Deshell (5e Spell)

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Deshell
3rd-level Evocation
Casting time: 1 action
Range: 15 feet
Components: V, S, M (a fragment of turtle shell, which the spell consumes)
Duration: Concentration, up to 1 minute


Stout or frail life's shell has always been malleable. Choose a creature that you can see within range. The target must make a Constitution saving throw. On a failed save the target's force, poison, psychic and thunder damage affinities will be altered by the following table.

Before -> After
Immunity -> Resistance
Resistance -> Normal
Normal -> Vulnerable
Vulnerable -> *Special
*Special: In events where the target creature is already Vulnerable, vulnerability is kept the same but now has added effects of making the Deshelled creature take from attacks of relevant damage types critical hit damage on attack rolls that land a natural 18, 19, or 20 or if the Deshelled creature is subjected to a saving throw, the creature makes its roll at a -3 penalty on the save.

At Higher Levels.

Spell Slot level Maximum Targets Range
6th , 7th & 8th 2 30ft
9th 3 45Ft
4.00
(one vote)

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