Fantasy Heaven (5e Spell)
From D&D Wiki
9th-level Evocation | |
Casting time: | 1 round |
---|---|
Range: | 120 feet |
Components: | V, S, M (a spellcasting focus, whichever kind your class uses) |
Duration: | Instantaneous |
After channeling the divine spirits of the world around you, you unleash a blinding flash of purifying energy towards a creature you can see within range. The target must make a Wisdom saving throw. On a failed save, the target's hit points are reduced to 0. On a successful save, the target takes 10d12 damage that cannot be resisted or reduced in any way, but is otherwise considered radiant damage for the purposes of damage vulnerabilities.
To cast this spell, you must initiate a channeling process on your turn using your action, at which point your turn immediately ends; this spell's effects then activate at the start of your next turn, unless the channeling is interrupted before then. You cannot cast this spell if you are concentrating on any spell or spell-like effect. If you take damage during the casting time of this spell, you must make a Constitution saving throw as if concentrating on a spell; on a failed save the casting is interrupted and the spell slot used is expended without the effects of this spell activating.
Back to Main Page → 5e Homebrew → Spells → Cleric
Back to Main Page → 5e Homebrew → Spells → Druid