5e Cleric Spells

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Cleric Spells[edit]

0-Level Spells[edit]

  • Crabbo's Grasp
  • Flame Edged Bolts A minor enchantment commonly used by archers who have dabbled in magecraft to allow their bolts or arrows to strike with the fervor of fire.
  • Almighty Strike You clap your hands and create an almighty aura that sends a blast wave out in a 30-foot sphere centered on you.
  • Blazer You cover your sword in volatile flames that propell you into the air to strike an airborne opponent or drag one off the ground, but its flames strike back at you if you miss.
  • Boreal Strike Your blade emanates a misty cold aura and freezes all in its path.
  • Corroding Strike You enhance your next attack with Acidic energy.
  • Divine Strike You enhance your next attack with radiant energy.
  • Double-Edge Dance You unleash a quick slash of fire which as you progress in strength, results in a series of fiery slashes.
  • Ember Strike You enhance your next attack with the embers of a fire.
  • Fiery Disengage A spell devised by those who wish to back out of the fray when an enemy comes too close: the ability to fling yourself backwards in an explosion of flame.
  • Flare Blade There is a burning sensation near the hilt of your sword as you prepare to cast this spell. It grows as you hold and channel the spell up your blade until it is almost unbearable, releasing a destructive explosion of fire that decimates opponents but burns you in the process.
  • Flare Counter Your sword is wreathed in fire as you prepare yourself in a parry stance. If an attack connects while you are in this stance, the results are devastating.
  • Flare Shot An extreme variant of the Flare Blade cantrip used by magical archers and spellcasters that prefer a less close approach to the destructive Flare Blade spell.
  • Force You extend your hand and emit a wave of imperceptible force
  • Froststrike You enhance your next attack with frost energy.
  • Glare Directs a beam of radiant light
  • Healing Touch Using your well practiced knowledge of how to add great amounts of entropy to enemies, you are able to logically reverse the most minor injuries by magic, with slight risk.
  • Heated Hands This Cantrip allows the user to melt up to 6 in. sheets of ice by simply placing there hand on the desired melting spot.
  • Holy Blade You conjure a blade of light and impale a creature or object within range with it.
  • Ignites You extend your hand and a volcanic explosion sears your foe, taking more damage if they took fire damage previously.
  • Ignitions You extend your hand and a volcanic ignition sears your foe, making them more vulnerable to fire.
  • Inquisitor's Strike As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails.
  • Iridescent Ray You evoke rays of light that scorch enemies.
  • Kinetic Garrote You create and attack with a garrote made out of force.
  • Kinetic Throw You manipulate the power of force to toss your target.
  • Poisoned Blade You coat your weapon with a deadly poison created by magic.
  • Radiant Flare A flare of radiant light burns your enemies.
  • Radiant Lance You launch a lance-shaped beam of light at a creature within range.
  • Shartrund's Energy Blade The wizard raises her hand, a sword of flame forms in her grip and she strikes the goblin that is hurtling up the path, igniting it. Screeching in pain, the goblin jumps back and frantically pats himself out as the wizard readies herself for another strike.
  • Shining Force Blast A pulse of radiant energy which shines like a star blasts out from you in a line.
  • Shock of Flame A mote of white flame streaks towards a target within range.
  • Spellfire You conjure arcane fire in your hand that can can be used for light and combat.
  • Spellstrike You increase the accuracy of your attacks using your magic power.
  • Unholy Flame Flame-like malevolence descends on a creature that you can see within range.
  • Blood Blade You create a blade out of your own blood to use as a weapon.
  • Bloodbridge The caster creates a bridge of blood between 2 creature, taking the blood of one and giving it to the other.
  • Death's Garrote You infuse your garrote with the power of death.
  • Grum's Fix 'em/Hurt 'em Caster chooses to either heal or damage a target, using their own lifeforce.
  • Inflict Minor Wounds
  • Jolt Cadaver You compel a dead or undead creature into a sudden, jerking motion.
  • Shadowblade With a couple quick movements, you pull a sword made from solidified shadow from thin air that lasts for the duration.
  • Shadowstrike You enhance your next attack with necrotic energy.
  • Soul Transfer Granting a creature a lease of life, you eventually return to collect.
  • Spectral Scythe Create a blade of necrotic energy at the end of a staff.
Needs Work

