Spirit Excalibur (5e Spell)

From D&D Wiki
Jump to navigation Jump to search
Spirit Excalibur
1st-level Evocation
Casting time: 1 bonus action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute

You cause energy to circle around your arm in the form of a massive energy blade. The blade is similar in size and shape to a longsword, and it lasts for the duration. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action.

You can use your action to make a melee spell attack against a creature within range. The blade can extend itself in length to hit enemies up to 30 feet, dealing 2d6 slashing damage on a hit.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increase by 1d6.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsWarlock