Chains of Justice (5e Spell)
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3rd-level Conjuration | |
Casting time: | 1 action |
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Range: | 150 feet |
Components: | V, S |
Duration: | Concentration, up to 1 minute |
Used by Imperial Wardens to capture their targets, this spell conjures moving, golden chains fill a 20-foot square on the ground. For the duration, these chains turn the ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a turn, or starts its turn there, the creature must succeed on a Dexterity saving throw, or take 2d6 bludgeoning damage and be restrained by the chains until the spell ends. A creature that starts its turn in the area and is already restrained by the chains takes 2d6 bludgeoning damage.
A creature restrained by the chains can use its action to make a Strength or Dexterity check (its choice) against your DC. On a success, it frees itself.
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