Healing Touch (5e Spell)
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|Casting time:||1 action|
Using your well practiced knowledge of how to add great amounts of entropy to enemies, you are able to logically reverse the most minor injuries by magic, with slight risk. Thus, by reversing entropy some damage is undone, even if you can only muster a small change such as this. To destroy is easier than to build after all.
After this spell has been cast, the caster must wait 3(1d6) minutes before casting again.
A creature gains a +1 bonus to its save against this spell when you reach 5th level, a +2 bonus when you reach 11th level, and a +3 bonus when you reach 17th level.