Soul Transfer (5e Spell)

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Soul Transfer
Necromancy cantrip
Casting time: 1 bonus action
Range: 120 feet
Components: V, S, M (a coin worth at least 1 gp)
Duration: Instantaneous

You choose a creature within range which isn't a construct or undead and grant it a lease of life, which you eventually collect. When you cast this spell, you take 1d4 necrotic damage and the target regains a number of hit points equal to the damage dealt to you this way. At the beginning of that creature's next long rest, as long as it is alive and still on the same plane of existence as you, it takes necrotic damage equal to twice the hit points it gained through this spell and you regain that many hit points.

This spell increases the number of dice you may choose to take and give to a creature: 2d4 at 5th level, 3d4 at 11th level and 4d4 at 17th level.

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