Purge (5e Spell)
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|Casting time:||1 action|
|Range:||Self (60-foot sphere)|
|Components:||V,S,M (a translucent crystal worth at least 100gp)|
You strain a drop of pure divinity from your god or patron, letting the raw power burst out to consume those around you.
All creatures within 60ft (including you) must make Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma saving throws. You cannot exclude creatures in range from Purge by any means. The CR or level of each creature (whichever applies) may influence their saving throws according to the following table:
|Greater than double your level||They have advantage on their saving throws|
|Greater than your level||They cannot gain disadvantage on their saving throws|
|Less than half your level (rounded down)||They cannot gain advantage on their saving throws|
|Less than one-quarter of your level (rounded down)||They have disadvantage on their saving throws|
Creatures who fail all six of their saving throws crumble under the weight of divinity, and instantly die.
As you cast this spell, you may choose to force the divine power in your favor and increase or decrease the saving throw DC's by 6. If you do so, you gain a level of exhaustion at the end of your turn.
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