1st-Level Spells[edit]

  • Armor of Othrys
  • Astral Sacrifice This spell reduces the caster's maximum HP to 5, and blocks any other maximum hp reduction, dismissable any time by the target if conscious
  • Begone Thot, Variant In the wise and eternal words of Jesus, whose words are kept alive through the scriptures of the Thot Patrol, "If she breathes, she's a thot."
  • Dismiss Stranger You attempt to send one Stranger of CR 1 or less that you can see and is within range, back to The Dark.
  • Divine Armor When the divines themselves grant you their blessings, none shall ever harm those they protect.
  • Endure Elements Protection from normal environmental hazards.
  • False Blade Afraid your 9th level spell might actually kill someone? Well no more!
  • Leomund's Shield A shield that defends the user from harsh elements and the small inconveniences of life.
  • Surge Accelerates a creature's action to a bonus action.
  • Arcane Mark You place your mark upon a subject.
  • Detect Weapons For the duration, you sense the presence of manufactured weapons within 30 feet of you.
  • Penetrate Disguise
  • Scan Divine a deeper understanding of a creature
  • See Through You touch a simple surface such as a door, a wall, or even a shield to see through it as if it was transparent.
  • Aether: Ascent A blast of wind magic allows you to throw your sword upwards with great strength, lifting your target off the ground or ascending great heights.
  • Aether: Quickdraw By invoking wind magic around the blade in you hand, you are given a moment of intense speed as you slash; propelling yourself forward to strike a distant target.
  • Blast Cast Blast your enemies with elemental power, using the most generic of spells.
  • Burning Orbs Summon and fling a barrage of flaming missiles.
  • Corrosive Flame You snap your fingers, invoking chaotic green flames to engulf your target.
  • Dark Orb You hurl a purple sphere of crackling dark energy.
  • Energy Beat You create a mote of radiant light that hovers above your head. It lasts for the duration.
  • Eruption A derivative of the Flare Blade Spell meant for stronger casters and weaponry. The blade is enwreathed in blue flame that grows to a white intensity as the spell is held, eventually resulting in a massive explosion that threatens to consume even its caster.
  • Eruption Counter A variant of the Flare Counter meant to be used with a larger weapon and deal greater damage. However, unlike the Flare Counter, this spell cannot be used consecutively.
  • Fire shot a miniature fireballs that fly everywhere
  • Healing Dagger Creates a shining dagger which heals those that gets hit by it, instead of inflicting damage.
  • Healing Wind You speak a word of power, and gentle wind envelops any number of creatures of your choice that you can see within range.
  • Light Drive An orb of radiant power forming a line 60 feet long and 5 feet wide blasts out from you in a direction you choose.
  • Lucky Star You summon a star of energy that explodes on an enemy, dealing incredibly random damage.
  • Mending Darkness
  • Orion's Bolt You point at a creature you can see within range, speaking an invocation to the celestial hunter. Clubs imbued with starlike radiance fly from somewhere behind you, burning and bludgeoning the target creature.
  • Phoenix Wave You put your hand out in front of you or you focus this spell onto a weapon you move your hand or weapon in a sideways slashing motion causes a firey wave to apear from your weapon or hands then sendng the firey wave out 20 feet infront of you.
  • Ray of Light You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light.
  • Water of Life A creature you touch, which must be in a body of running water, regains a number of hit points equal to 1d12 + your spellcasting ability modifier.
  • Wyvern Watch You create a wyvern-shaped haze that guards an area against intrusion.
  • Animate Shadow
  • Bloodbridge, Variant
  • Curse Water
  • Dark Orb, Variant Forms a ten foot diameter dark orb that deals necrotic damage to creatures whose space it occupies.
  • Death Blossom Deal necrotic damage as a reaction to being attacked.
  • Deathly Servant Rather than using a soul to control an undead, this undead is weaker, but more easily controlled.
  • Deathwatch Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell's range.
  • Palpitate Forces a creature's heart to stop and restart suddenly
  • Tears of Denial You offer a prayer to your god to save one creature from death, and they respond by granting that creature another chance.
  • Transfer Pain You attempt to syphon the life from a creature you touch.
  • Wrath You point your finger, and dark energy washes over a target you can see within range.
Needs Work

