Ray of Light (5e Spell)
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|Casting time:||1 action|
You form a concentrated beam of light infused with holy energy to strike your enemies down with a flash of light. The target must make a Dexterity saving throw. On a failed save, the target takes 3d6 radiant damage. On successful save, the target takes half as much damage.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher the targeted creature takes an additional 1d6 radiant damage for every spell slot above 1st.