains (5e Spell)
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4th-level Conjuration | |
Casting time: | 1 action |
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Range: | Self (30-foot cone) |
Components: | V, S, M (a chain link) |
Duration: | Concentration, up to 1 minute |
You extend your hand and summon hellfire chains from your palms. Each creature of your choice within a 30-foot cone must make a Dexterity saving throw or become wrapped up in the chains. If wrapped up, the creature is restrained and takes 2d8 fire damage at the start of each of their turns. After taking the damage at the beginning of each of the creature's turns, they may make a Strength saving throw. On a successful save, the creature breaks out and the chains dissipate. On a failed save, the chains tighten around them, increasing the fire damage by 1d8 for their next turn, when they attempt to succeed the saving throw again.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the starting damage of the hellfire chains goes up by 1d8.
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