Mùspelflame (5e Spell)
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|Casting time:||1 action|
You summon a comet from the heavens, which explodes into a burst of radiance when it strikes the ground. Upon casting this spell, a comet 5-feet in diameter crashes unerringly into a point within range. Upon doing so, the comet explodes into brilliant violet flame spreading across a 30-foot radius, 40-foot high cylinder. All nearby creatures must make a Dexterity saving throw. A creature takes 4d8 force damage and 4d8 radiant damage on a failed save, or half as damage much on a successful one.
Celestials have advantage to their saving throws against this spell, while fiends have disadvantage.
Undead automatically fail the saving throw; instead they must make a Constitution saving throw. They are instantly destroyed by the flames on a failed save, and take maximum damage from this spell on a successful one. Undead with legendary actions make this save at advantage, and instead of being destroyed instantly, take double the force and radiant damage.
At Higher Levels. When you cast this spell using a spell slot of 6th or higher, you may increase the force or radiant damage of this spell by 1d8.