Produce Electricity (5e Spell)

From D&D Wiki

Jump to: navigation, search
Produce Electricity
Evocation cantrip
Casting time: 1 action
Range: 10 feet
Components: S
Duration: Concentration, see below

You create an arc of electricity shooting out of your hand or finger toward a point within range, producing one of the following effects:

  • You shock a target within range. That target must make a Constitution saving throw, taking 1d8 lightning damage on a failed save, or half as much on a success.
  • You send a jolt of electricity into a target within range, or two targets within 5 feet of eachother. Each target must make a Constitution saving throw, taking 1d4 lightning damage on a failed save.

You can also manipulate the arc generated by this spell for more benign intentions, producing one of the following effects:

  • You cause a point within range to continually emit sparks for up to 1 hour. The sparks emit bright light to a distance of 10 feet and dim light for further 10 feet.
  • You cause the arc to emit a series of electronic tones with timbre, pitch, and tempo as you designate for up to 1 minute.
  • You cause the arc to bend, wobble, and shift in shapes you designate for up to 1 minute.
  • You create electrical scorch marks on a surface within range that fits within a 10-foot square, in shapes as you designate. The marks fade after 1 hour, or until you dismiss them.
  • You magically give power to an electrical device. This power lasts for up to 1 minute.

If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.

3.00
(one vote)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer

Home of user-generated,
homebrew pages!


Advertisements: