Aura of Solar Fire (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Aura of Solar Fire
4th-level Conjuration
Casting time: 1 Action
Range: Self (10-foot radius)
Components: M (holy symbol of a sun god)
Duration: Concentration, up to 1 minute


Streams of golden fire spring and brilliant scintillating light spring from you, in a 10-foot radius aura. When a creature that is not a fiend or undead enters the aura area for the first time on a turn or starts its turn there, the creature regains 1d6 hit points.

A fiend or undead that enters the aura area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 radiant damage. A fiend or undead that fails the save must also make a Wisdom save, and on a failure must use its reaction to move up to its movement speed away from the aura.

Constructs are not affected by this spell.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin