Mùspelflame (5e Spell)
From D&D Wiki
|Casting time:||1 action|
A comet blazing with ominous light plummets from the heavens toward a point you can see within range. Each creature within a 30-foot radius sphere centered on that point must make a Dexterity saving throw. A creature takes 3d8 force and 3d8 radiant damage on a failed save, or half as much damage on a successful one. Undead creatures make this save with disadvantage.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher, you may increase the force or radiant damage of this spell by 1d8 for each slot level above 5th.