Produce Electricity (5e Spell)
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Evocation cantrip | |
Casting time: | 1 action |
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Range: | 10 feet |
Components: | S |
Duration: | Concentration, see below |
You create an arc of electricity shooting out of your hand or finger toward a point within range, producing one of the following effects:
- You shock a target within range. That target must make a Constitution saving throw, taking 1d8 lightning damage on a failed save, or half as much on a success.
- You send a jolt of electricity into a target within range, or two targets within 5 feet of eachother. Each target must make a Constitution saving throw, taking 1d4 lightning damage on a failed save.
You can also manipulate the arc generated by this spell for more benign intentions, producing one of the following effects:
- You cause a point within range to continually emit sparks for up to 1 hour. The sparks emit bright light to a distance of 10 feet and dim light for further 10 feet.
- You cause the arc to emit a series of electronic tones with timbre, pitch, and tempo as you designate for up to 1 minute.
- You cause the arc to bend, wobble, and shift in shapes you designate for up to 1 minute.
- You create electrical scorch marks on a surface within range that fits within a 10-foot square, in shapes as you designate. The marks fade after 1 hour, or until you dismiss them.
- You magically give power to an electrical device. This power lasts for up to 1 minute.
If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.
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