Aura of Solar Fire (5e Spell)
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4th-level Conjuration | |
Casting time: | 1 Action |
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Range: | Self (10-foot radius) |
Components: | M (holy symbol of a sun god) |
Duration: | Concentration, up to 1 minute |
Streams of golden fire spring and brilliant scintillating light spring from you, in a 10-foot radius aura. When a creature that is not a fiend or undead enters the aura area for the first time on a turn or starts its turn there, the creature regains 1d6 hit points.
A fiend or undead that enters the aura area for the first time on a turn or starts its turn there, the creature must succeed on a Dexterity saving throw or take 3d6 radiant damage. A fiend or undead that fails the save must also make a Wisdom save, and on a failure must use its reaction to move up to its movement speed away from the aura.
Constructs are not affected by this spell.
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