2nd-Level Spells[edit]

  • Air Bubble An object or creature in range is surrounded with a 2-foot-diameter sphere of clean, pure air for the duration, which suppresses water or unclean air.
  • Bound Item An Item you have previously bound returns to you from a long distance.
  • Bound Weapon A weapon you have previously bound to you returns to you from almost any distance.
  • Pulling Shade You manifest a swirling mass of darkness, as if a whirlpool made of pure shadow, on a 20-foot square of ground within range.
  • Summon salesman You wave your hand and a friendly-seeming Genasi appears.
  • Ethereal Hunter Ethereal hunter allows the caster to see creatures on the Ethereal plane and deal extra damage to them
  • Locate Portal Locate a existing portal in a crystal shell.
  • Portent Your touch gives a creature instinctive forewarning about its demise, granting it proficiency on death saving throws.
  • Crono's Energy
  • Dark Swathe The black flames of Urei engulf and immolate faraway foes, burning them to ashes.
  • Destinguish As an action, you can extinguish any open flame within 120 feet of you. You choose how much fire to extinguish in that radius.
  • Elemental Bolt You fire a bolt of raw elemental energy at a creature within range.
  • Halo of Rejuvenation A small circle of blue light appears over the head of a creature of your choice within range and lasts for the duration.
  • Light Binding You halt a foe's movement with the power of luminosity.
  • Step of Respite A spell that both heals and forcibly moves a creature.
  • Tractor Cannon You push a creature away from you.
  • Blood Boiling Boil the blood in the veins of a creature you can see in range.
  • Corpse Explosion You cause a corpse within range to violently explode, damaging nearby creatures and potentially causing a chain-reaction of lethal explosions.
  • Lingering Poison You inflict a creature in range with a toxic affliction that slowly deals damage for up to 1 minute.
  • Undead Minion Using the basics of Necromancy, you create a Minion to serve you after it's life has ended.
Needs Work

3rd-Level Spells[edit]

