Hydrogen Bomb (5e Spell)

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Hydrogen Bomb
6th-level Evocation
Casting time: 1 action
Range: Self (120-foot sphere)
Components: V, S, M (one plutonium core and your favorite screwdriver)
Duration: Instantaneous


Your main goal is to blow up and act like you don't know nobody. Dropping your favorite screwdriver a flash of blue envelopes the surrounding area and a resounding boom echoes in deafening volumes. Each creature in a 120-foot radius sphere centered on you must make a Constitution saving throw. On a failed save, a creature takes 5d4 fire damage and 5d4 necrotic damage and is blinded and deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't blinded or deafened. If this damage reduces the target to 0 hit points, it is atomized.

An atomized creature and everything it is wearing and carrying, except magic items, vanishes completely, leaving only a shadow behind. The creature can be restored to life only by means of a true resurrection or a wish spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the fire damage or the necrotic damage (your choice) increases by 1d4 for each slot level above 6th.

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