Heal Major Injury (5e Spell)

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Heal Major Injury
3rd-level evocation
Casting time: 1 action
Range: Touch
Components: V, S, M (gemstone dust worth at least 100 gp, which the spell consumes)
Duration: Instantaneous


You imbue a creature you touch with restorative magic potent enough to heal even potentially lasting injuries. The target regains a number of hit points equal to 3d10 plus your spellcasting ability modifier. This spell also ends blindness, deafness, poison, and any diseases affecting the target, and it remedies any damaged body parts, such as broken bones, although it doesn't restore missing limbs or organs.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the amount of healing increases by 1d10 for every two slot levels above 3rd.

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