  • Chorus of Awe A heavenly chorus which bolsters the resolve of your allies.
  • Chorus of Destruction A heavenly chorus which shatters the minds of your foes with its sheer awesomeness.
  • Convalescence A wave of warm, blue healing energy washes over a creature within range, healing its wounds.
  • Ice Axe This spell creates a battleaxe-shaped formation of jagged, fast-swirling ice shards in your hand.
  • Raksha's Wash Cycle By forming a summoning circle, an item is transported to a different dimension for cleaning and purification, potentially with a chance of drastic failure, and the cost of it being a free service.
  • Searing Choker You reach out and conjure a circle of super-heated metal around your victim's neck.
  • Something Gives you something.
  • Warmth
  • Retrocognition Predicting the future is so cliche. Allows the user to predict the past.
  • Scout A spell that allows to create a visage of yourself that can move through objects.
  • Soul Reading You target a focal point in sight and read the souls of any being within a radius around it.
  • Dire Charm
  • Enchant Item This spell both adds progress to crafting magic items and can be required to finish the enchantment of an item.
  • Good Hope This spell instills powerful hope in those around you, relieving them of their worries.
  • Greater Zone of Euphemisms At your word, reality is purged of all rudeness and negativity
  • Halo Grants immediate revival upon hitting 0 hitpoints.
  • Lesser Zone of Euphemisms Twisting the framework of communication itself, you create a space where proper etiquette is compulsory.
  • Mass Mental Binding The targets believe that they are bound
  • Shard of Hope You cause motes of light to radiate from an ally, strengthening the resolve of allies.
  • Dark Striking Thunder You raise your hand up towards the sky and issue a prayer to the King of Urei to strike you and your enemies with dark lightning.
  • Heavenly Lightning You raise your hand up towards the sky and call upon the power of lightning to rain down on both friend and ally, but only when a storm is present.
  • Invisibility Purge
  • Pancea An all around healing for persisting afflictions, while not necessarily fixing wounds.
  • Radiant Pulse You channel divine power directly down from the heavens on a target or a point in range.
  • Searing Light
  • Slashing Darkness You launch a hissing ribbon of pure darkness from your hand.
  • Storm Front You fire a thin bolt of lightning at a creature or object within range.
  • Sunlight You touch one object that is no larger than 15 feet in any dimension and cause it to shed sunlight. An upgraded form of the light cantrip.
  • Bonesword A bone, held in your free hand, becomes a shortsword, longsword or greatsword.
  • Desolation Aura Deteriorating energy radiates from you in an aura.
  • False Death One living, willing creature you can see within range that has current hit points equal to or less than your spellcasting modifier has their hit points lowered to 0.
  • Chill Fire
  • Greater Mending
  • Magic Vestment You touch a suit of nonmagical armor or nonmagical shield. For the duration, that armor or shield becomes a magic item that provides a +1 bonus to the wearer's or wielder's AC.
  • Repairs Magically restores damage to objects and constructs
Needs Work
  • Scintillating Sphere You pinch the marble between your fingers and intone the spell. It flies from your fingers, trailing a smell of ozone, and grows into a ball of multicolored sparks that detonate in a burst of spherical lightning.
  • Sealing Strike Trap a creature in stasis with your ranged weapon
  • Spaghetti Spaghetti. Mix some flour with some water and shout "Spaghetti!" at it, roll a d6 to determine the outcome!
  • Viktor's Teachings For Adran 3rd Level Cleric Spell

4th-Level Spells[edit]

  • Dimensional Anchor A green ray springs from your outstretched hand at a creature or object you can see within range.
  • Limited Spell Immunity
  • Positive Energy Aura You project an aura of positive energy that makes healing more effective. Do not cast it while fighting trolls.
  • Sun Ward You call upon the life-giving power of the sun to protect yourself.
  • Veil of Compressed Time Closing your eyes and outstretching your arms and muttering a few Astral words an blue glow envelops your entire body, this extra layer constantly shifts to where any impact is found.
  • Windflower Wind Barrier A protective wind barrier protects the caster from damage.
  • Dark Stigmata You brand one creature with a draining stigmata.
  • Steal Voice With a silent motion, you prevent a creature from speaking intelligently.
  • Al-Taraj's Fulgursphere Detonates an electric blast that stuns targets for a short duration.
  • Astral Release With your last conscious breath, you mutter the words for 'explosion' and 'end' before your vision fades to black.
  • Blade Lightning You create a sword made from lightning for the duration.
  • Chaos Hand You infuse your hand with destructive chaotic energy and touch a creature.
  • Divine Power Calling upon the divine power of your patron, you imbue yourself with strength and skill in combat.
  • Divine Spark You envelop two creatures within range with electrified holy energy
  • Fantasy Seal You create six multicolored orbs of divine energy, and then direct each one to hit a creature of your choice that you can see within range.
  • Illumination You create a bright light that augments sight and reveals what is hidden.
  • Imbue with Spell Ability Give the gift of magic
  • Light Beam Fire a beam of light that deals damage, and is more effective against lower health creatures.
  • Mending Sinews A slow healing effect that can be used to stave off grave injury for a while.
  • Split Causality Using the Astral Energy that flows around all creatures you can temporarily split the conscious mind from the instinctual mind.
  • Anesthesia You end your target's pain, allowing them to keep fighting.
  • Blood Rain Rains blood in an area that inflicts necrotic damage, but rejuvenates undead
  • Death Armor You shroud yourself and up to five other creatures within range in protective energy.
  • Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them.
  • Life Drain You attempt to drain the life out of a creature within range.
Needs Work

5th-Level Spells[edit]

