Spiritual Transcendence (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Stub Logo.png This page is incomplete and/or lacking flavor. Reason: This is a worse Tenser's Transformation (5e Spell) that's half useless - the flight speed is nice, using your spellcasting ability modifier for weapon attacks is convenient, but frankly by the time you get this spell your cantrips should outdo any nonmagical weapon, and the spectral hands appear to function in a nonsensical manner.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

6th-level Transmutation
Casting time: 1 hour
Range: Self
Components: V
Duration: up to 8 hour


Due to your experiences and difficulties that you have lived, you have managed to obtain a small transcendence in magic which has granted you benefits and abilities. Which are:

-You are resistant to poison damage and necrotic damage.

-Spectral wings appear on your back, giving you a flight speed of 40 feet.

-Your skin takes on a rough appearance, you gain a +3 bonus to AC.

-All of your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for attack and damage rolls.

-You are immune to the poisoned, frightened, and charmed condition.

-You manage to summon 8 spectral hands that can be used as a magic hand.

-Your spectral hands have a range of 40 feet.

-Your spectral hands within the range of 40 feet, as a bonus action you can subdue your opponents with a grapple and they must make a strength saving throw with disadvantage, if you fail you will be subdued for 2 rounds.

-Within 30 feet your allies have advantage on saving throws.

-You gain an aura of magical protection around you and allies within 40 feet, while in this aura you have save advantage against magic and magical effects, and you have resistance against damage from magical sources.


Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock