Sunlight Spear (5e Spell)
5th-level evocation | |
Casting time: | 1 action |
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Range: | 120 feet |
Components: | V, S, M (a tiny gold medal depicting the sun worth at least 5 gp) |
Duration: | Instantaneous |
You conjure a javelin of crackling sunlight in your hand and hurl it. Make a ranged spell attack against a target within range: On a hit, the target is wreaked with holy energy, inflicting radiant damage equal to 3d12 plus your spellcasting ability modifier. Hit or miss, the spear then explodes into myriad bolts of electricity. The target and each creature within 10 feet of it must succeed on a Constitution saving throw, taking 3d12 lightning damage on a failed save, or half as much on a successful one.
Creatures doused in, standing in, or swimming in water make this saving throw with disadvantage. Creatures that are damaged by this spell and are sensitive to sunlight are treated as if they were in direct sunlight until the beginning of your next turn.
This spell deals double damage to dragons and Dragon-type creatures.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher, the radiant damage increases by 1d12 for every slot level above 5th.
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