  • Direct Strike You gain insight into the target's defenses, making it easier to land critical hits.
  • Abate A wailing wave of darkness erupts from your hands and siphons away your enemies' life forces.
  • Chastise You unleash the power of your convictions to smite your enemies, based on your alignment, and theirs.
  • Earth Shatter Summon a massive lightning bolt to empower your weapon and shatter the ground in your way.
  • Healer of Multitudes
  • Hellfire Wisps of gel-like flame encompass your arm and coalesce in your hand, quickly arching towards your foe in a curved path. The flame sticks to the them and splashes outward, threatening persons and objects that may be near them.
  • Judgement You cause a ray of magical light to strike a creature within range, leaving it extremely vulnerable to magic.
  • Moonblast You conjure a pillar of moonlight to strike your foes with lunar power.
  • Mùspelflame You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Prismatic Bow A magical Longbow appears in your hands.
  • Strands of Life You create a thread of positive energy connecting three creatures of your choice that you can see within range, none of which can be more than 30 feet from the first creature.
  • Defibrilate Your touch restores life to a creature that has been dead for no longer than 1 minute.
  • Enlighten Undead A spell that brings the soul back to an undead creature.
  • Greater Gentle Repose A spell which not only stops decay but reverses it.
  • Mass Inflict Wounds A wave of negative energy washes out from a point you choose within range.
  • Redemption Restores an undead creature to life.
  • Soul Tap You tap a creature's soul causing physical and mental disorientation.
Needs Work
  • Animate Skeleton
  • Exploding Spaghetti Meteor You summon a giant flaming bowl of spaghetti from the heavens, which explodes into a burst of radiance when it strikes the ground.
  • Force Possession Attempt to force a new spirit into a dying monstrosity. The spirit type is determined by the gem stone used(Jade=Fey, Obsidian=undead, Ruby=Feind, Saffire=Celestial). If successful you may attempt to permanently charm the new creation.

6th-Level Spells[edit]

  • Antimagic Blast A more localized form of antimagic field, which can be cast at a lower level.
  • Sphere of Warded Repulsion You create a magical sphere of energy around you that protects you against large amounts of damage.
  • Energy Burst You unleash a wave of bright searing energy all around you.
  • Guardian of the Living A creature of your choice that you can see within range and that took damage during this turn regains hit points equal to 5d8 + your spellcasting ability modifier.
  • Regeneration You infuse a creature with positive energy, granting it the ability to rapidly regenerate from damage.
  • Shadow Axe You conjure in your hand a battleaxe made of shadow.
  • To Ashes Closing your eyes and reaching a hand forward towards a target within range you mutter the Astral words for Time, Accelerate, and End as dark blue light beams out of your hand towards the target
  • Dark World You invoke the powers of darkness to corrupt an area as small as a 30-foot cube or as large as a 100-foot cube.
  • Vampiric Aura Life-draining energy radiates from you in an aura.
  • Apotheosis You gird someone up with the might of the arcane, becoming great and terrible in aspect and in power.
  • Armor of Flesh Sticks and stones may break my bones but pain will never phase me.
  • Bulletproof For the duration of the spell, the creature you touch has immunity to damage from firearm attacks.
  • Channel Divinity You become a conduit for divine power, allowing you to perform several miraculous effects.
  • Magic Talisman You turn a piece of jewelry into a protective magical item.
Needs Work

7th-Level Spells[edit]

  • Astral Shift Uttering the Astral words for Gate, and Astral you and up to eight willing creatures who link hands in a circle are transported to the Astral plane of existence.
  • Call Guardian You summon a creature which guards a limited area for a year and a day.
  • Infernal Binding You summon and bind a devil.
  • Celestial Storm A 40 foot sphere of blinding light, yourself being the eye of the storm.
  • Fire Tornado You create a swirling large tornado of fire around you.
  • Last Act As your final act of heroism you channel all of your arcane power into your body and then expel it as a destructive force that proves harmful to your enemies.
  • Control Undead A powerful spell that controls undead.
  • Greater Harmfield You are surrounded by rings of light which disrupt the life force of whatever touches them. Your enemies are magnetically pulled into them.
Needs Work
  • Death Pact Bound together, till death do you part.
  • Restore/Bind Soul You bind or restore the soul of a creature of your choice.
  • Sawsall It saws ALL
  • Time Restoration You utter the Astral words for Time, Rewind, Restore, and Life as you raise your hand to the sky crushing a sapphire. Blue energy starts to flow into the dead body of any creature your wish to resurrect.

