Salvi's Ward (5e Spell)

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Salvi's Ward
3rd-level Illusion (ritual)
Casting time: 1 minute
Range: 120 feet
Components: V, S, M (a tiny piece of vegetation, dirt, or masonry from the location which you cast this spell)
Duration: 8 hours


You weave an intricate pattern of enchanting and illusory magic through an area to divert attention away from it. The area is a cube that can be as small as 5 feet to as large as 25 feet on each side. The spell lasts for the duration or until you use an action to dismiss it.

To creatures outside the spell's area, the area appears to blend in identically with its surroundings. Notable features of the area and evidence of any activities are replaced with uninteresting terrain. For example, a campsite in a forest clearing would appear and sound like a normal, if somewhat unappealing-to-pass-through patch of forest.

If a creature or band of creatures attempts to travel through the space of the spell's area, roll a d20. On a roll of 6 or higher, they are magically diverted to travel around the spell's area. A creature that suspects the presence of the spell may make a Wisdom (Perception) check against your spell save DC, discovering that they have been diverted from their course. A creature that is aware of the spell's area is only diverted on a roll of 16 or higher. Creatures with magical insight into the location of the warded area, such as by seeing it's true nature via truesight, or by being magically guided to the location such as by spells like locate creature'or find the path, are not subject to the diversion.

Casting this spell so that it is maintained on the same spot every day for a year makes this effect permanent.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can increase the size of the cube by 25 feet for each slot level beyond 3rd. Thus you could protect a cube that can be up to 50 feet on one side by using a spell slot of 4th level. If the slot used is of 5th level or higher, the duration of the spell becomes 24 hours.


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