Life Boost (5e Spell)

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Design Note: This spell uses and depends upon the Spell Subtypes variant rule.

Life Boost
3rd-level Necromancy (ritual)
Casting time: 1 action
Range: Self (30-foot radius)
Components: V, S, M (rare chalks worth at least 10 gp, which the spell consumes)
Duration: 1 hour


You send out a puff of chalky dust in all directions, which settles into a magical glyph on the floor associated with healing that affects a 30-foot radius sphere for the duration. Whenever a Life spell grants hit points to a creature within the radius, it grants an additional 2d6 hit points.

This spell has no effect on constructs or undead.

If you cast this spell on the same spot every day for 30 days, it lasts until dispelled.

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