Skyward Strike (5e Spell)

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Skyward Strike
1st-level Evocation
Casting time: 1 bonus action
Range: Self
Components: S, M (a melee weapon worth at least 1 sp)
Duration: Concentration, up to 1 minute


You raise the weapon used in the casting upward, filling it with divine energy for the duration. While the spell is active, the weapon glows with bright light in a 10-foot radius and dim light for an additional 10 feet. The next time you hit a creature with a melee weapon attack during this spell's duration, the attack deals an extra 2d6 radiant damage, and the spell ends.

Alternatively, as an action, you can make a ranged spell attack to launch the divine energy at a distance from your weapon, up to a range of 60 feet. On a hit, the target takes 2d12 radiant damage. Hit or miss, the spell then ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, and one more damage die for each level above 1st.


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