Find Extraordinary Steed (5e Spell)
5th-level Conjuration | |
Casting time: | 10 minutes |
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Range: | 30 feet |
Components: | V,S |
Duration: | Instantaneous |
spell description: You summon a spirit that assumes the form of a prominent steed, who is loyal to you and will serve you with it's best efforts. Appearing in an unoccupied space within range, the spirit takes on a form you choose: a owlbear, a nightmare, a winter wolf, a phase spider, a Water Weird or any metallic wyrmling dragon. The creature has the statistics provided in the Monster Manual for the chosen form, though it is a celestial, a fey, or a fiend (your choice) instead of its normal creature type. Additionally, if it has an Intelligence score of 8 or lower, its Intelligence becomes 9, and it gains the ability to understand one language of your choice that you speak. You control the mount in combat. While the mount is within 1 mile of you, you can communicate with it telepathically. While mounted on it, you can make any spell you cast that targets only you also target the mount. The mount disappears temporarily when it drops to 0 hit points or when you dismiss it as an action. Casting this spell again re-summons the bonded mount, with all its hit points restored and any conditions removed. You can’t have more than one mount bonded by this spell, find steed or find greater steed at the same time. As an action, you can release a mount from its bond, causing it to disappear permanently. Whenever the mount disappears, it leaves behind any objects it was wearing or carrying.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, yor mount's AC increases by 1 and it's hp increases by 10 for every spell slot above 5th. alternatively, you can summon more steeds, at 6th level, you can summon a Elephant; at 7th level, you can summon a Unicorn; at 8th level, you can summon a Wyvern; at 9th level, you can summon any CR 7 or lower Dragon.
Limit Breaking: the tennent's test of faith- If the spell is cast by a Paladin, you can cast this spell using any amount of 4th spell slots to hightern the level of this spell by 1 for each, or 5th level spell slots to hightern the level of this spell by 2 for each, up to 9th level. each 4th and 5th spell slots used in this way is consumed by this spell and count as to stabilize your mount, requireing 1d4 + 1 day per extra spell slot consumed to recover the spell slots used in this spell. if you have all of your spell slots when you cast this spell, you may use all your other spell slots to cast this spell (no save requied), you then summon any CR 10 or lower Dragon, and for the next month, you cannot regain spell slots from any meanings. If your steed dies or you dismiss it before you recover your spell slots, you regain them in the next long rest. Casting the spell this way always require the requisits listed above.
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