Purge (5e Spell)
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|Casting time:||1 action|
|Range:||Self (60-foot sphere)|
|Components:||V,S,M (a translucent crystal worth at least 100gp, which the spell consumes)|
You conjure a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
All creatures within 60ft (including you) must make Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma saving throws. The save DC for these throws is your regular spell save DC plus your proficiency bonus. You cannot exclude creatures in range from Purge by any means. Creatures may receive additional effects based on their CR or level (whichever applies):
|Greater than your level||They cannot gain disadvantage on their saving throws|
|Less than half your level (rounded down)||They cannot gain advantage on their saving throws|
|Less than one-quarter of your level (rounded down)||They have disadvantage on their saving throws|
Creatures who fail all six of their saving throws die instantly and crumble into dust.
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