Water of Life (5e Spell)
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1st-level evocation | |
Casting time: | 1 action |
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Range: | Touch |
Components: | V, S |
Duration: | Instantaneous |
A creature you touch regains a number of hit points equal to 1d12 + your spellcasting ability modifier. This spell has no effect on undead or constructs. The creature must be at least halfway immersed in a body of running water; otherwise, the spell has no effect.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d12 for each slot level above 1st.
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