8th-Level Spells[edit]

  • Hellhole You transform an area of land into a flaming hellhole.
  • Lazarus Pit You summon a pit full of green liquid that has healing and rejuvenative properties.
  • Power Word Forget You utter a word of power that can compel one creature you can see within range to forget an event.
  • Silver Bullets of Paradise By channeling the power of the divines, you damage enemies or heal allies with eight bullets of silver energy.
  • Greater Animate Dead This spell creates a powerful undead servant or many weaker servants.
  • Zombie Infection You send out a wave of necrotic energy that may turn creatures that die into zombies.
  • Magic Warship You enchant a ship, granting it several potent abilities.
Needs Work

9th-Level Spells[edit]

  • Genesis The spellcaster creates a finite plane with limited access: a demiplane. Demiplanes created by this power are very small, very minor planes.
  • Hallowed Lances You conjure five lances of pure radiance to impale your foes.
  • Warrior of the Gods Summon glowing armor and weaponry to make yourself virtually invincible.
  • Annihilation You tear a hole in the very fabric of space and time. This spell is a conversion of the one in "Return to the Temple of Elemental Evil".
  • Divine Ruin Channel other spell slots into one spell
  • Enhanced Permanency The spell you know and love is back with a vengeance!
  • Fantasy Heaven After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range.
  • Greater Heal A fully healing spell that comes with a cost.
  • Hand of Oblivion
  • Heavenly Fall You call upon the highest of powers to bring down beams of radiance upon your enemies.
  • Heavenly Rebuke Harness the curse of a fallen angel to smite your foes to the depths.
  • Heavenstrike You beseech your deity to smack down the wicked with an awesomely powerful stroke of heavenly lightning.
  • Holy Exodus In the name of your deity, you command the wicked to be no more.
  • Malcador’s Fallen Star Named after its discoverer, this accursed star brought death to all who saw it, including the great astrologist himself.
  • Quincy's Epic Hammer You conjure a downright massive hammer to smack down your enemies.
  • Stardown Part the sky itself!
  • Violet Inferno The deadliest spell of all time. Probably.
  • Animate Dead Legion You animate lots of undead.
  • Brand of Undeath Causes all affected targets to be transformed into the undead should they die while under the spell's effect.
  • Consumptive Touch Drain the soul of a creature, causing it unbearable, deadly agony.
  • Death's Scythe Summon the power of Death them self, a weapon of ultimate destruction capable of killing any being.
  • Impermanence of Being This spell begins or resumes the aging process on an unaging creature.
  • Mass Harm A flood of negative energy flows from you into creatures around you.
  • Necromantic Summons When Create Undead isn't powerful enough and Animate Dead doesn't give enough variety, turn to Necromantic Summons. It gives up some choice for stronger undead.
  • Obliterate Soul A powerful damaging spell that can destroy souls.
  • Resurrection From Beyond Bring anything back, by force.
  • Soul Bind You target the soul of a newly dead body, the target makes a Wisdom saving throw or be imprisoned in the black sapphire gem used for this spell.
  • Soul Strike You assault the soul of a creature within range, attempting to rend it from the body and disperse it into the ether.
  • Steelcurse May every blade be your bane.
  • Distill Essence Distill a creature into a usable source of power.
  • Tame End the reign of any horrible monster!
Needs Work
  • Forbidden Knowledge of the Ancients The knowledge gained from this ritual has been long forgotten by many, but the legend of the evil Wizard that used it ages ago still haunt those that know of the tale.
  • Knowledge Instant knowledge floods your mind.
  • Summon Greater Daemon You summon a greater demon to wreak havoc upon the battlefield.
  • Sustain Give sustenance to a large number of creatures.
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