Whistling Wind (5e Spell)
Abjuration cantrip | |
Casting time: | 1 action |
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Range: | Special |
Components: | S, M (any melee weapon) |
Duration: | Concentration, up to 1 minute |
You prepare your weapon to attack and enter a countering stance. A field is set in any shape you want around yourself equal to your reach with the melee weapon.
If a creature unknowingly or unwillingly moves into your reach, they provoke an opportunity attack from you unless their AC is higher than your level, then you just have advantage.
If a creature knowingly moves into your reach, they provoke an opportunity attack from you. You have advantage on this attack and this cannot be reacted to unless they have a Perception.
An attack you make while maintaining concentration has a +2 bonus to attack and damage rolls, and you score critical hits with an attack roll of 19 or 20.
Moving, being moved or making an attack causes the spell to end.
This spell increases your critical hit range with the weapon by 1 when you reach 5th level (18-20), 11th level (17-20), and 17th level (16-20).
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