Ball of Blackwater (5e Spell)
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|Casting time:||1 action|
A small sphere of tainted water about 1 foot wide flies out from your finger to a point you choose within range and then burst open, bringing out the blackwater within. Each creature in a 10-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 1d6 necrotic damage and 1d6 water damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher. The damage increases by 1d6 (either necrotic or water) for each slot level above 1st
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