Borca's Improbability Zone (5e Spell)
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|Casting time:||1 action|
|Range:||150 feet (35 foot cube)|
|Components:||Verbal, Somatic, Material(the bead of an abacus or a small die)|
You exploit the innate entropy of the Weave to suddenly cause harm in invisible, completely improbable fashions. Every creature within the spell's range rolls a d6 to determine what kind of saving throw they will have to make and damage type they take.
- 1-3 - Intelligence, psychic damage
- 4-5 - Dexterity, magical slashing damage
- 6 - Strength, magical piercing damage
Every creature within a 35-foot cube takes 3d10 damage of the specified type, or half as much on a failed save, which ignores resistance.
- In addition, add to the damage the lowest prime factor of the total damage rolled on the dice. For example, if the dice roll totals 18, add an additional 2 damage of the specified type, or if the dice roll totals 17, add an additional 17 damage of the specified type. This damage is also halved on a successful saving throw, is of the same type according to the chart, and ignores resistance.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, add 5 to the added damage for each slot level above 3rd.